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MUMIS User Group Workshop

MUMIS User Group Workshop. P. Wittenburg Max-Planck-Institut für Psycholinguistik Nijmegen. Agenda. 11.00 Introduction Peter Wittenburg ASR Aspects Helmer Strik NLP/IE Aspects Thierry Declerck 11.45 Demo of Prototype Peter Wittenburg 12.30 Lunchbreak

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MUMIS User Group Workshop

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  1. MUMISUser Group Workshop P. Wittenburg Max-Planck-Institut für Psycholinguistik Nijmegen

  2. Agenda • 11.00 Introduction Peter Wittenburg ASR Aspects Helmer Strik NLP/IE Aspects Thierry Declerck • 11.45 Demo of Prototype Peter Wittenburg • 12.30 Lunchbreak • 13.15 Potential of MUMIS Technology Discussion • 14.00 Typical Questions Discussion • 15.00 Other Points of Interest Discussion • 15.30 End

  3. Objectives • MUMIS is about • Technology development to automatically index lengthy multimedia recordings Find and mark interesting scenes • Technology development to exploit indexed multimedia archives Search for interesting scenes and play them via Internet • Test Domain: Soccer Games / UEFA Tournament 2000

  4. Off-line Tasks • Indexing by • Automatic Speech Recognition (Radio/TV Broadcasts) Transfer the speech signals into texts automatically • Natural Language Processing Take all texts (newspapers, speech transcript, tickers, ...) and determine interesting scenes • Create a database with formal annotations • Use video processing to adjust time marks

  5. Newspaper Text Newspaper Text Newspaper Text Newspaper Text Newspaper Text Newspaper Text Newspaper Texts 3 Languages Close Captions 3 Languages Radio Commenting 3 Languages Radio Commenting 3 Languages Radio Commenting 3 Languages Audio Commenting (TV, Radio) 3 Languages Off-line Tasks indexed video recording

  6. Event Table

  7. On-line Tasks • Searching and Displaying • Search for interesting events with formal questions Give me all goals from Overmars shot with his head in 1. Half. Event=Goal; Scorer=Overmars; Cause=Head; Time<=45 • Indicate hits by thumbnails & let user select scene • Play scene via the Internet & allow scrolling Of course: slow motion, fast play, start/stop, etc

  8. On-line Tasks Knowledge Guided User Interface & Search Engine München - Ajax 1998 München - Porto 1996 Deutschland - Brasilien 1998 Play Movie Fragment of that Game

  9. On-line SW Architecture • first interaction with Web-server • download of applet • contact between applet and distributed Java server via RMI • contact via media server via RMI and media streaming • annotations from DB or file server • JMF serves for merging of streams on client • Abstract Corpus Model • this kernel is operational • (distributed and local)

  10. Media Server RAID 100Mbps MM Stations Notebook 1Gbps FC Switch GB Switch Gb-Switch Tape Library 3.5 TB Internet Media Server 2nd location Mirror site Tape Library 25 TB On-line HW Architecture • efficient & reliable storage management • (near-line capacity, media change, 2. Location) • high storage capacity (n TB, 1 h MPEG1 = 1 GB) • powerful media servers / powerful network

  11. Gain • What gets lost? Is it necessary? • Potential: direct Internet Service, less dependencies

  12. Formal Aspects • Start: 1.7.2000 • Duration: 30 Months • EC-Funds: 2.4 Mio Euro • Consortium • CTIT University of Twente, Enschede, NL NLP/IE • TSI University of Nijmegen, Nijmegen, NL ASR • DFKI Saarbrücken, D NLP/IE • MPI Nijmegen, NL Online Part • DCS University of Sheffield, UK NLP/IE • ESTEAM Gothenburg, SE (location Athens, GR) Translation Software • VDA Hilversum, NL Dissemination

  13. Acknowledgements • UEFA • DFB, FA, KNVB • EBU, WDR, NOS

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