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Cell Broadband Engine Cell BE SDK for Multicore Acceleration Version 3.0

Cell Broadband Engine Cell BE SDK for Multicore Acceleration Version 3.0. Francesco Bertagnolli System & Technology Group. Class Objectives. Things you will learn The Cell Broadband Engine™ (Cell BE) Software Development Kit for Multicore Acceleration v3.0. Agenda.

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Cell Broadband Engine Cell BE SDK for Multicore Acceleration Version 3.0

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  1. Cell Broadband EngineCell BE SDK for Multicore Acceleration Version 3.0 Francesco Bertagnolli System & Technology Group Cell Programming Workshop

  2. Class Objectives • Things you will learn • The Cell Broadband Engine™ (Cell BE) Software Development Kit for Multicore Acceleration v3.0 Agenda • Cell BE SDK for Multicore Acceleration v3.0 • Overview: Packaging and Installation • Runtime Environment • Program Development Tools • Development Libraries • Performance Tools Cell Programming Workshop

  3. Cell BE SDK for Multicore Acceleration v3.01- Overview: Packaging Cell Programming Workshop

  4. SDK 3.0 Packages Cell Programming Workshop

  5. Cell BE SDK for Multicore Acceleration v3.02- Runtime Environment > System Simulator Cell Programming Workshop

  6. IBM Full-System Simulator • Emulates the behavior of a full system that contains a Cell BE processor. • Can start Linux on the simulator and run applications on the simulated operating system. • Supports the loading and running of statically-linked executable programs and standalone tests without an underlying operating system. • Simulation models • Functional-only simulation For code development and debugging. • Performance simulation For system and application performance analysis. Cell Programming Workshop

  7. Cell BE SDK for Multicore Acceleration v3.0Program Development Tools > gcc and GNU Toolchain > XL C/C++ Compilers > Eclipse IDE Cell Programming Workshop

  8. GCC and GNU Toolchain • Base toolchain • Based on GCC 4.1.1 extended by PPE and SPE support • binutils 2.18, SPE newlib 1.15.0+, GDB 6.6+ • New hardware support • Code generation for SPE with enhanced double precision FP • Contains the GCC compiler for the PPU and the SPU. • ppu-gcc, ppu-g++, ppu32-gcc, ppu32-g++, spu-gcc, spu-g++ • For the PPU, GCC replaces the native GCC on PPC platforms and it is a cross-compiler on x86. The GCC for the PPU is preferred and the makefiles are configured to use it when building the libraries and samples. • For the SPU, GCC contains a separate SPE cross-compiler that supports the standards defined in the following documents: • C/C++ Language Extensions for Cell BE Architecture V2.4 • SPU Application Binary Interface (ABI) Specification V1.7 • SPU Instruction Set Architecture V1.2 Cell Programming Workshop

  9. XL C/C++/Fortran Compilers • IBM XL C/C++ for Multicore Acceleration for Linux, V9.0 (dual source compiler) • IBM XL Fortran for Multicore Acceleration for Linux, V11.1 (dual source compiler) • IBM XL C/C++ Alpha Edition for Multicore Acceleration, V0.9 (single source compiler) • Allows programmer to use OpenMP directives to specify parallelism on PPE and SPE Cell Programming Workshop

  10. Eclipse IDE • IBM IDE, which is built upon the Eclipse and C/C++ Development Tools (CDT) platform, integrates Cell GNU tool chain, XLC/GCC compilers, IBM Full-System Simulator for the Cell BE, and other development components in order to provide a comprehensive, user-friendly development platform that simplifies Cell BE development. Cell IDE CDT Eclipse Cell Programming Workshop

  11. Cell IDE Key Features • Cell C/C++ PPE/SPE managed make project support • A C/C++ editor that supports syntax highlighting; a customizable template; and an outline window view for procedures, variables, declarations, and functions that appear in source code. • Full configurable build properties. • Integration of Cell BE Simulator into Eclipse • Automatic makefile generator, builder, performance tools, and several other enhancements. • Support development platforms (x86, x86_64, Power PC, Cell) • Performance tools Support . • Automatic embedSPU integration Cell Programming Workshop

