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MNPS Numeracy Coaches Ernestine Saville-Brock Math Coordinator

Elementary Balanced Math. MNPS Numeracy Coaches Ernestine Saville-Brock Math Coordinator. A Starting Point for Problem Solving.

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MNPS Numeracy Coaches Ernestine Saville-Brock Math Coordinator

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  1. Elementary Balanced Math MNPS Numeracy Coaches Ernestine Saville-Brock Math Coordinator

  2. A Starting Point for Problem Solving Many children think of mathematics as a subject that relies on their memorizing facts and practicing skills. But, the true test of children’s success in mathematics is when they can’t remember a fact or have forgotten a skill, they are able to think, reason, and solve problems and make sense of mathematical ideas. Marilyn Burns

  3. Norms I commit to… • beginning and ending on time • turning my cell phone to vibrate • respecting everyone’s opinion • processing our learning • actively participating and having fun learning together

  4. Round Robin Share • Name • Where do you teach? • What grade do you teach ? • What is one thing most people do not know about you?

  5. Agenda • Mental Math and Math Review • Morning Break • Concept Lesson (Day 1 and 2) • Lunch - 1 hour 15 minutes • Concept Lesson (Day 3 and 4) • Afternoon Break • Concept Lesson (Day 5) • Closure

  6. Parking Lot

  7. Balanced Math

  8. Elements of Balanced Math

  9. Balanced Math is...

  10. Course Outlines 3-4 Tennessee Standards • Mandatory Pacing • Resources • Activities • Supports Balanced Math K-2 Common Core Standards • Mandatory Pacing • Resources • Activities • Supports Balanced Math

  11. Does this meet my current standards?

  12. Wikispaces http://mnpsmath.wikispaces.com Course Outlines Elementary Balanced Math Training

  13. Balanced Math Framework

  14. Math Review

  15. Daily Math Review Place value Addition Subtraction Multiplication Measurement

  16. Did you notice?

  17. Wikispaces http://mnpsmath.wikispaces.com Math Review Elementary Balanced Math Training

  18. Mental Math

  19. Ten Frames

  20. Ten Frame Dots Combine these frames! How many do you see??

  21. Have you practiced making combinations of five and ten?

  22. You are getting faster at this! Keep practicing!

  23. Numbers About Me

  24. Fit the Facts All About Jamal • Jamal is in grade ______. • He is _______ inches tall. • His pencil is ________ inches long. • Jamal’s dog, Sammy, weighs _______ pounds. Numbers 49 2 6 27

  25. Mental Math • One more/one less, before/after, a given number • Counting by twos, fives, tens • Doubles • Fact families • Measurement (time, money, calendar, feet, etc.) • Math Vocabulary/Math Word Wall • Addition &/ or Subtraction Facts • Estimation • Math Around the Room

  26. Wikispaces http://mnpsmath.wikispaces.com Mental Math Elementary Balanced Math Training

  27. “Tell me and I’ll forget. Show me, and I may not remember.Involve me, and I will understand”.-Native American Proverb

  28. Concept Lessons

  29. Does this meet my current standards?

  30. EXAMPLEBalanced Math 1 week Framework

  31. Balanced Math RotationsMNPS Tube

  32. Measurement Vertical AlignmentGrades K - 5

  33. EXAMPLE Balanced Math Framework Measurement

  34. Day 1

  35. Day 2

  36. Tour of the Islands This is a game for 2 to 4 players The object is to be the first to land on each of the islands on the game board and then return to the Mainland. • Each player chooses a different-color crayon or marker to record his or her plays on the game board map. Decide who goes first. • The first player puts an X anywhere on the Mainland to mark a starting point and decides which island to visit first. • Each player announces an estimate of the distance on the map from the starting point to the island. • Then, starting at the X, the player lays down a train of Cuisenaire Rods equal to the estimate so that the train extends in the direction of the first island. • The player then marks where the train ends. If the train reaches the island, on the next turn the player can proceed in the same way to any other island. • If the train does not reach the island, the player must “tread water” and try to reach the island from this location on the next turn. • Each player chooses a different starting point on the Mainland, marks it with an X, and follows the same procedure to go from island to island in any order. • Players take turns. When players have visited all the islands, they use the same procedure to return to their starting point on the mainland. • The player who returns to the starting point first is the winner.

  37. Closure Choose two islands on the map and write a set of directions for how to estimate and find the distance between them.

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