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Decision Tree Classifiers

Decision Tree Classifiers. Oliver Schulte Machine Learning 726. Overview. Decision Tree. Popular type of classifier. Easy to visualize. Especially for discrete values, but also for continuous. Learning: Information Theory . Decision Tree Example. Exercise.

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Decision Tree Classifiers

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  1. Decision Tree Classifiers Oliver Schulte Machine Learning 726

  2. Overview

  3. Decision Tree • Popular type of classifier. Easy to visualize. • Especially for discrete values, but also for continuous. • Learning: Information Theory.

  4. Decision Tree Example

  5. Exercise Find a decision tree to represent • A OR B, A AND B, A XOR B. • (A AND B) OR (C AND notD AND E)

  6. Decision Tree Learning • Basic Loop: • A := the “best” decision attribute for next node. • For each value of A, create new descendant of node. • Assign training examples to leaf nodes. • If training examples perfect classified, then STOP.Else iterate over new leaf nodes.

  7. Entropy

  8. Uncertainty and Probability • The more “balanced” a probability distribution, the less information it conveys (e.g., about class label). • How to quantify? • Information Theory: Entropy = Balance. • S is sample, p+ is proportion positive, p- negative. • Entropy(S) = -p+log2(p+) - p-log2(p-)

  9. Entropy: General Definition • Important quantity in • coding theory • statistical physics • machine learning

  10. Intuition

  11. Entropy

  12. Coding Theory • Coding theory: Xdiscrete with 8 possible states (“messages”); how many bits to transmit the state of X? • Shannon information theorem: optimal code length assigns p(x) to each “message” X = x. • All states equally likely

  13. Another Coding Example

  14. Zipf’s Law • General principle: frequent messages get shorter codes. • e.g., abbreviations. • Information Compression.

  15. The Kullback-Leibler Divergence Measures information-theoretic “distance” between two distributions p and q. Code length of x in true distribution Code length of x in wrong distribution

  16. Information Gain

  17. Splitting Criterion • A new attribute value changes the entropy. • Intuitively, want to split on attribute that has the greatest reduction in entropy, averaged over its attribute values. • Gain(S,A) = expected reduction in entropy due to splitting on A.

  18. Example

  19. Playtennis

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