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Evaluation, cont’d

Evaluation, cont’d

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Evaluation, cont’d

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  1. Evaluation, cont’d

  2. Two main types of evaluation • Formative evaluation is done at different stages of development to check that the product meets users’ needs. • Summative evaluation assesses the quality of a finished product. Our focus is on formative evaluation

  3. What to evaluate • Iterative design & evaluation is a continuous process that examines: • Early ideas for conceptual model • Early prototypes of the new system • Later, more complete prototypes Designers need to check that they understand users’ requirements.

  4. Tog says … “Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process you are going to throw buckets of money down the drain.”

  5. When to evaluate • Throughout design • From the first descriptions, sketches etc. of users needs through to the final product • Design proceeds through iterative cycles of ‘design-test-redesign’ • Evaluation is a key ingredient for a successful design.

  6. Another example - development of “HutchWorld” • Many informal meetings with patients, carers & medical staff early in design • Early prototype informally tested on site • Designers learned a lot • language of designers & users was different • asynchronous communication was also needed • Redesigned to produce the portal version

  7. Usability testing • User tasks investigated:- how users’ identify was represented- communication- information searching- entertainment • User satisfaction questionnaire • Triangulation to get different perspectives

  8. Findings from the usability test • The back button didn’t always work • Users didn’t pay attention to navigation buttons • Users expected all objects in the 3-D view to be clickable. • Users did not realize that there could be others in the 3-D world with whom to chat, • Users tried to chat to the participant list.

  9. Key points • Evaluation & design are closely integrated in user-centered design. • Some of the same techniques are used in evaluation & requirements but they are used differently (e.g., interviews & questionnaires) • Triangulation involves using a combination of techniques to gain different perspectives • Dealing with constraints is an important skill for evaluators to develop.

  10. A case in point … • “The Butterfly Ballot: Anatomy of disaster”.See

  11. An evaluation framework

  12. The aims • Explain key evaluation concepts & terms. • Describe the evaluation paradigms & techniques used in interaction design. • Discuss the conceptual, practical and ethical issues that must be considered when planning evaluations. • Introduce the DECIDE framework.

  13. Evaluation paradigm • Any kind of evaluation is guided explicitly or implicitly by a set of beliefs, which are often under-pinned by theory. These beliefs and the methods associated with them are known as an ‘evaluationparadigm’

  14. User studies • User studies involve looking at how people behave in their natural environments, or in the laboratory, both with old technologies and with new ones.

  15. Four evaluation paradigms • ‘quick and dirty’ • usability testing • field studies • predictive evaluation

  16. Quick and dirty • ‘quick & dirty’ evaluation describes the common practice in which designers informally get feedback from users or consultants to confirm that their ideas are in-line with users’ needs and are liked. • Quick & dirty evaluations are done any time. • The emphasis is on fast input to the design process rather than carefully documented findings.

  17. Usability testing • Usability testing involves recording typical users’ performance on typical tasks in controlled settings. Field observations may also be used. • As the users perform these tasks they are watched & recorded on video & their key presses are logged. • This data is used to calculate performance times, identify errors & help explain why the users did what they did. • User satisfaction questionnaires & interviews are used to elicit users’ opinions.

  18. Field studies • Field studies are done in natural settings • The aim is to understand what users do naturally and how technology impacts them. • In product design field studies can be used to:- identify opportunities for new technology- determine design requirements - decide how best to introduce new technology- evaluate technology in use.

  19. Predictive evaluation • Experts apply their knowledge of typical users, often guided by heuristics, to predict usability problems. • Another approach involves theoretically based models. • A key feature of predictive evaluation is that users need not be present • Relatively quick & inexpensive

  20. Overview of techniques • observing users, • asking users’ their opinions, • asking experts’ their opinions, • testing users’ performance • modeling users’ task performance

  21. DECIDE: A framework to guide evaluation • Determine the goals the evaluation addresses. • Explore the specific questions to be answered. • Choose the evaluationparadigm and techniques to answer the questions. • Identify the practical issues. • Decide how to deal with the ethical issues. • Evaluate, interpret and present the data.

  22. Determine the goals • What are the high-level goals of the evaluation? • Who wants it and why? • The goals influence the paradigm for the study • Some examples of goals: • Identify the best metaphor on which to base the design. • Check to ensure that the final interface is consistent. • Investigate how technology affects working practices. • Improve the usability of an existing product .

  23. Explore the questions • All evaluations need goals & questions to guide them so time is not wasted on ill-defined studies. • For example, the goal of finding out why many customers prefer to purchase paper airline tickets rather than e-tickets can be broken down into sub-questions:- What are customers’ attitudes to these new tickets?- Are they concerned about security?- Is the interface for obtaining them poor? • What questions might you ask about the design of a cell phone?

  24. Choose the evaluation paradigm & techniques • The evaluation paradigm strongly influences the techniques used, how data is analyzed and presented. • E.g. field studies do not involve testing or modeling

  25. Identify practical issues For example, how to: • select users • stay on budget • staying on schedule • find evaluators • select equipment

  26. Decide on ethical issues • Develop an informed consent form • Participants have a right to:- know the goals of the study- know what will happen to the findings- privacy of personal information- not to be quoted without their agreement - leave when they wish - be treated politely

  27. Evaluate, interpret & presentdata • How data is analyzed & presented depends on the paradigm and techniques used. • The following also need to be considered:- Reliability: can the study be replicated?- Validity: is it measuring what you thought?- Biases: is the process creating biases?- Scope: can the findings be generalized?- Ecological validity: is the environment of the study influencing it - e.g. Hawthorne effect

  28. Pilot studies • A small trial run of the main study. • The aim is to make sure your plan is viable. • Pilot studies check:- that you can conduct the procedure- that interview scripts, questionnaires, experiments, etc. work appropriately • It’s worth doing several to iron out problems before doing the main study. • Ask colleagues if you can’t spare real users.

  29. Key points • An evaluation paradigm is an approach that is influenced by particular theories and philosophies. • Five categories of techniques were identified: observing users, asking users, asking experts, user testing, modeling users. • The DECIDE framework has six parts: - Determine the overall goals - Explore the questions that satisfy the goals - Choose the paradigm and techniques - Identify the practical issues - Decide on the ethical issues - Evaluate ways to analyze & present data • Do a pilot study

  30. Observing users

  31. The aims • Discuss the benefits & challenges of different types of observation. • Describe how to observe as an on-looker, a participant, & an ethnographer. • Discuss how to collect, analyze & present observational data. • Examine think-aloud, diary studies & logging. • Provide you with experience in doing observation and critiquing observation studies.

  32. What and when to observe • Goals & questions determine the paradigms and techniques used. • Observation is valuable any time during design. • Quick & dirty observations early in design • Observation can be done in the field (i.e., field studies) and in controlled environments (i.e., usability studies) • Observers can be:- outsiders looking on- participants, i.e., participant observers- ethnographers

  33. Frameworks to guide observation • - The person. Who? - The place. Where?- The thing. What? • The Goetz and LeCompte (1984) framework:- Who is present? - What is their role? - What is happening? - When does the activity occur?- Where is it happening? - Why is it happening? - How is the activity organized?

  34. The Robinson (1993) framework • Space. What is the physical space like? • Actors. Who is involved? • Activities. What are they doing? • Objects. What objects are present? • Acts. What are individuals doing? • Events. What kind of event is it? • Goals. What do they to accomplish? • Feelings. What is the mood of the group and of individuals?

  35. You need to consider • Goals & questions • Which framework & techniques • How to collect data • Which equipment to use • How to gain acceptance • How to handle sensitive issues • Whether and how to involve informants • How to analyze the data • Whether to triangulate

  36. Observing as an outsider • As in usability testing • More objective than participant observation • In usability lab equipment is in place • Recording is continuous • Analysis & observation almost simultaneous • Care needed to avoid drowning in data • Analysis can be coarse or fine grained • Video clips can be powerful for telling story

  37. Participant observation & ethnography • Debate about differences • Participant observation is key component of ethnography • Must get co-operation of people observed • Informants are useful • Data analysis is continuous • Interpretivist technique • Questions get refined as understanding grows • Reports usually contain examples

  38. Data collection techniques • Notes & still camera • Audio & still camera • Video • Tracking users:- diaries- interaction logging

  39. Data analysis • Qualitativedata - interpreted & used to tell the ‘story’ about what was observed. • Qualitative data - categorized using techniques such as content analysis. • Quantitative data - collected from interaction & video logs. Presented as values, tables, charts, graphs and treated statistically.

  40. Interpretive data analysis • Look for key events that drive the group’s activity • Look for patterns of behavior • Test data sources against each other - triangulate • Report findings in a convincing and honest way • Produce ‘rich’ or ‘thick descriptions’ • Include quotes, pictures, and anecdotes • Software tools can be useful e.g., NUDIST, Ethnograph (URLs will be provided)

  41. Looking for patterns • Critical incident analysis • Content analysis • Discourse analysis • Quantitative analysis - i.e., statistics

  42. Key points • Observe from outside or as a participant • Analyzing video and data logs can be time-consuming. • In participant observation collections of comments, incidents, and artifacts are made. Ethnography is a philosophy with a set of techniques that include participant observation and interviews. • Ethnographers immerse themselves in the culture that they study.

  43. Asking users & experts

  44. The aims • Discuss the role of interviews & questionnaires in evaluation. • Teach basic questionnaire design. • Describe how do interviews, heuristic evaluation & walkthroughs. • Describe how to collect, analyze & present data. • Discuss strengths & limitations of these techniques

  45. Interviews • Unstructured - are not directed by a script. Rich but not replicable. • Structured - are tightly scripted, often like a questionnaire. Replicable but may lack richness. • Semi-structured - guided by a script but interesting issues can be explored in more depth. Can provide a good balance between richness and replicability.

  46. Basics of interviewing • Remember the DECIDE framework • Goals and questions guide all interviews • Two types of questions:‘closed questions’ have a predetermined answer format, e.g., ‘yes’ or ‘no’‘open questions’ do not have a predetermined format • Closed questions are quicker and easier to analyze

  47. Things to avoid when preparing interview questions • Long questions • Compound sentences - split into two • Jargon & language that the interviewee may not understand • Leading questions that make assumptions e.g., why do you like …? • Unconscious biases e.g., gender stereotypes

  48. Components of an interview • Introduction - introduce yourself, explain the goals of the interview, reassure about the ethical issues, ask to record, present an informed consent form. • Warm-up - make first questions easy & non-threatening. • Main body – present questions in alogicalorder • A cool-off period - includea few easy questions to defuse tension at the end • Closure - thank interviewee, signal the end, e.g, switch recorder off.

  49. The interview process • Use the DECIDE framework for guidance • Dress in a similar way to participants • Check recording equipment in advance • Devise a system for coding names of participants to preserve confidentiality. • Be pleasant • Ask participants to complete an informed consent form

  50. Probes and prompts • Probes - devices for getting more information.e.g., ‘would you like to add anything?’ • Prompts - devices to help interviewee, e.g., help with remembering a name • Remember that probing and prompting should not create bias. • Too much can encourage participants to try to guess the answer.