1 / 35

Geographic Routing without Location Information

Geographic Routing without Location Information. Assumption by Geographic Routing. Each node knows its own location. outdoor positioning device: GPS: global positioning system accuracy: in about 5 to 50 meters indoor positioning device: Infrared short-distance radio

brinda
Télécharger la présentation

Geographic Routing without Location Information

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Geographic Routing without Location Information

  2. Assumption by Geographic Routing • Each node knows its own location. • outdoor positioning device: • GPS: global positioning system • accuracy: in about 5 to 50 meters • indoor positioning device: • Infrared • short-distance radio • The destination’s location is also known.

  3. Problem Statement • Geographic routing assumes: • Nodes know their ownlocation from positioning devices such as GPS. • Nodes know each other’s location thru a location service. • What if positioning systems such as GPS are not available?

  4. Three papers addressing this question • MobiCom’03 -- “Geographic Routing without Location Information” • MobiHoc’03 -- “Localization from Mere Connectivity” • INFOCOM’03 -- “Locating Nodes with EASE: Last Encounter Routing in Ad Hoc Networks through Mobility Diffusion”

  5. Basic Ideas • Compute Location Information • Or somehow obtain location information

  6. Geographic Routing without Location Information [MobiCom’03]

  7. Compute Location Information • Which nodes are on the perimeter? • Compute perimeter nodes’ locations. • Compute interior nodes’ locations.

  8. Step 3: Compute interior nodes’ locations. • Assumption: perimeter nodes know their “perimeter node” status and location. • Each non-perimeter node i iteratively approximates its location by: Xi = average of all neighbors’ x-coordinates Yi = average of all neighbors’ y-coordinates • Initial value of (Xi , Yi ) = ?

  9. Initial value of (Xi , Yi ) = ? • Average of all perimeter modes’ coordinates. • Or use step 2 to obtain a more reasonable initial value.

  10. Step 2: Compute perimeter nodes’ location (1) • Assumption: perimeter nodes know their “perimeter node” status, but nottheir location. • Compute the distance (# of hops) between every two perimeter nodes. How? • Assign (Xi ,Yi ) to each perimeter node i to minimize ∑ {measured-dist(i,j) – dist(i,j)}^2 • Visualization of Graphs

  11. Solutions are subject to translation, rotation, flipping. • Need three nonlinear points to fix a solution. • A, B: two bootstrapping nodes • C: center of gravity A B C

  12. Compute the distance (# of hops) between every two perimeter nodes. • Each perimeter node broadcasts (by flooding) a Hello message to the entire network. • Each perimeter node computes its distances to all other perimeter nodes. • Each perimeter node broadcasts these distances.

  13. Step 1: Which nodes are on the perimeter? • A: a particular node. • If a node i is the farthest away, among its 2-hop neighbors, from A, then i is a perimeter node.

  14. Simulation results • Perimeter nodes know their status and location. Actual positions

  15. Actual positions After 10 iterations After 1000 iterations After 100 iterations

  16. Simulation results • Perimeter nodes know their status only. • Advanced initial values are used. Actual positions Computed positions After 1 iteration

  17. Simulation results • Perimeter nodes are unknown. Actual positions

  18. Geographic Routing: simulation results • Success rate: • 0.989 using actual positions • 0.993 using computed positions • Perimeter nodes know their position • 0.992 (0.994) using computed positions • Perimeter nodes know their status • After 1 (10) iteration with advanced initial values. • 0.996 using computed positions • Perimeter nodes know neither • After 10 iterations with advanced initial values.

  19. Geographic Routing: simulation results • Average length path (# of hops) • 16.8 using actual positions • 17.1 using computed positions • Perimeter nodes know their position • 17.2 using computed positions • Perimeter nodes know their status • After 1 iteration with advanced initial values. • 17.3 using computed positions • Perimeter nodes know neither • After 10 iterations with advanced initial values.

  20. Irregular shape (1) • Success rate: 0.93 vs. 0.97 • Path length: 17.8 vs. 18.48 Actual positions

  21. Irregular shape (2) • Success rate: 1.00 vs. 0.99 • Path length: 13.9 vs. 14.3

  22. Localization from Mere Connectivity [MobiHoc’03]

  23. Compute Location Information • Compute shortest paths between all pairs of nodes. • Assign location (Xi ,Yi ) to each node i to minimize ∑ {measured-dist(i,j) – dist(i,j)}^2 • Notes: • similar to step 2 of the Mobicom’03 paper • but use Multidimensional Scalinginstead.

  24. Only connectivity info is used

  25. Distance info is used

  26. Geographic Routing without Location Service

  27. Problem Statement • Updating location databases is expensive, especially if nodes keep moving. • Given that nodes keep moving, is it possible to perform geographic routing without explicitly updating location databases?

  28. “Locating Nodes with EASE: Last Encounter Routing in Ad Hoc Networks through Mobility Diffusion” • Matthias Grossglauser, Martin Vetterli • INFOCOM 2003

  29. Last Encounter 4 8 (x1,y1) LE Table of node 8 (x2, y2) 9 node time location 4 11:30 (x1, y1) 9 12:00 (x2, y2)

  30. Locating a Node with Exponential Age Search (EASE) now time t1 t2 t3 t4

  31. Performance Analysis • Cost(s, d) = cost of sending a packet from s to d. • Total number of hops for the data packet and the search packets s d

  32. Asymptotic Cost • s and d randomly picked • E[Cost(s, d)] = O(√N) under some movement model • Same order as shortest path routing N nodes

  33. Last Encounter Routing • Still in its infancy • Further research needed

  34. Concluding Remarks • MobiCom’03 -- “Geographic Routing without Location Information” • MobiHoc’03 -- “Localization from Mere Connectivity” • INFOCOM’03 -- “Locating Nodes with EASE: Last Encounter Routing in Ad Hoc Networks through Mobility Diffusion”

  35. Mathematics used • Visualization of Graphs • Multidimensional Scaling • Random Walk

More Related