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Processes

Processes. Processes and threads. Process form s a building block in distributed systems Processes granularity is not sufficient for distributed systems Multiple threads make easier to build distributed applications .

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Processes

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  1. Processes

  2. Processes and threads • Process forms a building block in distributed systems • Processes granularity is not sufficient for distributed systems • Multiple threads make easier to build distributed applications

  3. Thread Usage in Nondistributed Systemslarge applications : many cooperating programs (processes) via Inter-Process Communication mechanisms (Unix) Changes to MMU, TLB … Changes to MMU, TLB … process B • IPC needs extensive context switching Instead of processes : threads

  4. Thread Implementationuser level library: switching in a few instructions, no change in memory maps etc. but a blocking system call blocks the entire processO.S. kernel level : no problem with blocking system call but every thread operation has to be carried out by the kernel, so switching contest similar to process LightWeight Processes (LWP) • Manipulation of threads at user level • A blocking call doesn’t suspend the entire process • Applications don’t need to know LWPs • Different LWPs on different CPUs • Combining kernel-level lightweight processes and user-level threads.

  5. Multithreaded Servers The true benefit from multithreading in DS is having multithreaded servers • A multithreaded server (i.e. file server) organized in a dispatcher/worker model.

  6. Multithreaded Servers • Three ways to construct a server: • The multi- and single-threaded models are “sequential” and synchronous • The finite-state machine model is asynchronous and simulates the multi-threaded • model; instead of blocking, it records the request and gets the next message. Not a • sequential process, hard to program.

  7. Client-Side Software for Distribution TransparencyClient software is a lot more than user interfacesAccess, location, migration, replication, failure transparency:cooperation with client-side software • A possible approach to transparent replication of a remote object using a client-side solution.

  8. Servers: General Design Issues • Iterative server – the server itself handles the request • Concurrent server – the server passes the request to a separate thread or process • Stateless server – no information on clients state (Web) • Stateful server – maintains information on clients state (file server: AFS) • Where clients contact a server? • Pre-assigned endpoint (port) • No pre-assigned endpoint a special daemon running on the server

  9. Servers: General Design Issues 3.7 • Client-to-server binding using a daemon as in DCE • Client-to-server binding using a superserver as in UNIX (inetd)

  10. Object Server • An object server doesn’t provide a • real specific service • Services are provided by objects • One can add or modify services • adding or modifying objects • Different invocation approach can be used • to invoke an object in an object server • (activation policy) • An object adapter (or o. wrapper) is a • mechanism to group objects per policy • An obj. adapter controls one or more objs. • If a server supports objs with different • activation policy, several adapters reside on • the same server • Organization of an object server supporting different activation policies.

  11. Reasons for Migrating CodeImproving performances ( optimizing CPU load, minimizing communication…) and flexibility • The principle of dynamically configuring a client to communicate to a server. The client first fetches the necessary software, and then invokes the server (security!)

  12. Process segmentation Mobility • Weak mobility: only code segment is moved • Strong mobility: execution segment too is moved Where migration starts ? • Sender-initiated: migration initiate at the machine where the • code resides • Receiver initiated: migration starts by target machine initiative • Code segment: set of instruction of the program • Resource segment: references to external resources needed to the process • Execution segment: current execution state of the process

  13. Models for Code Migration Code segment, program starts from initial state Code and execution segment Migrated prog. starts from where it letf off • Alternatives for code migration.

  14. Migration and Local Resources What about resource segment? To migrate code we need to migrate local references to the new machine Different types of process-to-resource and resource-to-machine bindings exist. Resource-to-machine binding Process-to-resource binding MV: Move the resource GR: Establish a global reference CP: Copy the resource value RB: Rebind process to local resource • Actions to be taken with respect to the references to local resources when migrating code to another machine.

  15. Migration in Heterogeneous Systems 3-15 • The principle of maintaining a migration stack to support migration of an execution segment in a heterogeneous environment (compiler and runtime system dependent) • Migration can take place only when a subroutine is called. A migration stack is maintained in a machine independent way. (Compiler and runtime system dependent)

  16. Software Agents in Distributed Systemsautonomous units capable of performing tasks in collaboration with other agents • Collaborative agent is part of a multi-agent system • Mobile agent can move between different machine • Interface agent assists user to interact with an application (with learning capability) • Information agent manages information from many different sources

  17. Agent Technology Agent Communication channel Creating, deleting, Looking up endpoint Naming service Other agents in platform services • The general model of an agent platform (from Foundation for Intelligent Physical Agents (FIPA)) that could be incorporate in middleware. • An agent platform provides basic services (creating, deleting, locating ...agents) for a multi-agent system.

  18. Agent Communication Languages ACL is an application level protocol providing an high level communication protocol between a collection of agents • Examples of different message types in the FIPA ACL, giving the purpose of a message, along with the description of the actual message content.

  19. Agent Communication Languages (example) • A simple example of a FIPA ACL message sent between two agents using Prolog to express genealogy information. • The message is specific to the communicating agents; no format or language is prescribed for the content of the message

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