Software Architecture in Design Process
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Presentation Transcript
Software architecture • The design process for identifying the sub-systems making up a system and the framework for sub-system control and communication is architectural design. • The output of this design process is a description of thesoftware architecture.
Architectural design • An early stage of the system design process. • Represents the link between specification and design processes. • Often carried out in parallel with some specification activities. • It involves identifying major system components and their communications.
Advantages of explicit architecture • Stakeholder communication • Architecture may be used as a focus of discussion by system stakeholders. • System analysis • Means that analysis of whether the system can meet its non-functional requirements is possible. • Large-scale reuse • The architecture may be reusable across a range of systems.
Box and line diagrams • Very abstract - they do not show the nature of component relationships nor the externally visible properties of the sub-systems. • However, useful for communication with stakeholders and for project planning.
Architectural design decisions • Is there a generic application architecture that can be used? • How will the system be distributed? • What architectural styles are appropriate? • What approach will be used to structure the system? • How will the system be decomposed into modules? • What control strategy should be used? • How will the architectural design be evaluated? • How should the architecture be documented?
Architectural models • Used to document an architectural design. • Static structural model that shows the major system components. • Dynamic process model that shows the process structure of the system. • Interface model that defines sub-system interfaces. • Relationships model such as a data-flow model that shows sub-system relationships. • Distribution model that shows how sub-systems are distributed across computers.
Distributed system characteristics • Resource sharing • Sharing of hardware and software resources. • Openness • Use of equipment and software from different vendors. • Concurrency • Concurrent processing to enhance performance. • Scalability • Increased throughput by adding new resources. • Fault tolerance • The ability to continue in operation after a fault has occurred.
Distributed system disadvantages • Complexity • Typically, distributed systems are more complex than centralised systems. • Security • More susceptible to external attack. • Manageability • More effort required for system management. • Unpredictability • Unpredictable responses depending on the system organisation and network load.
Distributed systems architectures • Client-server architectures • Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services. • Distributed object architectures • No distinction between clients and servers. Any object on the system may provide and use services from other objects.
Multiprocessor architectures • Simplest distributed system model. • System composed of multiple processes which may (but need not) execute on different processors. • Architectural model of many large real-time systems. • Distribution of process to processor may be pre-ordered or may be under the control of a dispatcher.
Advantages of distributed object architecture • It allows the system designer to delay decisions on where and how services should be provided. • It is a very open system architecture that allows new resources to be added to it as required. • The system is flexible and scaleable. • It is possible to reconfigure the system dynamically with objects migrating across the network as required.
Client-server model • Distributed system model which shows how data and processing is distributed across a range of components. • Set of stand-alone servers which provide specific services such as printing, data management, etc. • Set of clients which call on these services. • Network which allows clients to access servers.
Thin and fat clients • Thin-client model • In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software. • Fat-client model • In this model, the server is only responsible for data management. The software on the client implements the application logic and the interactions with the system user.
Client-server characteristics • Advantages • Distribution of data is straightforward; • Makes effective use of networked systems. May require cheaper hardware; • Easy to add new servers or upgrade existing servers. • Disadvantages • No shared data model so sub-systems use different data organisation. Data interchange may be inefficient; • Redundant management in each server; • No central register of names and services - it may be hard to find out what servers and services are available.
Abstract machine (layered) model • Used to model the interfacing of sub-systems. • Organises the system into a set of layers (or abstract machines) each of which provide a set of services. • Supports the incremental development of sub-systems in different layers. When a layer interface changes, only the adjacent layer is affected. • However, often artificial to structure systems in this way.
Object models • Structure the system into a set of loosely coupled objects with well-defined interfaces. • Object-oriented decomposition is concerned with identifying object classes, their attributes and operations. • When implemented, objects are created from these classes and some control model used to coordinate object operations.
Object model advantages • Objects are loosely coupled so their implementation can be modified without affecting other objects. • The objects may reflect real-world entities. • OO implementation languages are widely used. • However, object interface changes may cause problems and complex entities may be hard to represent as objects.
Function-oriented pipelining • Functional transformations process their inputs to produce outputs. • May be referred to as a pipe and filter model (as in UNIX shell). • Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems. • Not really suitable for interactive systems.
Event-driven systems • Driven by externally generated events where the timing of the event is outwith the control of the sub-systems which process the event. • Two principal event-driven models • Broadcast models. An event is broadcast to all sub-systems. Any sub-system which can handle the event may do so; • Interrupt-driven models. Used in real-time systems where interrupts are detected by an interrupt handler and passed to some other component for processing. • Other event driven models include spreadsheets and production systems.
Use of application architectures • As a starting point for architectural design. • As a design checklist. • As a way of organising the work of the development team. • As a means of assessing components for reuse. • As a vocabulary for talking about application types.
Application types • Data processing applications • Data driven applications that process data in batches without explicit user intervention during the processing. • Transaction processing applications • Data-centred applications that process user requests and update information in a system database. • Event processing systems • Applications where system actions depend on interpreting events from the system’s environment. • Language processing systems • Applications where the users’ intentions are specified in a formal language that is processed and interpreted by the system.
Application type examples • Data processing systems • Billing systems; • Payroll systems. • Transaction processing systems • E-commerce systems; • Reservation systems. • Event processing systems • Word processors; • Real-time systems. • Language processing systems • Compilers; • Command interpreters.
Data-flow diagrams • Show how data is processed as it moves through a system. • Transformations are represented as round-edged rectangles, data-flows as arrows between them and files/data stores as rectangles.
E-commerce system architecture • E-commerce systems are Internet-based resource management systems that accept electronic orders for goods or services. • They are usually organised using a multi-tier architecture with application layers associated with each tier.
Event processing systems • These systems respond to events in the system’s environment. • Their key characteristic is that event timing is unpredictable so the architecture has to be organised to handle this. • Many common systems such as word processors, games, etc. are event processing systems.
Editing system components • Editing systems are naturally object-oriented: • Screen - monitors screen memory and detects events; • Event - recognises events and passes them for processing; • Command - executes a user command; • Editor data - manages the editor data structure; • Ancillary data - manages other data such as styles and preferences; • File system - manages file I/O; • Display - updates the screen display.
Language processing systems • Accept a natural or artificial language as input and generate some other representation of that language. • May include an interpreter to act on the instructions in the language that is being processed. • Used in situations where the easiest way to solve a problem is to describe an algorithm or describe the system data • Meta-case tools process tool descriptions, method rules, etc and generate tools.
Language processing components • Lexical analyser • Symbol table • Syntax analyser • Syntax tree • Semantic analyser • Code generator