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Discover the rich history of comics in education and the benefits of incorporating comics into teaching. Learn why using Comic Life software can enrich education, particularly in mathematics and science. Contact us to explore this innovative technology further.
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Achieving Educational Goals through Tim Pelton, tpelton@uvic.ca Leslee Francis Pelton, lfrancis@uvic.ca University of Victoria
Outline • History of comics • History of comics in Education • Why use comics in Education? • Why create comics? • Why use Comic Life? • Potentials for comics in mathematics • Demonstration, Practice
History of Comics • Prehistoric art • Egyptian Hieroglyphics • Marble Friezes e.g., Parthenon • Systine Chapel • Satirical/Editorial 1754 • Yellow Kid, Outcault 1895 • Superman 1938, Shuster & Siegel • More info: www.comic-art.com
History of Comics in Education • Examined critically after the introduction of comic books - >100 papers between 1935 and 1945 • “There is hardly a subject that does not lend itself to presentation through this medium.” Gruenberg, 1944 • “Comics impede reading comprehension, imagination, and cause eyestrain.” Rosencran • “The Seduction of the Innocent” Wertham, 1954…”Comics are bad for children”… • 1995-2005 teaching through comics…Physics, ESL, literature, history, math • More info: www.humblecomics.com
Why use Comics in Education? • Motivating for students • engaging, authentic, satisfying • Self-paced consumption • time-linked but not time-bound • More efficient communication • use images to provide background and context • Flexible – real/imaginary, simple/complex • Support visual learners – comprehension • Reduce cognitive load – scaffolding
Why Create Comics? • Build communication skills • Represent ideas visually too • Scaffold writing skills • Lighten the load to create meaningful stories • Motivate - achievable goal • Motivate - cool! • Downside - intensive effort required • drawing skills may be limited • neatness, handwriting and spelling…
Why use Comic Life? • All the benefits of comics generally… • Simple to use • low threshold and low friction software • No drawing skills required • Allows for comic creation with photos • Success • Spelling, handwriting and neatness are no longer barriers • Learning artifacts to be proud of • www.plasq.com
Potentials for comics in Mathematics and Science Education • Introduce an authentic problem • Explain a concept • Demonstrate a process • Generalize an observation • Share discoveries • Communicate understanding • Record experiences
Contact us We would be happy to work with teachers and schools in exploring the potentials of this technology further. Tim Pelton, tpelton@uvic.ca Leslee Francis Pelton, lfrancis@uvic.ca