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Welcome to the calculate games

Welcome to the calculate games. Hans de Zeeuw Trainer at Rekenteam and teacher at ROC Kop van Noord Holland Rekenteam gives extra calculation and math training to youngsters. Wich games?. Rekenduo.nl, the matching game Cijferstorm.nl, the card game

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Welcome to the calculate games

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  1. Welcometothecalculate games Hans de Zeeuw Trainer at Rekenteam and teacher at ROC Kop van Noord Holland Rekenteam gives extra calculationandmath training toyoungsters

  2. Wich games? • Rekenduo.nl, the matching game • Cijferstorm.nl, the card game • Cijferstormspelen.nl, the digital game, • FREE foreveryoneto make an account andplay

  3. Why games, gamingandplaying • Calculation/mathproblemscanbe put in a different surrounding • The perception of theplayer/student • Training withfun • Playing a game distractthe thinking aboutcalculation

  4. Ourroadtothe games • Developedduring personal training programs • Tested first at 25 kids, withremarkableefforts • Testedby 50 schools, primairy, secondaryandhigher • Feedback has been usedto make thisfinalversionyouwillplaytoday

  5. Ourresults • More fun • More eagerto go tothecalculation/mathlessons • Games usedto train a certain part of the matter • Games used as a reward at the end of a lesson • Games used as a methodto get everyonefocused at thestarting

  6. This workshop • Youcanplaythree different games • I askyoutoplaythe different games • Questionswhensomethingisn’tclear • Discussionafter 30 minutes aboutthe games • I ameagertoknowyourexperiences • Will youuseit in yourlessons? • Which moment is the best moment touse a game?

  7. Calculateand Match (Dutch: Rekenduo) • The calculation is divided in fourparts of different calculationthemes • Basic countings (pink), context (blue), measuresandgeometry (green) and relations betweenfigures (orange) • Every match contains a question andananswer, that’s a match • You start withallthe cards face up • Later youcanplay face down as memory • Withtheanswerpapers de playerscan check themselves • It’s activating co-operativeworkingbetweenplayers • Players are surprisedabouttheirprogress • The games are made in four levels

  8. Cijferstorm • Cards withnumbersfrom 1 till 20 • The level of theplayersdeterminedthenumberstouse • Colors are not important, theywillbeusedwithanothervariety. • Every playergets 10 cards • Alltheother cards are stacked in themiddleandone card willbeopened, that’sthe target. • The playerleft is startingwiththeopened card • Thisplayer has tocountwith his cards (using 2, 3 or 4 cards) and has toreachthe target. • The last card is the new target forthe next player. • The playerthatplayedall his cards out (no cards left) is the winner

  9. Cijferstorm, themath game • Like the card game • Extra: the parenthesis canalsobeused • Four levels • Twoplayingtimes, 180 sec or 360 sec • Playingallthe cards (no cards left) 5 points • Secondsleft bonuspoints • Top 10 and top 100 scorelist • In development: multiplayer, players are playingagainsteachother • Teacher can make a groupand follow theirownplayers

  10. Let’splay • At everytableyouwillfind a short explanation • We will switch every 5-7 minutes • Discussionafter 30 minutes • In every ALM-goody bag youwillfindanenvelopewithexamples of “calculateand match” (=Rekenduo)

  11. Discussion • Feedback • Experiences

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