1 / 21

The Design Process - An Overview

The Design Process - An Overview. Skip Yarn, Oakland Mills High School. Experiences. Example Design Process. Define a Problem Brainstorm Research and Generate Ideas Identify Criteria and Specify Constraints Explore Possibilities Select an Approach Develop a Design Proposal

delano
Télécharger la présentation

The Design Process - An Overview

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Design Process - An Overview Skip Yarn, Oakland Mills High School

  2. Experiences

  3. Example Design Process • Define a Problem • Brainstorm • Research and Generate Ideas • Identify Criteria and Specify Constraints • Explore Possibilities • Select an Approach • Develop a Design Proposal • Make a Model or Prototype • Test and Evaluate the Design using Specifications • Refine the Design • Create or Make Solution • Communicate Processes and Results – ITEA Standards for Technological Literacy

  4. Did you know… Our Problem Solving Process Explanation

  5. Define the Problem Drop an egg from 30 feetto the ground without breaking it. Build a wind powered car that travels the farthest. Create a top that spins the longest. Design and build the most efficient bridge.

  6. Did you know… 2. Brainstorming. • Create a list of ideas • Sketch simple concept pictures • Work towards quanity • Never criticize anyone’s idea • Use “Mind Mapping” Explanation

  7. Brainstorming Techniques Mind Mapping Major Idea Major Idea Main Idea Major Idea Major Idea Major Idea

  8. Brainstorming • Make at least three different sketches Explanation

  9. Did you know… 3. Research and generate ideas “You don’t have to reinvent the wheel” • What have others done? • What do you need to know? • science, math concepts • Look on-line • As you look at what others have done – do you have any more ideas? Cite your sources! Google is not a source! It is a search engine. Explanation

  10. Did you know… 4. Identify criteria and specify constraints • Now that you know the Problem and some information, it is time to look at what the requirements are. • This will include: • People, Time, Materials, Tools, Cost and other factors • This is an individual or group project. • You will have three days to build your design. • You may use any found material. • The container must be 8” x 8” x 8”. • Hold a Large Egg (teacher supplied day of testing). • Must be able to touch the egg from each side. • The lightest design that keeps the egg from cracking will earn 100 points • If the egg cracks, you will earn 70 points max. • Drop from 3rd floor to Commons. Explanation

  11. Did you know… 6. Select an approach- • Use a Decision Matrix. • This is a Table • Criteria along the top • Possible solutions along the left side • Use your ideas to complete this table. Explanation

  12. Did you know… • Analyze each idea based on the criteria • 4 = meets it perfectly • 3 = is close but not perfect • 2 = just a little bit • 1 = it is a stretch to say it comes close • 0 = does not meet the criteria • YES = 1 • NO = 0 • Total up the results. Explanation

  13. Did you know… • Analyze each idea based on the criteria • 4 = meets it perfectly • 3 = is close but not perfect • 2 = just a little bit • 1 = it is a stretch to say it comes close • 0 = does not meet the criteria • YES = 1 • NO = 0 • Total up the results. This is a sample of how it should work In the event of a tie – give weight to the “more important” criteria Explanation

  14. Did you know… • Create an argument on why your design is the best solution to the problem or why it is not. • This argument must be based on logic, facts, and data. • A valid argument also provides the facts and data for the opposing argument. • Your argument must be well written and make use of the references from your research Explanation

  15. Did you know… 7. Develop a design proposal • You will need to create a Multi-view drawing of your best solution. • Make sure that you include dimensions and other important information. • Some solutions may be complex and need many drawings to build from. • What you design here is what you will build and ultimately test. Explanation

  16. Did you know… 8. Make a model or prototype. • Once you have made your initial solution, take a picture of it. Explanation

  17. Did you know… 9. Test and evaluate the design. • You will need to create a test for your solution. • Some projects may be destroyed after testing, so you might want to come up with non-destructive tests. • Create a table to record your test results. 10. Redesign. • As you test your solution, you will make changes based on the results of the test. • Take pictures of these changes. Explanation

  18. Did you know… 11. Create or make it. • This is your final solution to the design. • Take a picture of the final solution. • Video you testing the final solution 12. Communicate processes or results • Explain what you did during this project • Imagine that you have 2 minutes to tell the class what you did and how you solved the problem. • Or explain why your solution did not solve the problem. Explanation

  19. Lets give it a try… Problem Statement: The products that we buy in the store are packaged in many unique ways to insure that they arrive at the specified location without being damaged.    Design Brief: Design and construct a package that will protect a raw egg from being damaged when dropped from a height of 30 feet. Elaboration

  20. Lets give it a try… • This is an individual project. • You will have three days to build your design. • You may use any found material. • The container must be 8” x 8” x 8”. • Hold a Large Egg (teacher supplied day of testing). • Must be able to touch the egg from each side. • The lightest design that keeps the egg from cracking will earn 100 points. • If the egg cracks, you will earn 70 points max. • Drop from 3rd floor to Commons. • Part of this grade will be based on competition. • 100 pts for the lightest solution that keeps the Egg from cracking • 98 pts for the second, 96 for the third… and so on. • In the event of a tie – the mean score will be given • 70 pts will be awarded for solutions that meet all of the criteria, but let the Egg crack or break. Elaboration

  21. How well did you do? Evaluation

More Related