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Playing a 4-2-5 Defense Lee-Davis High School Confederate Football

Playing a 4-2-5 Defense Lee-Davis High School Confederate Football. Jason Meade Head Football Coach Lee-Davis High School meade@leedavisfootball.com 804.513.2460 www.leedavisfootball.com. Chuck Noll Head Coach Pittsburg Steelers 1969 - 1991.

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Playing a 4-2-5 Defense Lee-Davis High School Confederate Football

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  1. Playing a 4-2-5 DefenseLee-Davis High SchoolConfederate Football Jason Meade Head Football Coach Lee-Davis High School meade@leedavisfootball.com 804.513.2460 www.leedavisfootball.com

  2. Chuck NollHead Coach Pittsburg Steelers1969 - 1991 If you want to win, do the ordinary things better than anyone else does – day in and day out. We’re not going to fool people or outscheme them. We’re just going to out play them. Because we’ll know what we’re doing. When we get into a critical situation, we won’t have to think. We’ll play fast and fundamentally sound.

  3. Team Defense • Desire – Relentless pursuit • Team Defense • Know your role, understand your fits • Control what you can control • Defensive Standards: • 1. Intelligent • 2. Hostile • 3. Tough • 4. Relentless • Pack Mentality – Takeaways • Spill Everything – Great Angles (Inside out)

  4. 4-2-5 • Started as an answer to two TE formations • Allowed us to be balanced • Allows us to be multiple • Even Front • Under Front • Odd Front • Allows us to get 9 players involved in the run game • Our #1 Goal is to stop the Run • Allowed up to keeps thing simple

  5. 4-2-5 • STOP THE RUN • We always work to get both Inside Linebackers on the playside • B Gap and a Free Hitter • Run to daylight • We always want to force the pass deep and outside • Corners play with inside leverage

  6. Principles of Pursuit • Accountability • We will be accountable to each other. All members of the defensive team will develop tremendous pride in the great effort that they give on every play. • Respect • Intense effort will bring about a sense of respect and accomplishment from within. This will create a bond between you and your teammates that is built on mutual respect, and these feelings will permeate through our defensive unit. • Aggressive attitude • There is no question that intense effort leads to an aggressive style of play. We will take tremendous pride in swarming to the football. This will have an intimidating effect on the ball carrier. Nothing is more demoralizing to a ball carrier than having to un-pile from under five defenders after every play, with the other six defenders forming a wall around him. • Confidence • The blend of accountability, respect, and aggressive play will lead to a strong synergy within our defense. The combination of these qualities will lead to success and with success comes confidence.

  7. Fronts Storm – 4-2-5 Thunder – Under Front Lightning – 3-3 Stack Tags G X Wide UP Stunts and Blitzes Coverages King – Cover 3 Deuce – Robber Queen – Cover 4 / Double Robber Ace – Cover 1 / 0 Joker – Cover 3 Roll (Strong) Disguises Buzz Sugar Prowl Move Base Package

  8. Gaps A B B Q Y D C B A A B C D “Lucky” Call

  9. Techniques A B Q Y T G G T Y 9 6i 5 4i 3 2i 2i 3 4i 5 6i 9 0 6 4 2 2 4 6 1 1

  10. Communication • There is no huddle • Everyone looks for the signals • Mike can echo the call to the front • We have moved away from this practice • Dog will give the Down and Distance • Stud will make a “RODGER” or “LUCKY” call • The strength is determined by the TE • If there is no TE, then to the side with the most recievers • If it is balanced, usually a “LUCKY” call • Strength may be based on the back • There is no separate passing-strength call

  11. Fronts

  12. Storm

  13. Storm vs. Pro A B Z Q Y X E T N A 6i 2i 2i 5 J R 3x3 4x3 S M C 30 30 1x7 C 1x7 D 8-10 “Lucky” Call

  14. Storm vs. Slot

  15. End and Axe 6i or 5, C Gap, Chase into the line, Dive, O/S Rush lane - Contain pass rusher Axe may cock Stud and Mike 30, toes at 4, B Gap, Free Hitter, QB, Based on Coverage Dog 7-8 yards deep Tackle and Nasty 2i, A Gap, Chase into the line, Dive, I/S Rush lane Jack and Rover 3x3 or 4x3, Force Player, Fold for Cutback-Boot-Reverse, Pitch Corner 1x7, inside Depth depends on ability Storm Responsiblities

  16. Storm vs. Pro A B Z Q Y X E T N A C A A C J R D Force D Force S M C B B Secondary Force C Secondary Force D Alley “Lucky” Call

  17. Storm vs. Spread Q A Z H Y X E T N A 5 2i 2i 5 J R 3 x Apex 3 x Apex S M C 30 30 1x7 C 1x7 D 10 “Lucky” Call

  18. Storm vs. Option A B Z Q Y X E T N A Dive Dive Dive Dive J R Pitch Pitch S M C QB QB Secondary Pitch C Secondary Pitch D QB to Pitch “Lucky” Call

  19. Storm King vs Option • Base responsibilities: • Tackle and Nasty – Dive • End and Axe – Dive (Spill everything) • Stud and Mike – QB • Jack and Rover – Pitch • Dog – QB to Pitch, Fit-in • Corners – Secondary/Late Pitch • Responsibilities change with the coverage

