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Explore innovative and enjoyable math training through interactive games designed for students. Developed by Hans de Zeeuw, these games, including Rekenduo, Cijferstorm, and Cijferstormspelen, provide a fun approach to math with activities that enhance learning, collaboration, and engagement. Our games cater to various levels and themes, ensuring everyone can participate. Join us for a hands-on workshop where you'll experience how gaming can transform math lessons into an exciting and effective learning environment.
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Welcometothecalculate games Hans de Zeeuw Trainer at Rekenteam and teacher at ROC Kop van Noord Holland Rekenteam gives extra calculationandmath training toyoungsters
Wich games? • Rekenduo.nl, the matching game • Cijferstorm.nl, the card game • Cijferstormspelen.nl, the digital game, • FREE foreveryoneto make an account andplay
Why games, gamingandplaying • Calculation/mathproblemscanbe put in a different surrounding • The perception of theplayer/student • Training withfun • Playing a game distractthe thinking aboutcalculation
Ourroadtothe games • Developedduring personal training programs • Tested first at 25 kids, withremarkableefforts • Testedby 50 schools, primairy, secondaryandhigher • Feedback has been usedto make thisfinalversionyouwillplaytoday
Ourresults • More fun • More eagerto go tothecalculation/mathlessons • Games usedto train a certain part of the matter • Games used as a reward at the end of a lesson • Games used as a methodto get everyonefocused at thestarting
This workshop • Youcanplaythree different games • I askyoutoplaythe different games • Questionswhensomethingisn’tclear • Discussionafter 30 minutes aboutthe games • I ameagertoknowyourexperiences • Will youuseit in yourlessons? • Which moment is the best moment touse a game?
Calculateand Match (Dutch: Rekenduo) • The calculation is divided in fourparts of different calculationthemes • Basic countings (pink), context (blue), measuresandgeometry (green) and relations betweenfigures (orange) • Every match contains a question andananswer, that’s a match • You start withallthe cards face up • Later youcanplay face down as memory • Withtheanswerpapers de playerscan check themselves • It’s activating co-operativeworkingbetweenplayers • Players are surprisedabouttheirprogress • The games are made in four levels
Cijferstorm • Cards withnumbersfrom 1 till 20 • The level of theplayersdeterminedthenumberstouse • Colors are not important, theywillbeusedwithanothervariety. • Every playergets 10 cards • Alltheother cards are stacked in themiddleandone card willbeopened, that’sthe target. • The playerleft is startingwiththeopened card • Thisplayer has tocountwith his cards (using 2, 3 or 4 cards) and has toreachthe target. • The last card is the new target forthe next player. • The playerthatplayedall his cards out (no cards left) is the winner
Cijferstorm, themath game • Like the card game • Extra: the parenthesis canalsobeused • Four levels • Twoplayingtimes, 180 sec or 360 sec • Playingallthe cards (no cards left) 5 points • Secondsleft bonuspoints • Top 10 and top 100 scorelist • In development: multiplayer, players are playingagainsteachother • Teacher can make a groupand follow theirownplayers
Let’splay • At everytableyouwillfind a short explanation • We will switch every 5-7 minutes • Discussionafter 30 minutes • In every ALM-goody bag youwillfindanenvelopewithexamples of “calculateand match” (=Rekenduo)
Discussion • Feedback • Experiences