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SS12 – Project Possibility Android Game

SS12 – Project Possibility Android Game. Iain FujimotoMorgan Aditya Gandhi Eliud Munguia Ivan Poma Mentor: Artin Fallahi. ANDROID BASED PHONES. Android based phones have taken the power of a regular PC on the road.

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SS12 – Project Possibility Android Game

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  1. SS12 – Project PossibilityAndroid Game Iain FujimotoMorgan Aditya Gandhi EliudMunguia Ivan Poma Mentor: ArtinFallahi

  2. ANDROID BASED PHONES • Android based phones have taken the power of a regular PC on the road. • Android phones are capable of executing many complex applications, such as document readers, media players, GPS location apps, and video games; the latter takes the biggest share of applications in the market. • Most video games rely on complex video interfaces, and audio ques to make the game interesting.

  3. Challenge • Challenge: To create a fun game to run on Android Mobile Devices, that is playable by persons with vision or auditory disabilities, without switching to special modes. • The game must be simple, easy to learn, entertaining, and hard to master.

  4. Unlock it! • You are given a number sequence to unlock a combination door. Follow the sequence, and unlock a series of doors to move on. The first stages have simple combinations; the more levels and stages you complete, the more complex the combinations get. Try it!

  5. Unlock it! - Description • The goal of this game is to follow the sequence of touches given by the device at each level. The game starts with only two buttons in the screen, left and right, and a simple sequence. • As you move up in levels, the screen will be divided to represent four buttons, and the sequences will get more complex.

  6. Unlock it! - Functions • The game starts with an intro and a brief tutorial. • The instructions are shown in the device’s screen, and are also spoken for the visually impaired. • The game starts once the tutorial is completed by following the instructions.

  7. Unlock it! - Levels • Level 1: Two buttons are shown in the screen; button 1 on the left and button 2 on the right. • The sequence is shown in the screen and also spoken. • Player attempts to recreate the sequence. • When sequence is correctly entered, the level is completed, and feedback is given back to the player

  8. Unlock it! - Levels • Higher Levels: As the player completes more levels, the tap sequences become longer and more complex. • Eventually the game layout will have four buttons. • When the layout changes, a tutorial will be given before the level starts, so the player can feel comfortable with the new controls.

  9. Unlock it! - Feedback • The player gets feedback from the application all through out the game • Every time a button is tapped, the phone vibrates. • In the screen, the button lights up to show a response. • Every time a level is completed, the player is notified, and prompted to continue.

  10. Unlock it! - Uses of the game • This type of game has potential of having different uses for different groups of people. • Entertainment • Hand motion training • Memory trainer • People with visual, as well as auditory disabilities can also use the game.

  11. Unlock it! - Additional Features • Possible additional features: • Scoring system: In higher levels, a scoring system could be implemented to allow the player to move on to higher levels, by achieving a minimum score without getting the whole sequence correct. • Accelerometer: For higher levels, the built-in accelerometer can used to add more steps to the sequence; for example a sequence could be “1, 2, 4, 4, SHAKE, 1” • Gestures: Also for higher levels, gestures can be added to sequences; for example a sequence could be “3, 1, SLIDE TO THE RIGHT, 4, 1”

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