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Understanding Virtual Reality

Understanding Virtual Reality. Choosing your thread and creating a MALET knowledge-base. There is more information in this 10 minute talk-along that goes with this PowerPoint. Many ways to study, plan & evaluate virtual realities. Ways to procure virtual experiences. “World Providers” .

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Understanding Virtual Reality

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  1. Understanding Virtual Reality Choosing your thread and creating a MALET knowledge-base There is more information in this 10 minute talk-along that goes with this PowerPoint

  2. Many ways to study, plan & evaluate virtual realities

  3. Ways to procure virtual experiences

  4. “World Providers” http://secondlife.com/

  5. “World” Providers ActiveWorld was used by Harvard as the basis for River City https://www.activeworlds.com/index.html

  6. Reaction Grid w/ Jibe http://www.reactiongrid.com/

  7. Types & viewers http://opensimulator.org/wiki/Main_Page http://en.wikipedia.org/wiki/OpenSimulator

  8. Meetings among developers in Open Sim

  9. Joining community groups http://www.avacon.org/blog/

  10. More “world” providers are becoming available quickly; look at the HyperGrid Business for upcoming ideas http://www.hypergridbusiness.com/

  11. Many new providers are emerging; check them out!!! http://www.kitely.com/ http://www.dreamlandmetaverse.com/

  12. Work on human interface & avatars • Appearance – changing / clothing / styles / body types • Inventories – usage; nomenclature • Creating and selling items for avatars You’ll have opportunities here in the practicum part of the course

  13. Work on buildings & locations • Design or use environment • Practice making your own creations You’ll have opportunities here in the practicum part of the course

  14. Research and study areas, perhaps • Psychology and sociology • Motivation (consider the Game-Based Learning too) • Identity (consider the Immersion and Identity course too) • Institutional acceptance / planning / grants – partnering-ideas • Both literature on virtual specifically but on “humans” in general • Start asking and studying your own questions: • “What makes a virtual environment different . . . from a webinar . . . from a Facebook environment . . . for the under 20 . . . for the digital immigrants???”

  15. As you work, you will develop resources

  16. Documenting your ongoing development work

  17. Populating the Virtual Knowledge-Base

  18. Comments & attachments

  19. Some pages use Google Drive documentsif having trouble, email instructor for access

  20. Ongoing virtual knowledge-base development • Suggest new website pages to add / this is just a starting point • Be part of the efforts to find new ways to extend and share • Wikipedia format? • eMeetings beyond ESC? • Other? Other? The MALET program is about emerging tech & emerging forums YOU WILL SELECT EITHER A CONTINUOUS THREAD OR CHANGING THREADS TO REPORT-ON IN EACH MODULE AND POSSIBLY TO BRING TO THE VIRTUAL MEETING

  21. http://conference.opensimulator.org/2013/archives-resources/complete-presentation-archives/http://conference.opensimulator.org/2013/archives-resources/complete-presentation-archives/

  22. Open Simulator Sept 2013 conference • Strands and categories • Developer & open source • Artistic • Business • Training / education • Some have video only / others have video and slides • Follow up with the speakers

  23. Example from the Sept 2013 conference

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  44. Ongoing virtual knowledge-base development • Suggest new website pages to add / this is just a starting point • Be part of the efforts to find new ways to extend and share • Wikipedia format? • eMeetings beyond ESC? • Other? Other? The MALET program is about emerging tech & emerging forums YOU WILL SELECT EITHER A CONTINUOUS THREAD OR CHANGING THREADS TO REPORT-ON IN EACH MODULE AND POSSIBLY TO BRING TO THE VIRTUAL MEETING

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