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Virtual Reality (VR) is an innovative technology that creates an electronic environment that mimics the real world in a three-dimensional space. Unlike static 3D images or movies, VR allows users to interact within these worlds, manipulating objects and experiencing immersive scenarios. From desktop VR with conventional controls to more advanced immersive VR using goggles and haptic feedback, the technology provides various applications, such as flight simulators, medical training, and virtual tourism. Engage your senses and discover how VR can enhance experiences in entertainment, education, and more.
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what is VR? • emulating the real world • making an electronic world seem real
three dimensional? • often • paper puppet theatre effect?
interactive • not static 3D images • not movies • moving within the world • manipulating objects in the world
in or out? • flight simulator ** in ** • desktop metaphor - folders, trash ** out ** • point and click adventure games ** ? **
types of VR • desktop VR • ordinary screen, mouse or keyboard control • polemous mouse, steering wheel, joystick • immersive VR • helmet/goggles, data glove • body suit, trampoline! • physical world/VR mixes
VR headsets • small TV screen for each eye • slightly different angles • 3D effect
betwixt the two • ‘sit upon’ games • motorbike (bike moves) • ski (wind, skis move, etc.) • simple controls • go within • virtual roller coaster • aircraft cockpit • ship’s bridge
inside VR • scenes projected on walls • realistic environment • hydraulic rams! • real controls • other people
applications • simulate dangerous/expensive situations • command and control, virtual tourism • practising medical procedures, treatment of phobia • see hidden real world features • virtual wind tunnel • visualise complex information • fun :-)
engagement feeling part of the virtual world
engage the senses • sight: • visual realism, 3D effects: shadows, etc., • sound: • surround sound, sub-seat woofers etc. • touch: • haptic and force feedback, • and more … wind, … burning rubber!
engage the body • realistic devices • movement in the environment • interaction and control of objects, • rapid feedback …more important than photo-realism
Second Life • Have you checked out the fatest growing VR social network in the world? • www.secondlife.com