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Chase

Chase. A Game of Tag. Game Outline. Multiplayer free -for-all, 4-8 players Competitive First person Targeted at ages 13 and up. Core Concepts. The players race to a certain power-up The first player to reach it becomes the Hunter

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Chase

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  1. Chase A Game of Tag

  2. Game Outline • Multiplayerfree-for-all, 4-8 players • Competitive • First person • Targeted at ages 13 and up

  3. CoreConcepts • The players race to a certainpower-up • The firstplayertoreachit becomes the Hunter • Only the Hunter candestroy the otherplayers • Whilehunted, the otherplayersimmediately race toward the nextpower-uptoclaimthe Hunter role • Rinse and repeat! • Most killswins the game

  4. Themes and Atmosphere • Convey the rush ofbeinghunted • Claustrophobic • Fast-paced and chaotic • Verystreamlined, goal-orientedgameplay

  5. Environment • Abandoned, overgrownindustrialenvironments • Contrastsbetween vegetation and machinery • Colourful, but not over-saturated. • Hand-paintedaesthetic • Art Deco elements

  6. Characters • Robots, withcharacter • The Hunter • Huge mechanical monster • Heavy, makes a lotofnoise • The Prey • Small and fragile • Sympathetic • Personalitythroughbodylanguage, animation and sound

  7. The Power-Up • ”Invisible” • Compass • Sound • Immediatelyrespawns at a new locationwhenpickedup

  8. PlayerAbilities • The Hunter • Grenade launcher • Stomp • The prey • Grappling Hook • Shockwave • Sprint

  9. Progression and Rewards • Itemsunlock per match, not persistently • Experiencegain • Assist • Proximity • Survival • Three different abilities • Variations • Fixedstartingabilities • Dynamicunlock order

  10. Questions?

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