1 / 16

Virtual Reality Data Glove

MSD1 Group P14546. Virtual Reality Data Glove. Introductions. Agenda. Introductions Project Overview Problem Statement & Deliverables Desired State Stakeholder(s) Customer Needs Engineering Requirements Matrix Use Scenarios Benchmarking Risk Assessment Project Plan.

cyma
Télécharger la présentation

Virtual Reality Data Glove

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MSD1 Group P14546 Virtual Reality Data Glove

  2. Introductions

  3. Agenda • Introductions • Project Overview • Problem Statement & Deliverables • Desired State • Stakeholder(s) • Customer Needs • Engineering Requirements • Matrix • Use Scenarios • Benchmarking • Risk Assessment • Project Plan

  4. P14546 Problem Statement • Virtual Reality is used to simulate 3D environmentsusing multiple cameras, sensors, and immersive displays • Most people know it from video games but it can be used for research applications • Relate eye movements to their corresponding body movements • Training in specialized tasks • Healthcare • Current techniques use markers in combination with cameras to track hand motion • In some positions, markers are occluded from optical view, resulting in missing data points • The objective of this project is to create a glove that collects data aquired from the hand’s movements without the use of motion cameras

  5. Project Deliverables • The project will focus on providing a functional prototype that is lightweight, durable, and relatively inexpensive • The glove will not interfere with user’s natural hand movements • Sensors transmit motion data to the computer for analysis • Instruction manual for repairs and operation of the glove

  6. Desired State http://www.neurostim.ru/main.html

  7. Stakeholder(s) • Primary Customer: Gabriel Diaz • Contact: Gabriel.Diaz@rit.edu 585-317-3595 • Secondary Customer: Susan Farnard • Contact: Farnard@cis.rit.edu 585-475-4567 • Faculty Guide: Ed Hanzlik • Contact: echeee@rit.edu 585-475-7428 • Sponsor (financial support): RIT

  8. Customer Requirements

  9. Engineering Requirements

  10. Matrix

  11. Scenarios for use of VRDG • The virtual reality data glove will be used for scenarios such as… • Grabbing • Catching • Hitting • Etc…

  12. Benchmarking • CyberGlove II and III • Wirelessly interfaces with computer • Three flexion sensors per finger • Wireless USB interface • Motion tracking marker mounting point • Active palm arch sensor • MicroSD Card interface

  13. Benchmarking • Soft Curvature sensors • Uses a soft film with conductive liquid channels • More natural movement but not as accurate as classic rigid sensors • Outside the scope of the project • Very new technology • References numerous related papers

  14. Risk Assessment

  15. Project Plan (WK 4-6)

  16. Questions?

More Related