  20. Storm King Run Fits and Pursuit Angles A B Z Q Force Y X Secondary Force Alley E T N A J R S M C C Deep Pursuit Angle D “Lucky” Call

  21. Storm G A B Z Q Y X E T N A 6i 3 2i 2i 5 J R 3x3 3x4 S M C 30 30 1x7 C 1x7 D 8-10 “Lucky” Call

  22. Storm G

  23. Storm Wide A B Z Q Y X E T N A 6i 3 2i 2i 3 5 J R 3x3 3x4 S M C 30 30 1x7 C 1x7 D 8-10 “Lucky” Call

  24. Storm Wide

  25. Storm Up A B Z Q Y X J E T N A 5 2i 2i 5 1x1 R 3x4 S M C 30 30 1x7 C 1x7 D 8-10 “Lucky” Call

  26. Storm Up vs Ace A Z Q Y Y X J E T N A R 5 2i 2i 5 1x1 1x1 S M C 30 30 1x7 C 1x7 D 8-10 “Lucky” Call

  27. Storm Up

  28. Thunder vs. Pro A B Z Q Y X J E T N A Loose 5 9 5 1 3 R M S 4x3 20 30 C C 1x7 1x7 D 8-10 “Lucky” Call

  29. Thunder

  30. Thunder vs. 3R A B Z Q Y X E T N A Loose 5 5 1 3 J R M S 3 x Apex 4x3 20 30 C C 1x7 D 1x7 8-10 “Lucky” Call

  31. Thunder

  32. Lightning vs. Spread Q B Z A Y X E N A 5 0 5 J R 3 x Apex 3 x Apex S B M 40 00 40 C C 1x7 1x7 D 10 “Lucky” Call

  33. Lightning

  34. Linebacker Play

  35. Inside Linebacker Play • Stud and Mike • Goal is to get both Linebackers playside • Storm Alignment = 30 or based on coverage, toes at 4 yards • Run: To = B Gap; Away = Free Hitter • Option = QB Player • Pass = Hook to Curl (usually)

  36. Stud and Mike ProgressionBase • Get Set (TNT) • Defensive Signal/Call • Assignment/Responsibility • Dependent on Front • Alignment • Dependent on Front • Stud = 30 or 20 • Mike = 30, 50, or 20 • Toes at 4 yards • Stance • Feet are parallel (may stagger the inside foot back) • Toes are pointed north with the weight on the balls • Knees bent, shoulder square

  37. Stud and Mike ProgressionBase • Pre-Snap Reads (TNT) • Formation • Backfield Set • OL Alignments • Run (Reno) or Pass (Vegas)

  38. Stud and Mike ProgressionBase • Keys (TNT) • Near Offensive Guard • Backfield

  39. Stud and Mike Progressionversus Run There are three ways to control a gap: 1. With your body 2. With the blockers body 3. With your eyes

  40. Stud and Mike Progressionversus Run • Shuffle two steps laterally based on the read • May take a 6” read step with the inside foot By shuffling, you should be over the top of any OT down blocks S M vs Down Block shuffle away vs Reach Block shuffle with vs Pull Block shuffle with

  41. Stud and Mike Progressionversus Run • Run to Daylight • Spill everything but the Iso A B Q Y E T N A J R S M

  42. Stud and Mike Progressionversus Run • Fill – attack the blocker • Strike with your hands • Great pad level • Be ready to shed • Escape • Rip • Pursue • Tackle

  43. Stud and Mike Progressionversus Pass • Drop until the QB stops dropping • Keep the chin on the shoulder, turn and run • Pull-up versus Sprint Out • Square your body (shoulder and hips) and read the QB’s front shoulder • Work laterally • Break when the “pin is pulled from the grenade” (front hand leaves the ball) • Pursue • Tackle

  44. Outside Linebacker Play • Jack and Rover • Storm Alignment = 3x3 off of a TE, 4x3 off of a OT, Ax3 if there is a slot • Run: To = Force; Away = Boot, Reverse, Cutback • Option = Pitch Player (coverage) • Pass = Curl to Flat (usually)

  45. Jack and Rover ProgressionBase • Get Set (TNT) • Defensive Signal/Call • Assignment/Responsibility • Alignment • Dependent on Front • Dependent on Formation • Stance • Inside foot up • Shoulders square

  46. Jack and Rover ProgressionBase • Pre-Snap Reads (TNT) • Formation • Backfield Set • WR Splits and Feet • OL Alignments • Run (Reno) or Pass (Vegas)

  47. Jack and Rover ProgressionBase • Keys (TNT) • EMOL • Backfield

  48. Jack and Rover Progressionversus Run (TO) • Close on a 45 degree angle • Square to the line of scrimmage • Inside foot up • Violently attack the blocker • Hand violence • Keep the feet moving • Force or Spill • Be decisive, the Dog will fit off of your play – Force or Alley? • Tackle

  49. Jack and Rover Progressionversus Run (AWAY) • Maintain Depth and shuffle two steps inside • Check the QB for Boot • Pull-up all • Check for reverse • Check for cutback • Pursue once the ball crosses the LOS • Tackle

  50. Jack and Rover Progressionversus Pass • Drop until the QB stops dropping • Pull-up versus Boot • Square your body (shoulder and hips) and read the QB’s front shoulder • Work laterally • Break when the “pin is pulled from the grenade” (front hand leaves the ball) • Pursue • Tackle

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