  12. Cell BE SDK for Multicore Acceleration v3.0Development Libraries >SIMD Math >MASS >BLAS >FFT >Monte carlo Random Number Generator >SPU Timer Cell Programming Workshop

  13. Hands-on System Start&Check Cell Programming Workshop Cell Ecosystem Solutions Enablement Cell Programming Workshop

  14. Class Objectives – Things you will learn • For this class, we will create a Cell BE virtual machine which provides a Cell program development environment with a host Linux system and the current release of Cell SDK 3.0 and tools • Make sure to have a fully Cell operational environment under VMware player • Fedora 7 as host • Cell SDK 3.0 • system simulator systemsim-cell • Cell IDE Cell Programming Workshop

  15. Perform Cell VMware image installation • Cell VMware image – Cell-VMWare-F7-SDK30 • Fedora 7 + Cell SDK 3.0 + IDE + XLC + Hands-on-30 • Assume your system is running under WinXP, and at least 512MB of RAM • Copy all files to a windows directory, e.g., cellvm • Cell-VMware-F7-SDK30-ddmm07.zip • VMware-player-2.0.1-55017.exe (for Windows) • VMware-player-2.0.1-55017.i386.rpm (for Linux) • Unzip Cell-VMware-F7-SDK30-ddmm07.zip • Install VMware player Cell Programming Workshop

  16. Check for correct system installation ! • Start the VMware Player • Select the correct virtual machine configuration file • For the first time run, answer all questions using the default selected options • Wait for the complete boot of the guest Fedora 7, then login • Userid: root • Password: inn0vate • Open a terminal session and do “cat /proc/version” or “uname –a”, you should see the kernel version 2.6.22.9-91.fc7 Cell Programming Workshop

  17. Check for correct system components • We should have at least the following directories • /opt/cell (Cell SDK 3.0 installation script) • /opt/cell/sdk (Cell SDK 3.0 top directory) • /opt/cell/sdk/buildutils (Cell SDK 3.0 makefile files) • /opt/cell/sdk/docs (Cell BE documentation) • /opt/cell/sdk/src (Cell SDK 3.0 examples) • /opt/ibm/systemsim-cell (Cell BE full system simulator) • /opt/ibmcmp (IBM xlc and xlcpp) • /home/student/eclipse (Cell BE Integrated Development Environment) • /opt/cell_class (hands-on examples) Cell Programming Workshop

  18. Check for IDE Operational • cd /home/student/eclipse • ./eclipse Note: eclipse should come up after ./eclipse was typed. If you don’t see it, it is probably hidden and running behind some foreground windows. To see it, you click on the screen to bring the background to foreground. Cell Programming Workshop

  19. Cell Broadband EngineLinux on PS3 Francesco Bertagnolli System & Technology Group Cell Programming Workshop

  20. Open Source Environment for Cell BE Open source software choice to accelerate the development of an ecosystem for the Cell architecture • accelerated architecture validation ad debugging • environment for early Cell adopters • accelerated market deployment: familiar programming environment steadily growing community of Cell developers Yellow dog Fedora www.yellowdoglinux.com Cell Programming Workshop

  21. Install Linux on PS3 • We have: • USB or Memory card • DVD with Fedora (YLD) • USB Keyboard and mouse • Bootloader Installer (1 MB) (otheros.self) • Bootloader (otheros.bld) Cell Programming Workshop

  22. Demo >> Software Development www.ibm.irt.com Cell Programming Workshop

  23. >> 2 1 3 4 Cell Programming Workshop

  24. Develop for Cell BE If you want: • System simulator • Playstation 3 • IBM cell blade (2xCell processor) • Remote access • Segrate! www.yellowdoglinux.com Cell Programming Workshop

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