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The Visual Story

The Visual Story. Chapter 3 Part 1: SPACE. The Visual Story. Depth on the screen is an illusion. Chapters 1 and 2. The Visual Story. The chapter starts with the problem of how DEEP space does not exist on the flat screen. It needs to be created.

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The Visual Story

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  1. The Visual Story Chapter 3 Part 1: SPACE

  2. The Visual Story Depth on the screen is an illusion Chapters 1 and 2

  3. The Visual Story The chapter starts with the problem of how DEEP space does not exist on the flat screen. It needs to be created. Also the maker needs to decide what space can be used for in the story. What does deep or shallow space signify? Chapters 1 and 2

  4. 1: Creating depth through perspective • World is in 3D, but the screen is 2D • Depth on the screen is an illusion • You need to provide cues • Strongest cue is perspective • There are other cues (shadow, for example) • Draw a square on a piece of paper… • Make it look 3D

  5. Terms

  6. Types of perspectives • 1 point perspective • ONE Vanishing point at rear of screen • Autos on highway example • Railroad track • There is still no real depth on the screen • It has been constructed by the way the image was shot

  7. Types of perspectives • TWO-POINT PERSPECTIVE • TWO VANISHING POINTS

  8. Types of perspectives • Longitudinal Planes- vanishing points meet • At corners or vertical planes

  9. Types of perspectives • Movement and shifting of longitudinal planes

  10. THREE POINT PERSPECTIVE • Movement and shifting of longitudinal planes

  11. PERSPECTIVE within frame • Attention drawn to actor and also vanishing point

  12. Progress of vanishing point

  13. Progress of vanishing point

  14. Size difference

  15. Size difference

  16. Size difference and movement

  17. Movement and shape change Run lola run at 01:27

  18. Future presentations • Space (Chapter 3) can be divided into 2 more presentations • Sign up now

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