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The C++ Language

The C++ Language. C Evolves into C++ Object Oriented Programming Classes and Objects Operator Overloading Inheritance Polymorphism Template classes. C Evolves into C++. C is Alive in C++. C++ is a superset of C.

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The C++ Language

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  1. The C++ Language • C Evolves into C++ • Object Oriented Programming • Classes and Objects • Operator Overloading • Inheritance • Polymorphism • Template classes CS 103

  2. C Evolves into C++ CS 103

  3. C is Alive in C++ • C++ is a superset of C. • Any correct C program is also a correct C++ program, except for some loopholes in C that are not allowed in C++. CS 103

  4. What is still the same • The syntax of statements • if-else, switch, the “?:” conditional • for/while/do-while loops • assignments • arithmetic/logic/relational/ bitwise expressions • declarations, struct/union/enum types, typedef • pointers, arrays, • casting • Same preprocessor commands in C &C++. CS 103

  5. C++: A Better C • Convenient syntax for inline comments: // … • Declaration anywhere • Function overloading • Default arguments • Simplified IO: cin >>, cout<<, and more • A new Boolean data type: bool • Easier dynamic memory allocation: new & delete • References (automatically dereferenced pointers) • Function templates: data types as parameters • Tag names as new data types • Better type system: tighter use of void * CS 103

  6. Convenient Syntax for Inline Comments • Anything from // to the end of line is considered a comment and thus ignored by the compiler. • The C-syntax for comments, /* … */, can still be used for multi-tine comments. int i; // i is an integer that will index the next array double x[10]; // an array that will store user input // and will then be sorted. CS 103

  7. Declaration Anywhere • Declarations need no longer be at the head of blocks. • Variables and functions can be declared any time, anywhere in a program, preferably as close to where a variable is used the first time. • For example: note i is declared within for for (int i=0;i<n;i++) CS 103

  8. Function Overloading • Two or more functions can have the same name but different parameters • Example: • int max(int a, int b) { • if (a>= b) • return a; • else • return b; • } • float max(float a, float b) { • if (a>= b) • return a; • else • return b; • } CS 103

  9. Default Arguments • A default argument is a value given in the function declaration that the compiler automatically inserts if the caller does not provide a value for that argument in the function call. • Syntax: return_typef(…, type x = default_value,…); CS 103

  10. Default Arguments (Examples) • The default value of the 2nd argument is 2. • This means that if the programmer calls pow(x), the compiler will replace that call with pow(x,2), returning x2 doublepow(double x, int n=2) // computes and returns xn CS 103

  11. Default Arguments (Rules) • Once an argument has a default value, all the arguments after it must have default values. • Once an argument is defaulted in a function call, all the remaining arguments must be defaulted. intf(int x, int y=0, int n) // illegal intf(int x, int y=0, int n=1) // legal CS 103

  12. Examples of Legal/Illegal Defaulting in Function Calls • Let substring be a function whose prototype is: • Assume • Which call to substring is OK and which is not OK? If OK, what is it equivalent to? • substring(p) • substring(p,10) • substring( ) char * substring (char *p, int length=10, int pos=0) char *p=“hello”; CS 103

  13. Default Arguments and Function Overloading • Default arguments and function overloading can give rise to an ambiguity • Consider an overloaded function f where one declaration has default arguments that, if removed, makes the function look identical to a second declaration, as in 1. intf(int x, int y=0); returns xy 2. intf(int x); // returns 2x If we call f(2), is it to f in (1) or (2)? The 1st returns 1. The 2nd returns 4. CS 103

  14. Default Arguments and Function Overloading (Contd.) • If overloaded declarations of a function with default arguments cause ambiguity, the compiler gives an error message. • It is the responsibility of the programmer not to cause such ambiguities. CS 103

  15. Example of Function Overloading and Default Args // Precondition: x[] is a double array of length n. // n is a positive integer. If missing, it defaults to 10 // Postcondition: the output is the maximum in x[] double max(double x[], int n=10){ double M = x[0]; // M is the maximum so far for (int i=1;i<n;i++) if (x[i]>M) M=x[i]; return M; } CS 103

  16. Overloading & Defaulting Example(Contd.) // Precondition: x[] is an int array of length n. // n is a positive integer. If missing, it defaults to 10 // Postcondition: the output is the maximum in x[] int max(int x[], int n=10){ int M = x[0]; // M is the maximum so far for (int i=1;i<n;i++) if (x[i]>M) M=x[i]; return M; } CS 103

  17. Simplified IO • Instead of the complicated syntax of printf and scanf, and the many variations of print and scan, C++ offers a much simpler syntax • For standard output, use cout • For standard input, use cin • File IO is also simpler, and will be discussed later • Note: one can still use the IO syntax of C in C++ CS 103

  18. Cout • For printing output, use this syntax: This prints out the string or the value of the extpression. • For output chaining, use this syntax Each Si is a string or an expression. The effect is to print out the value of S1 followed by the value of S2, followed by the value of S3. cout << a string or an expression; cout << S1 <<S2<<S3<<endl; CS 103

  19. Cout (Contd.) • The reserved word, endl, ensures that the next cout command prints its stuff on a new line. • New lines can also be added using “\n”. CS 103

  20. Cout (Examples) CS 103

  21. Cin • For reading input values into variables: • This reads the input from the standard input (say the screen for now), puts the first read value in variableName1, the second read value in variableName2, and the third read value in variableName3. cin >> variableName1 >> variableName2 >> variableName3; CS 103

