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Service Architecture Design for Converged Networks. Blue Team Pete Broadwell, Weidong Cui, Yitao Duan, Ling Huang, Thinh Nguyen CS294-3 Spring 2002. Application. Service. Distributed Processing Control. Transport. Massive Multiplayer Game Architecture. GS. GS. GS. GS. GS. GS. GS.
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Service Architecture Design for Converged Networks Blue Team Pete Broadwell, Weidong Cui, Yitao Duan, Ling Huang, Thinh Nguyen CS294-3 Spring 2002
Application Service Distributed Processing Control Transport Massive Multiplayer Game Architecture GS GS GS GS GS GS GS GS GS GS GS GS GS GS GS GS
GSP A Joe GSP B Pat Massive Multiplayer Game Architecture Virtual Room in the Mall in Fremont GS GS GS GS GS GS GS GS Which game do I want to play? (lookup service) GS GS GS GS GS GS GS GS Transfer Pat’s game state to GS 4 (Load blancing at DPC)
server selection Application Application Application Application Application Application logon the game Service Service Service Service Service Service DPC DPC DPC DPC DPC DPC Transport Transport Transport Transport Transport Transport Chinese <-> English translation Layered Architecture Network Monitoring Game Server 1 Game Server 2 Joe TranslationService Pat
Login Process • User sends login request to a server • Server performs • AAA – Service Layer • GS selection – SVC and DPC • Redirecting to selected GS • Selected GS • Resource allocation • User state setup • Session lookup/Join/Creation – Done by app with the help of SVC and DPC • Notifies other relevant GSs • Session – logical game maintained collaboratively by GSs
Handling Migration/Roaming • Initiated by application • Application asks Service to lookup a new server satisfying certain criteria • Service may rely on info from DPC for the selection • Initiated by DPC • For load balancing, failure recovery • Has to preserve application state • Application register with Service a callback function • Service calls back when notified by DPC of certain event • Application has a chance to transfer user state to new server