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Using the SmartBoard and Promethean Board in the Classroom

Using the SmartBoard and Promethean Board in the Classroom. Application of Current and Emerging Technologies in the Classroom Dr. Steve Broskoske Misericordia University. Outline. Using Productivity Software to Support Constructivist Learning Interactive White Boards (IWB) SMART Board

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Using the SmartBoard and Promethean Board in the Classroom

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  1. Using the SmartBoard and Promethean Board in the Classroom Application of Current and Emerging Technologies in the Classroom Dr. Steve BroskoskeMisericordia University

  2. Outline • Using Productivity Software to Support Constructivist Learning • Interactive White Boards (IWB) • SMART Board • Using Advanced PowerPoint Tools with SMART Board • Promethean Board • Virtual Schools and Course Management Systems

  3. Using Productivity Tools to Support Constructivist Learning

  4. Constructivism • Learning entails construction (and reshaping) of mental schemata. • Knowledge is constructed by learners individually vs. passed on by instructor to student. • Learners are active participants in constructing and determining meaning from their environment (Piaget, 1960).

  5. Constructivism • Sequence of instruction is less significant than the learning environment (Jonassen, 1994). • Focus on concept formation, problem solving, decision making, lifelong learning. • Constructivism shifts learning from a teacher-centered environment to student-centered. • More of the burden of learning rests on the student. • Prepares students for lifelonglearning.

  6. Productivity Tools and Constructivism • Learners can assemble information and examples to “teach” the material back to the teacher (reflective notebook/learning portfolio). • Word: • Learners can assemble text, graphics, links. • PowerPoint: • Same as Word, plus audio and video. • MS PhotoStory

  7. Productivity Tools and Constructivism • Project-based learning: • Students can use Word, PowerPoint, Excel, and Access (databases) to… • Gather, sort, and organize data. • Analyze data. • Synthesize data. • Present information.

  8. Productivity Tools and Constructivism • Excel: • Learners can simulate and explore concepts. • Get hands-on experience with material that is difficulty to fathom and/or dangerous or too time consuming to explore in real life. • How large is a billion? • How big is the national debt? • How far away is the closest star? Another planet or the Sun? • What is the impact of smoking or drug use on my life? • How devastating is war?

  9. TRY IT • Experiment with Constructivist applications in Excel. Download Excel Applications

  10. Appreciating Planetary Distance • Shrink the solar system down in scale: • 1,000,000 miles = 1 foot • Solar system radius = approx. 1 mile • How long would it take to walk from the Sun to Pluto? • 20 minutes • Travel 4,000,000,000 miles • Walking (at this scale), you would be traveling at 10 times the speed of light.

  11. Appreciating Planetary Distance At this scale, how far west would you have to walk to find our nearest star (Proxima Centauri)? Dallas

  12. TRY IT • In a small group, brainstorm/create an activity that would allow students to construct their own understanding using Excel. • Later, blog about your experience/ideas to your blog.

  13. Interactive White Boards

  14. Interactive White Boards • SMART Boards and Promethean Boards are known as Interactive White Boards (IWBs).

  15. Interactive White Boards • Expected that 1 out of 7 classrooms globally will feature an interactive whiteboard by 2011. • In 2004, 26% of British primary classrooms had interactive whiteboards. • By 2008, average numbers of interactive whiteboards rose in both primary schools (18 compared with just over six in 2005, and eight in the 2007 survey) and secondary schools (38, compared with 18 in 2005 and 22 in 2007).

  16. Interactive White Boards • Student/classroom response systems: Handheld “clickers” operating via Infrared or Radio signals. • Basic multiple choice and polling options. • Text and numeric responses. • Student performance for subsequent review. • With classroom response and interactive whiteboard systems combined, teachers can present material and receive feedback from students in order to direct instruction more effectively as well as carry out formal assessments.

  17. Interactive White Boards • Results of a 2004 British study suggest that IWBs: • Led to consistently increased academic performance across all subject areas. • Have positive impacts on the attention, attitude, and motivation of learners. • Produce a co-operative “community of learning” atmosphere in the class. • Help in teaching abstract and difficult concepts and complex ideas. • Help learners concentrate longer and understand more fully.

  18. Interactive White Boards • Key factors to academic success with IWBs: • IWBs should be embedded in the classroom. • Teacher experience with IWBs is important. • Implies that teachers need training and experience. • Negative: • With lower-ability groups, IWBs could slow the pace of whole class learning as individual students take turns at the board.

  19. SMART Board

  20. SMART Boards • SMART Board was introduced in 1991 by SMART Technologies. • First IWB to provide touch control of computer applications and annotation over standard Microsoft Windows applications. • Created for business use, and later assimilated into education.

  21. SMART Boards • Touch sensitive board. • Anything can make a mark on the board (provided pens, finger). • Use 3 pen colors (black, green, red) plus an eraser. • Board needs to be oriented. • SMART Notebook software. • Also designed to work with PowerPoint.

  22. SMART Board Software • SMART Sync (formerly SynchronEyes): classroom management software connects a teacher’s computer with every computer in a networked classroom. • Ability to monitor individual student desktops or thumbnails of all student desktops. • Restrict applications and internet access. • Remotely control student computers. • Send and receive files. • Lock any or all student computer stations. • Restart or shut down student computers.

  23. SMART Board Software • Latest feature: classroom collaboration. • Allows teachers to randomly assign groups of two or three students who, after working independently on an assignment, collaborate via SMART Sync and electronically submit the finished assignment.

