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STORYFIGHTER: A Common Sense Storytelling Game

STORYFIGHTER: A Common Sense Storytelling Game. Chian Chuu and Hana Kim MAS.964 Final Project December 12, 2002. Game Screenshot. Outline. Motivation Game Description Implementation Demo Issues Encountered Conclusion Future Work. Motivation.

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STORYFIGHTER: A Common Sense Storytelling Game

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  1. STORYFIGHTER: A Common Sense Storytelling Game Chian Chuu and Hana Kim MAS.964 Final Project December 12, 2002

  2. Game Screenshot

  3. Outline • Motivation • Game Description • Implementation • Demo • Issues Encountered • Conclusion • Future Work

  4. Motivation • To create an interactive storytelling game that would use common sense knowledge to derive sentences • Utilize Open Mind Common Sense database in interactive computing

  5. StoryFighter Description • Predetermined start state and end state • Goal of the user : reach the goal state in a certain number of steps • Goal of the system : prevent the user from reaching the goal state by issuing taboowords related to the goal state • User and system alternate writing sentences

  6. Implementation • Javascript, IE ActiveX Object, Flash • Knowledge base : semantic net, Open Mind • Taboo Words : synonyms and related words of the goal state

  7. Demo

  8. Issues Encountered • How to maintain coherence with storytelling? • Identified relevant words • Limited to set sentence patterns • Causal reasoning with game-specific semantic net • How to know when the user has reached the goal state? • Search for goal state words inside last system response sentence, “prison”, “jail”

  9. Conclusion • Hard to maintain coherence in storytelling applications when database doesn’t have contextual information • Cannot be flexible about user input without extensive natural language processing tools

  10. Future Work • Collect more user input to construct more extensive semantic net • Add contextual information to Open Mind • Add more storytelling scenarios • Possibility of having system vs. multiple users • Processing of system response sentence (“you” for “John”)

  11. Q&A

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