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This collection highlights notable master's projects from 2013-14 in multimedia rendering and animation techniques. It features research on non-photorealistic rendering, light field cameras, real-time 3D reconstruction, and object tracking methodologies. Key contributions include innovative camera effects simulating professional outcomes with mobile devices, computational science applications in medical imaging, and advancements in augmented video and cloud computing security. This comprehensive overview presents cutting-edge developments that merge computer graphics with practical applications in various fields.
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Thema’s Multimedia Masterproeven 2013-14
Rendering and animation • Computer Animation (Fabian Di Fiore) • Non-photorealistic Rendering and Animation (Fabian Di Fiore) • Paint Systems (Fabian Di Fiore) • Real-time dynamische virtuele lichtvelden op de GPU (Jeroen Put)
Visual Computing • Light Field Camera voorlaservrijeHolografie(Jeroen Put) • Low-cost holografisch drukwerk met DVD writer (Jeroen Put) • Simulating professional camera effects with a cell phone camera (Jeroen Put) • Light Field Camera simulator (Jeroen Put) • High Dynamic Range Video (Nick Michiels)
Reconstruction • KinectFusion – Real-time 3D Reconstruction using a moving Kinect (Nick Michiels) • 4D stadsreconstructies (Nick Michiels) • Reconstructie van versnipperde documenten (Patrik Goorts) • Assisted Structure From Motion (Steven Maesen)
Tracking • Object tracking and interaction in ODV (Nick Michiels) • Gelijktijdige cameralocalisatie en in kaart brengen van de omgeving (Steven Maesen)
General Purpose GPU Computing • Multi-camera depth extraction using advanced filtering(Maarten Dumont) • Computational science: Medical imaging using CUDA (Patrik Goorts)
Beeldanalyse en -interpretatie • ‘Talk with images’ (Frank Van Reeth, Patrick Ceyssens)
Genetwerktevirtueleomgevingen / Games • Augmented video in NVE (Maarten Wijnants) • Naadlozedynamische zoning voor large-scale NVE’s (Maarten Wijnants) • QoS management framework voorPaaS clouds (Maarten Wijnants) • HTML5 games (ism Lugus Studios) (Wim Lamotte)
Multimedia streaming en caching • Multi-layer en multi-resolutie streaming van ODV (ism Androme) (Peter Quax) • Streaming en synchronisatie van ODV op meerdereschermen(Peter Quax) • Streaming van ODV naar web users (JoriLiesenborgs) • Predictive caching en recommender systemen (ism Androme) (Peter Quax) • Augmented video in NVE (Maarten Wijnants)
Netwerken • Raspberry Pi-gebaseerd wireless testbed(Arno Barzan) • Real-time visualisatie van bewegingsstromen(Bram Bonné) • Uitbreiding ns-3 simulator (Arno Barzan) • Network infrastructure optimization (stage bij Intel) (Wim Lamotte, Tom Haber)
Security en privacy • Privacy issues in netwerken(Bram Bonné) • Security awareness (ism Ernst & Young) (Bram Bonné) • Security aspecten van Cloud computing en virtualisatie (ism Ernst & Young) (Peter Quax)