1 / 20

Mancala Games

Mancala Games. Jeroen Donkers 18 october 20000. Mancala Games. Played on a "board" with some rows of pits By (mostly) two players With a collection of equal counters Players own rows , not counters Sometimes additional pits (stores) are used. Mancala Games.

diem
Télécharger la présentation

Mancala Games

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mancala Games Jeroen Donkers 18 october 20000

  2. Mancala Games • Played on a "board" with some rows of pits • By (mostly) two players • With a collection of equal counters • Players own rows, not counters • Sometimes additional pits (stores) are used

  3. Mancala Games • Moves are made by "sowing" (demo) which is a type of counting • After sowing, a "capture" might take place (demo) • hence: count - and - capture games • The game is over if one player has captured the most counters

  4. Literature • Murray, H.J.R., 1952. A history of board games other than chess. London: Oxford at the Clarendon Press. • Russ, L., 2000. The complete Mancala games book. New York: Marlowe & company.

  5. Mancala Games: Their Age • Mancala games are very old. • Mostly, boards are made of wood or just in the soil, which do not last very long • Rows of pits are found cut out of rocks near the pyramid of Gizeh • "Neolithic" boards are found in Africa

  6. Mancala Games: Their Origin • Possibly, mancala games date back to the early civilisations in the middle east • Counting became important in early agricultural societies • Counting larger amounts has some type of unpredictibality or "magic" (iene-miene-mutte) • "Magic counting" can be used in clairvoyance • This could lead to the game of Mancala

  7. Mancala Games: Spreading • The game is traditionally known all over Africa and most of Asia • It has been brought by slaves to the Americas • There is a medieval european version (Trysse) • In modern times, the game became popular in the United States and Europe (Kalah, Awari) • Computerized versions are widely available

  8. Variation • There exist hunderds of variants of Mancala with differences in: • board size and shape (rows, pits, stores) • number of players (1 - 4) • initial position (number of counters) • special counters • sowing procedure and direction • capture rules • end-of-game rules, multiple rounds, special rules

  9. Mathematics of Mancala • A mancala game seems very simple: • it is deterministic, has perfect information, there are not many choices per move • But it is difficult to predict if a position leads to a win or a loss • Only some special situations can be solved mathematically (by reasoning)

  10. Tchoukatlion Positions • Tchoukatlion is an artificial solitair variant, related to Tchuka Ruma (Broline & Loeb) • collect all your counters in the store, but only moves that end in the store are allowed. • The positions that can be solved are unique and can be constructed using a simple algorithm

  11. Tchoukatlion Positions 1: 0 0 0 0 0 1 2: 0 0 0 0 2 0 3: 0 0 0 0 2 1 4: 0 0 0 3 1 0 5: 0 0 0 3 1 1 6: 0 0 4 2 0 0 7: 0 0 4 2 0 1 8: 0 0 4 2 2 0 9: 0 0 4 2 2 1 10: 0 5 3 1 1 0 11: 0 5 3 1 1 1 12: 6 4 2 0 0 0 • These positions play a role in many mancala games (Tchuka Ruma, Awari, Bao, Dakon) • Recognizing them can be important

  12. Tchuka Ruma • Solitair mancala game from South-east asia. • Goal: collect all counters in the store. • Sowings appear in laps. If you end in an empty pit, you loose. • Losses can sometimes be proven, wins never. • If there are n pits, then you certainly loose when you start with kn counters per pit. • Try Tchuka Ruma on the computer!

  13. Bao • Two-player game from Africa, two rows of pits, no stores, variable number of pits and stones per pit. Sowings in laps. African style capture rule. • In Bao infinite sowings can happen that have quite large periods. • This is probably also the case in more mancala games without stores. • Uiterwijk

  14. Dakon • Two-player game from SE Asia, two rows of pits, two stores, n pits per row and n stones per pit. Sowings in laps. Multiple moves per turn. Asian style capture rule. • There are winning openings in Dakon. • The beginning player can capture so many stones in the first turn that the opponent cannot play anymore. • