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Course Overview

Explore the factors that make a UI successful or unsuccessful in helping users accomplish their tasks, with a focus on the importance of iterative design and future UI trends.

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Course Overview

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  1. Course Overview

  2. UI Hall of Fame or Hall of Shame?

  3. UI Hall of Fame or Hall of Shame?

  4. Hall ofShame! • Doesn’t help user accomplish their task • why did they come to the site? • Takes too long • most visitors will leave & never return • May be valid for entertainment, art, or branding sites

  5. Hall of Fame or Shame? • Page setup for printing in IE5

  6. Hall of Shame! • Page setup for printing in IE5 • Problems • codes for header & footer information • requires recall! • want recognition • no equivalent GUI • help is the way to find out, but not obvious

  7. Goals of the Course • Learn to design, prototype, & evaluate Uis • the needs & tasks of prospective users • cognitive/perceptual constraints that affect design • technology & techniques used to prototype UIs • techniques for evaluating a UI design • importance of iterative design for usability 2) Understand where technology is going & what UIs of the future might be like

  8. Textbooks • 강의노트 (ppt file): 내 홈페이지 • U. Washington J. Landay 교수 강좌 참조 http://www.cs.washington.edu/education/courses/440/08au/ • 인간과 컴퓨터의 상호작용, 김희철 저, 사이텍미디어, 2006 • 전체 필독 • The Design of Sites: A Pattern Language for the Web, 2nd edition, D. Van Duyne, J. Landay, J. Hong, Prentice Hall, 2006 • 필요부분 발췌

  9. Recommended Books • Emotional Design : Why We Love (or Hate) Everyday Things, Donald A. Norman, Perseus Books Group, 2005 • The Design of Everyday Things, Donald A. Norman, Perseus Books Group, 2002 • Human Computer Interaction 개론, 김진우 저, 안그라픽스, 2005 • Human-Computer Interaction, 3rd edition, Alan J. Dix, et. al.,  Prentice Hall, 2004 • Designing The User Interface: Strategies for Effective Human-Computer Interaction, 5th ed., Ben Shneiderman and C. Plaisant, Addison-Wesley, 2009 • Interaction Design: beyond human-computer interaction, 2nd edition, H. Sharp, Y. Rogers and J. Preece, John Wiley & Sons, 2007

  10. Project Description • Each of you will propose an interface idea • fixing something you don’t like or a new idea • Groups • 2~3 students to a group • work with students w/ different skills/interests • groups meet with lecturer every 2 weeks • Cumulative • apply several HCI methods to a single interface

  11. Grading • A combination of • midterm & final (30%) • individual assignments (20%) • group project (40%) • demos/presentation (group component) • project write-ups and exercises • ratings given by other team members & class • in class participation (10%)

  12. Summary • Project Team (think proposal idea) • Next lecture on • Introduction of HCI • History of HCI • Read • 인간과 컴퓨터의 상호작용, 1&2장

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