  22. Cin (Examples) • Suppose you want to read an int value and a double value into variables n and x. • This code will do it (see next slide): int n; double x; cout<<“enter an int, a space, and a double: “; cin>>n>>x; // use of cin cout<<“You entered int n=“<<n; cout<<“, and double x=“<<x<<endl; CS 103

  23. Enter an int, a space, and a double: • If you run that code, you first get: • Let’s say, you enter: -3 9.8 • The code next will store –3 in n, and 9.8 in x, and print out to you: Enter an int, a space, and a double: -3 9.8 You entered int n=-3, and double y=9.8 CS 103

  24. A new Boolean data type:bool • A bool variable is a variable that can have only two values: true or false. • C does not have Boolean values or variables • Instead, any non-zero was considered the equivalent of true , and 0 the equivalent of false. CS 103

  25. Example of bool // Precondition: x[] is an integer array of length n. // n is a positive integer. // Postcondition: The output is true if the elements // of the input array are all positive,. Else, false. bool isAllPositive(int x[], int n){ for(int i=0;i<n;i++) if (x[i] <= 0) returnfalse; return true; } CS 103

  26. A Comprehensive Example #include <cstdlib> #include <iostream> usingnamespace std; // codes for isAllPositive( ), and for overloaded // function max( ) should be inserted here int main(int argc, char *argv[]){ cout << " enter five integers :"; int x[5]; int n=5; for (int i=0;i<n;i++) // read the input to x[] cin>>x[i]; CS 103

  27. cout << "You entered: "; for (int i=0;i<n;i++) cout << x[i]<<" "; if (isAllPositive(x,n)) cout << “\nYour data is all positive\n"; else cout << “\n Your data is not all positive\n"; int M = max(x,n); cout<<“Your maximum value is: "<<M<<endl; } // end of main( ) CS 103

  28. Easier Dynamic Memory Allocation:new & delete • new corresponds to malloc/calloc in C • delete corresponds to free in C • The syntax of new has forms: • The semantics of this syntax is explained next • type *pointer = newtype; // type is a built-in • // or user-defined data type. • type *pointer = newtype[n]; // type as above CS 103

  29. Semantics of new • For type *pointer = newtype; : • The system allocates dynamically (during execution) a chunk of memory large enough to hold data of the specified type, and returns a pointer pointing to the address of that chunk. This pointer is stored in the user-provided pointer-variable pointer. CS 103

  30. Semantics of new [n] • For type *pointer = newtype[n]; : • The system allocates dynamically an array of n memory chunks, each large enough to hold data of the specified type, and returns a pointer pointing to the address of that chunk. • The difference between this type of arrays (called dynamic arrays) and conventional arrays is that the size of the latter is constant while the size of the former can vary. CS 103

  31. Example of new // Precondition: n is a positive integer // Postcondition: computes and prints out the first n // elements of the Fibonacci sequence void fibonacci(int n){ int *x = newint [n]; // creation of a dynamic array x[0]=1; x[1]=1; for (int i=2;i<n;i++) x[i]=x[i-1]+x[i-2]; cout<<"The Fibonacci sequence of "<<n<<" values are:\n"; for (int i=0;i<n;i++) cout<<"x["<<i<<"]="<<x[i]<<endl; } CS 103

  32. Syntax and Semantics of delete • The syntax of delete has two forms: • The first releases the memory of the single memory chunk pointed to by pointer • The second releases the memory allocated to the array pointed to by pointer. • deletepointer ; • delete [] pointer ; CS 103

  33. References • A reference is an autmatically dereferenced pointer • Syntax of reference declaration: • Semantics: refname becomes another name (or alias) for variable. Any change to the value of variable causes the same change to refname, and vice versa. Type& refname = variable; CS 103

  34. Illustration of References CS 103

  35. References and Function Call by Reference CS 103

  36. Templates of Functions(Motivation) • Functions are a great construct because they all the programmer to specify fairly generic parameters (variable arguments), and later call a function multiple times with different argument values, thus saving on programming effort • It will be equally convenient and effort-saving if one can specify generic types that can be substituted with any actual type whenever a function is called CS 103

  37. Templates of Functions(Purpose and Syntax) • Templates provide that great convenience • They make the data type/types of function arguments and of the return value to be “programmable” • Syntax for declaring template function: template<classtype> function_declaration; -Or- template<typenametype> function_declaration; CS 103

  38. Templates of Functions (Example) // Precondition: x[] is an array of length n, of // a generic type. n is a positive integer. // Postcondition: the output is the minimum in x[] template<typename T> T min(T x[], int n){ T m = x[0]; // M is the minimum so far for (int i=1;i<n;i++) if (x[i]<m) m=x[i]; return m; } CS 103

  39. How to Call a Function Template • The syntax of calling a function template: • Example: functionName<an-actual-type>(parameter-list); int x[]={11, 13, 5, 7, 4, 10}; double y[]={4.5, 7.13, 3, 17}; int minx = min<int>(x,6); double miny=min<double>(y,4); cout<<“the minimum of array x is: “<<minx<<endl; cout<<“the minimum of array y is: “<<miny<<endl; CS 103

  40. Templates with More than One Generic Type • Templates can have several generic types • Syntax for their declaration: • class can be replaced by typename. template<classtype1,classtype2> funct_decl; CS 103

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