  24. Using Advanced PowerPoint Tools with SMART Board Callouts, Advanced Animation, Triggered Animation, “Hot Spots” with Invisible Action Buttons

  25. Using Callouts

  26. Using Drawing Tools as Callouts From the insert tab, select shapes from the illustrations group. Use rectangles and ovals to call attention to words on the slide. After animating, right-click and select send to back. Highlight specific information in this sentence.

  27. Advanced Timing with Animation Select the drop-down arrow for a play listed item, and select show advanced timeline. Now, drag the timing bar(s) to properly adjust the timing of animation. (Ensure subsequent play listed items are set to “after previous” to enable the timing bar to be adjusted.)

  28. Advanced Timing with Animation Use the advanced timelineto make the football player kick the ball. Use the cropping tool to hide football.

  29. Triggered Animations Which of the following is the correct chemical formula for water? HO H2O H2O2 Try again! Correct! Try again!

  30. Touch Sensitive “Hot Spots”Learning about Computers Touch a part of the computer to learn more about it:

  31. Learn about the Monitor The monitor displays information from the computer.

  32. Learn about the Keyboard The keyboard is how you enter information into the computer.

  33. Invisible Action Buttons Touch a part of the PC system: Tower. Monitor. Speakers.

  34. Promethean Board

  35. Promethean • Promethean Board was developed as the Activboard Interactive Whiteboard in 1996 by Promethean Ltd. • Promethean uses a metal board that is controlled by a magnetic pen. • Created specifically for educational use. • Uses the flipchart as thebasis of the board vs.PowerPoint.

  36. Promethean Software • ActivInspire Personal Edition: Version allows teachers, students, and parents to use ActivInspire tools, free of charge!. • You can use ActivInspire even if you have another brand of interactive whiteboard, or you don’t have a whiteboard at all. • ActivPrimary • ActivStudio ActivInspire

  37. ActivInspire Personal Edition • Ability to view and play back pre-prepared content, including Premium content from publishers. • Import files and content from a variety of other applications such as PowerPoint, Adobe, and Smart Notebook. • Rich power tools including spotlight, clock, time stamping and learner response system functionality.

  38. ActivInspire Professional Edition • Supports ActivExpression Self-Paced Learning. • True real-time collaboration with dual input capability. • Rich multimedia support including sound recorder and screen recorder. • Shape recognition and handwriting recognition tools. • Extensive customization features – create your own profile to suit your teaching style. • Available for use on any interactive whiteboard.

  39. Promethean Tools Personal Edition • Clock • Snap Object to Grid • Spotlight • Time Stamping Extras in Professional Edition • Color Picker • Tickertape • Compass Tool • Revealer Tool • Calculator • On-screen Keyboard • Dice Tool • Spellcheck • Screen Recorder • Sound Recorder

  40. Social Media • Promethean Board taps into the social media tools. • Lesson plans: Repository of thousands of teacher developed lessons created by Promethean Planet users all over the world. • Resource packs: Promethean developed resource packs, including images, backgrounds, and action objects. • Weblinks: Browse user-submitted Web links for lesson ideas, supplementary curriculum, and interactive activities.

  41. Social Media • Promethean Board taps into the social media tools. • Themes: Extensive compilations of all available resource types, categorized by theme and surrounded by additional editorial content. • Partnering company resources: Resources developed by Promethean partners, free for download. Explore Promethean Planet

  42. Video Demonstration Geometry on Promethean Geometry on Promethean

  43. Benefits • Saves time: Teachers no longer have to write lesson material on the board. Instead, they can prepare their lessons in advance. vs. (Gatlin, 2004)

  44. Benefits • Promethean is an electromagnetic IWB. Has a rigid, more durable surface than touch-sensitive boards. • Pen is the exclusive pointing and writing device. • Promethean pen is a lightweight, passive device that require no batteries. • Pen has hover and right-click functionality. • Students (and teachers) who lack the fine motor skills necessary to write on a board without resting their hand on it can do so on ActivBoards without creating virtual smudges. (Hastings, 2010)

  45. Active Learners • Promethean Board was created for education (unlike the SmartBoard that was created for business). • It was designed to help teachers change students from passive to active learners.

  46. Active Learners • Students can: • Interact verbally. • Come up to the board individually. • Work from their seats with the Activslate. • Participate as a group using Activotes or ActivExpression. An easy way to keep students on task is to keep the Activotes out all the time and ask students to agree or disagree with what an individual has contributed to the discussion or lesson.

  47. Creating Active Learners • “The excitement created by this new technology has changed the climate of our schools. Now, when teachers walk down the halls they see a noticeable difference in the energy and activity levels of their classrooms.” • Teachers are facilitating information, while students are moving back and forth from the interactive whiteboard to their desks or interacting from their desks using the wireless peripherals. (Gatlin, 2004)

  48. Creating Active Learners • We hear more of a dialogue between students and teachers, and see that students are more involved and motivated to learn. We now call our rooms "active classrooms" because that is whatthey have become.

  49. Creating Active Learners ActiVote ActivExpression

  50. Creating Active Learners • Interactive review games: Create & project a list of questions with multiple-choice answers. Student contestants use ACTIVslate to control the whiteboard from their seats and select the answers. • If a student needs help, he/she could poll fellow classmates who used the ACTIVote to select the answer they thought was correct. (Gatlin, 2004)

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