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Fabiene MacMillan. 3 rd Year Games Design and Production Management student. What if you tried to explain Sonic to someone who didn’t know about videogames?. They’d probably think of this. Job climate. Recession proof?
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Fabiene MacMillan 3rd Year Games Design and Production Management student
What if you tried to explain Sonic to someone who didn’t know about videogames?
Job climate • Recession proof? • The UK saw a 17.9% decrease in year over year according to date from the Entertainment and Leisure Software Publishers Association • http://www.gamasutra.com/view/news/26699/UK_Game_Industry_Revenue_Dropped_18_In_2009.php • [Accessed 30/03/10] • Recession proof? • The UK saw a 17.9% decrease in year over year according to date from the Entertainment and Leisure Software Publishers Association • http://www.gamasutra.com/view/news/26699/UK_Game_Industry_Revenue_Dropped_18_In_2009.php • [Accessed 30/03/10] • The UK game development sector’s global ranking has slipped from 3rd to 5th , coming behind from Canada and South Korea • http://www.telegraph.co.uk/technology/video-games/7244438/Peter-Molyneux-calls-on-Government-to-back-UK-games-industry.html • [Accessed 30/03/10]
Job climateIt ain’t all bad • Announced 24th of March, the UK government said that its 2010 budget will include tax breaks for VGD • Providing that the product passes a “Cultural Test” • Yet if it conforms with TIGA’s proposed Games Tax Relief, the industry will cease to shrink by 2010 • It will then grow by 2% in 2011, then 4% for 3 years • http://www.gamasutra.com/view/news/27798/UK_Government_Promises_Tax_Breaks_For_Games_After_Cultural_Test.php • [Accessed on 30/03/10]
Short Term Goals • Use what time is left in University to build a portfolio via: • Group Projects • Independent work • Building an online presence • Applying for summer internship
Group projects • 3rd Year CGT Group – “uRPeGuRTS” • Working with programmers and artists to make an RTS combines the best of RTS and RPG genres • BBC Prototype • Work with professionals to make quick technical demos of concept briefs given by the BBC • Projects: BBC-Beat and Toy-box • 4th Year Dare to Be Digital
Independent Work Develop art skills through life drawing and self-study
Independent Work • 3rd Year UDK Project – Developing a level • Using a Game engine to develop a short tech demo featuring key aspects of the game’s design • Narrative based game that re-invigorates and modernises classic fairy-tales in an urban survival horror setting. • Carry on design into the summer and learn more how use game engines
Online Presence Tribulations of a Gamer: www.tribulationsofagamer.wordpress.com • A blog to record all my current projects, idea/concepts and artwork • Talks about current project progress • My experiences in getting into the industry • Publishing chapters of various short stories • My opinion on news and games • Working with TBR Clan community and engaging in community management
Ideal Careers • Games Designer: • Writer (Working with world setting and/or characters) • Level Designer • Game-play Designer • Community Manager/Public Relations: • Working with the community • Video-game Journalist
Studios • Dream studios • Valve • Bioware (Canada) • Lionhead • Dundee based studios • Proper-games • Denki • Real time worlds • Ruffian • Tag • Cohort
Long term Goals • Make use of previous experiences for CV/Job Interviews • BBC Prototype • Society President and regular society member • TPLD Bug Testing • Clan Membership • Work at entry level position and gain experience • Use portfolio • Hopefully get a Junior/Associate Designer/Producer Job • (More probable) Get a QA position and work up from there