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VAL3 Basics

VAL3 Basics. Sebastian van Delden USC Upstate svandelden@uscupstate.edu. What it is?. VAL3 is Stäubli’s current language Available on the different versions of the CS8 controller. New teach pendant has also be designed that supports complete program development from the pendant…

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VAL3 Basics

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  1. VAL3 Basics Sebastian van Delden USC Upstate svandelden@uscupstate.edu

  2. What it is? • VAL3 is Stäubli’s current language • Available on the different versions of the CS8 controller. • New teach pendant has also be designed that supports complete program development from the pendant… • I.e. you can teach points and write the program all from the pendant – no need for a computer at all in many applications!!

  3. Teach Pendant Overview Mode Button Arm Power on/off E-Stop Movement keys Movement Mode (joint/frame/..) Speed adjust Function keys Keyboard Navigation keys Application control (Run/Pause/..) Enable button (like dead man) Digital I/O buttons Jog keys

  4. Pendant Menus • Arrow keys for navigation • Up / Down to select items • Right to enter/ expand • Left to collapse • Application manager • Load, save, and edit applications • Task manager • Debugging • Control panel • System status, settings, IO • Calibration • Arm maintenance • Event Log

  5. Manual Mode • Turn on Arm Power • Arm power button • Toggle deadman / parking • Move / Hold status • Must press and hold to get move • Speed • Restricted to 250 mmps • Deadman • Active • In Manual mode the arm can be manually jogged around.

  6. 3 4 5 6 2 1 1 3 2 4 Manual Mode: Joint • Move each joint seperately • Simple, easy to understand • Fast large movements of arm in cell • 6 Axis • Angle for each axis • 4 Axis • Angle for joints 1,2, and 4 • Distance for joint 3

  7. Z+ X Y Y+ X+ Z Manual Mode: Frame, Tool • Manual movement based on a reference frame (3D coordinate system) • Coordinated movement of all joints • Allows linear paths or rotations around a frame‘s axis • Good for Small precise movements • Offset with in frame • Translational • X, Y, Z • Rotational • RX, RY, RZ

  8. Manual Mode: Point 2 – press and hold • Can be used to move to (or with respect to) a taught point. • Cursor to taught point and then hold down Move/Hold • Can also be used to approach points – based on the tool frame. 1 w.r.t tool frame

  9. X Tool flange tool pointer Z X X 100 mm Z Teaching Locations • Press New to create a new location variable • A point location • Y-Y-Z Yaw-Pitch-Roll information is stored • A joint location • Joint angles are stored • After you declare the new variable, to set it press Here • Select tool and frame • Don‘t forget to set a correct tool transformation which moves the tool frame to an appropriate spot on the tool • Note: Yaw-Pitch-Roll in VAL3 is Rotation around X-Y-Z

  10. Creating Applications • Applications/projects contain data and instructions used by the robot to perform its job. • A folder with xml files inside • A project file (PJX) • A Data file (DTX) • Many program/function files (PGX) • Several functions can be written for a project • Stored on a Drive • Loaded into memory to be run

  11. Example program/function PGX file • <?xml version="1.0" encoding="utf-8" ?> • <programList xmlns="ProgramNameSpace" > • <program name="demo" public="false" > • <description /> • <paramSection/> • <localSection/> • <source> • <code> begin • movej(above2,flange,mNomSpeed) • movel(p[0],flange,mNomSpeed) • movel(p[1],flange,mNomSpeed) • movej(above2,flange,mNomSpeed) • movel(p[0],flange,mNomSpeed) • movec(p[2],p[1],flange,mNomSpeed) • movej(above2,flange,mNomSpeed) • waitEndMove() • end • </code> • </source> </program> </programList>

  12. Programs/functions • The application can consist of numerous functions which can call each other • There are two special ones that are always created for you when you create a new application: • start() • Is the function that always gets called when you run the program. • stop() • Is the function that always gets called when the program finishes. • You can place any kind of VAL3 instructions/code in these functions.

  13. TaskCreate / Call • taskCreate • Spawns a seperate process • Several process can be spawned which run in parrellel to each other • CPU alternates between all tasks based on some Priority • Arguments: function title, priority and function name. • taskCreate “some title”, 100, fun() • call • Transfer program execution to a subroutine. • call fun() • Use taskCreate or call in the start() function to get things going

  14. Editing Code • Use the menus to create new programs/functions and edit code. Example function • Ins. inserts a new line • VAL3 gives you a drop down menu with VAL3 code... Sweet! • Or, you can insert pre-defined variable names(Glo.), etc.

  15. Global Variables • Simple • Num • Bool • String • Structures • Trsf • Joint • Point • Frame • Config • Tool • IO • Dio • Aio • Sio • Saving

  16. Arrays • More then one value • Same name • Numerical index • [ ] • Starts with 0 • Actually all VAL3 variables are arrays • Single value array of 1 • No brackets defaults to index 0

  17. Flow Control • taskCreate • call • while • do until • for • if • switch • wait • watch • delay

  18. Operators • Math • = assignment • + add, conacate • - subtract • * multiply • / divide • % modulus • ! not • Comparisons • == equal to • != not equal to • > greater then • >= greater then or equal to • < less then • <= less then or equal to

  19. Instructions • Some examples • Abs • Min • Max • Limit • Power • Left • Right • Mid • Chr • Asc • Size

  20. pA pA pA ROBOT MOVEMENT pB pC movej, movel, movej,... pB pB pC pC pD pD pE pD pD pC MOTION STACK pB pE pA Motion • Instructions • movej • movel • movec • Stack • stopMove • restartMove • restMotion • waitEndMove

  21. Different types of movement • Point-to-Point • movej(point/joint location, tool, mDesc) • Move to a location in the most optimal manner – either joint-angle or regular point • The second parameter is the tool frame you should use… So, a tool frame is provide for every movement command. • mDesc is a parameter that says what kind of movement to do. mNomSpeed is the built-int variable that refers to normal movement. • Linear • movel(point location, tool, mDesc) • Just like movej, but move in a linear motion (straight line movement. • Circular • movec(point via, point target, tool, mDesc) • Move to target location, but in a circular fashion which passes through a via point.

  22. Different Types of Movement (cont) • Circular Movement

  23. Executing an Application • Navigate to load from disk or create a new program and store it on the built-in harddrive • You‘ll need to be in Local mode before you can run the program • Keep pressing Mode button to cycle through the different modes. • Need to re-park teach pendant when switching between Local and Manual modes. • Remove the metal bracket from the back of the pendant and set the pendant back in it. • Press the Run button and choose the program to run. • If the program involves movement, you‘ll also have to press Move/Hold

  24. Stäubli Robotics Studio • Recall that VAL3 software can also be developed with Stäubli Robotics Studio • It’s an IDE that runs on a PC • More user friendly that the teach pendant. • Offline Programming • Edit • Test • Transfer

  25. Using Stäubli Robotics Studio (SRS) • A project can be FTPed back and forth between the CS8 and a PC running SDS. • SDS is a much better programming IDE and will make developing complex projects easier. • Points still need to be taught using the controller though… • This example project named ‘circular’ (to the right) was started on the CS8 controller and has a program called ‘demo’ in it.

  26. Stäubli Robotics Studio • To transfer a project to SDS, you need to establish an FTP connection • Need to know the controller IP address and username and password • This can be found in the menus on the controller. • Enter the information in SDS’s FTP tool:

  27. Stäubli Robotics Studio • Locate the project you would like to transfer

  28. Stäubli Robotics Studio • Open the project in SRS

  29. Stäubli Robotics Studio • Edit code; transfer back went ready

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