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The CNG project, initiated on February 1, 2010, is a groundbreaking initiative aimed at integrating community activities within massively multiplayer online games (MMOGs) through innovative technology. This project utilizes In-Game Graphical Insertion Technology (IGIT) to enhance user-generated content (UGC) and facilitates P2P traffic for multimedia applications. By modifying the gaming experience on local devices, the project enables the seamless addition of community functions, enhancing interaction among players within the rich environments of MMOGs.
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The Community Network GameCNG Networked Media Concertation Feb. 2010 Alex Shani – Project Coordinator
CNG ICT-248175-Facts • STREP rewarded on Call 4 • 8 Partners (out of which 3 are SMEs) • Start date: 1st Feb 2010 • Duration: 30 months • Project Officer: Ms. Loretta Anania
CNG Partners * SME
CNG Highlights • The CNG project combines the use of InGame Graphical Insertion on users’ local devices and the use of P2P traffic for UGC Video/Graphicalapplications to facilitate and support community activities on MMOGs. • This innovative approach linked the highly interactive environment of MMOGs (operating on their existing servers) with new CNG graphical and community functionality. • The MMOG and Community activities are merged by the graphical processing on end-users’ devices.
In-game Graphical Insertion Technology [1] The original resolution of the game was modified to enable an additional frame around the game to hold the in-frame objects. [2] MSN messenger window [3] Web browser [4] Another web browser window [5] MMOG specific chat to enable the users in a specific scene to cooperate. [6] In-game 3D UGC. [7] Two windows of a video chat with casual friends or cooperative players.
CNG Innovations • InGame Graphical Insertion Technology (IGIT): new techniques of replacing existing texture with a new one and adding new 3D and Video elements; including: • InGame Asset Replacement and Asset Insertion • Inserting In-Frame Web Browser for hosting Web 2.0 applications. • Enhanced peer-to-peer (P2P) Video and Content delivery: new application-layer mechanisms to allow users to diffuse their User-Generated Content (UGC) over a P2P overlay without harming the game experience (MMOG-friendly P2P); including: • Overlays for P2P User Generated Streaming Diffusion • MMOG-friendly P2P traffic • Efficient transmission of user-generated content over a P2P overlay • New Business Models that capitalise on CNGs’ innovative approach.
Thanks Alex Shani Project Coordinator