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This idea is mainly made for the issue of city extension. When old city is formed naturally. The context is hard extent to new urban. How can we keep the atmosphere when we are extending a city?. If you feel the reason of “urban extension” is b*** sh**….
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This idea is mainly made for the issue of city extension. When old city is formed naturally. The context is hard extent to new urban. How can we keep the atmosphere when we are extending a city?
If you feel the reason of “urban extension” is b*** sh**… …I would tell you the originidea was for game-map making.
You are here! And this is my site. To extent the atmosphere of old urban, I must search an area of old urban. And by the way, this area is a part of Jhen-bei-fang Cultural Zone.
I find out that most part of the block is formed by paths. Some are wide. Most part are narrow. Red color is for temple, market, hospital… but they won’t be used in this case… I feel the paths in this block is one of the elements mainly formed this area.
In the book “The Image of the City” we can find some characteristics of “Path”.
A “Path” is formed by: 1.The width or narrowness characteristics. 2.A sort of façade. 3.Proximity to special feature. 4.Continuity is a function of an identifiable path. 5.Sudden change will interrupt the continuity of a “Path”. 6.”Path” got directional quality. (gradient, regular change, steady change…) 7.Clear and well-known origins and destinations makes strong identity of a “Path”. I follow these rules to define the paths of this block.
They often wider, less corner, smooth, and can won’t be cut be intersections. Type 1 Connect outside, and don’t end with a path. Type 2 Connect outside, and end with a path. Type 3 Connect outside, straight cross the block. I define there are 2 systems to form this block, this is the part of main “Paths”.
They are narrow, with corners, some are short to connect more than 1 paths, some are long to become a secondary system for walking people. Type 1 Connect outside, attach with other “Paths”. Type 2 The small paths formed secondary system. Type 3 Short, and link different “Paths” And this part is for the smaller “Paths”
Total: 1 path 0 corner: 1 Connect outside, and don’t end with a path. Connect outside, and end with a path. Total: 2 path 0 corner: 1 1 corner: 1 Connect outside, straight cross the block. Total: 1 path 0 corner: 1 Type 3 Type 2 Each kind of “Path” type got 2 parameters, the amount of paths, the amount of corners.
Connect outside, attach with other “Paths”. Total:11 Corners amount 0 corner: 6 1 corner: 2 2 corners: 0 3 corners: 3 Paths touched 0 path: 7 1 path:4 This type got 3 parameters, the total, the corners, and attached with others paths in the middle.
The small paths formed secondary system. Total:6 Corners amount 0 corner: 0 1 corner: 3 2 corners: 0 3 corners: 2 4 corners: 1 Main paths touched 0 path: 2 1 path: 4 Small paths touched 2 paths: 1 4 paths: 2 5 paths: 1 6 paths: 2 This type is more complex…
Short, and link different “Paths” Total:8 Corners amount 0 corner: 2 1 corner: 5 2 corners: 1 Main paths touched 0 path: 6 1 path: 2 And the last type, we use total amount, corners, path touched to define this type.