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UML and OOAD

UML and OOAD. U nified M odeling L anguage O bject O riented A nalysis and D esign. UML Origins. A product of the “design wars” of the 1980’s Grady Booch, James Rumbaugh, and others had competing styles. `94: Rumbaugh leaves GE to join Booch at Rational Software

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UML and OOAD

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  1. UML and OOAD Unified Modeling Language Object Oriented Analysis and Design SCT/Pixel Online Workshop 18-19 June, 2001

  2. UML Origins A product of the “design wars” of the 1980’s Grady Booch, James Rumbaugh, and others had competing styles. `94: Rumbaugh leaves GE to join Booch at Rational Software “Method wars over. We won.” Others feared achieving standardization the Microsoft way. ’95: Rational releases UML 0.8; Ivars Jacobson (use cases) joins Rational“The Three Amigos” ’96: Object Management Group sets up task force on methods ’97: Rational proposed UML 1.0 to OMG. After arm twisting and merging, UML 1.1 emerges ’99: After several years of revisions and drafts, UML 1.3 is released SCT/Pixel Online Workshop 18-19 June, 2001

  3. What UML is • A way to express a software design, mostly through graphical tools • Is important for communication, does not specify the process used to reach a design. That process is far more more nebulous • Compare it to using circuit schematics and timing diagrams for documenting hardware designs • Capture the important details, “the art is knowing what to leave out.” SCT/Pixel Online Workshop 18-19 June, 2001

  4. What UML Can Do for Us • Lets us make out mistakes on paper, before we write and debug the code • Lets us communicate our ideas better • Lets us tap into a wealth of existing designs (patterns) that lets us draw on others’ experience • Lets us use existing tools designed around UML Rational Rose Rhapsody SCT/Pixel Online Workshop 18-19 June, 2001

  5. UML Tools: Class Diagram • Captures the packaging of the solution into software objects. • Elaborates the relationships betweeen objects, allowing dependencies to be controlled. • In an OO language, leads directly to coded objects. • A good basis for discussion and documentation. • But, it only shows the static structure. • Like a circuit diagram in electronics, it shows connectivity but not the dynamics of signals or messages. SCT/Pixel Online Workshop 18-19 June, 2001

  6. UML Tools: Sequence Diagram • Time runs downward • Shows how objects interact • Gives the sequence of interactions, but not the precise timing • Roughly analogous to timing diagrams in electronics • Have already been extremely useful in developing the DSP communication with the ROD hardware SCT/Pixel Online Workshop 18-19 June, 2001

  7. UML Tools: State Diagram • Not much different from usage in many other areas • Describes an object that changes state under specified transition activities and does specified activities in that state • Another tool for describing dynamic behavior SCT/Pixel Online Workshop 18-19 June, 2001

  8. OOAD • Going to Object Oriented software is not just changing the syntax of the language. It is a new way of organizing software. • An object is an instantiation of a class. Just as i can be an instantiation of type integer, x an instantiation of type float and “A” and instantiation of type char, an object myObj can be an instantiation of a (user-defined) class myClass. • An object has a state (specified by values of attributes) and behavior (given by functions, or methods). SCT/Pixel Online Workshop 18-19 June, 2001

  9. OOAD (2) • The idea is to keep as many of the details of the objects functionality inside the object and present only a well-defined interface to the outside world. • Open to extending the behavior or the object, but closed to exposing changes inside the object to the outside world. • Try to keep one piece of software from depending on changes to another piece. SCT/Pixel Online Workshop 18-19 June, 2001

  10. Example 1: VME Crate A VME crate has three modules in it: ADC, TDC, CPU. We need a routine that initializes the entire crate. The old way: Void initCrate(int crateNumber) { initADC(); initTDC(); initCPU(); } There are smarter ways (e.g. case statements), but there is no way to avoid the need for initCrate to call separate init routines for each type of module. SCT/Pixel Online Workshop 18-19 June, 2001

  11. VME Crate (2) The OO way: Void initCrate(crateNumber) { // interate over modules Module.init(); } The routine initCrate no longer needs to know what kind of module it is talking to. We could even add a new type of module and it wouldn’t care. SCT/Pixel Online Workshop 18-19 June, 2001

  12. VME Crate (3) • The module-specific details are encapsulated inside the object. • The various init routines are polymorphic as seen from the outside world. SCT/Pixel Online Workshop 18-19 June, 2001

  13. Example 2: Database Access As long as the methods of dbUser refer to the interfaces of myDataBase, they will not care whether we use a simple ASCII text file or a messy object oriented database. We can go from one to the other without changing dbUser. SCT/Pixel Online Workshop 18-19 June, 2001

  14. References ISBN: 020165783X ISBN: 0132038374 SCT/Pixel Online Workshop 18-19 June, 2001

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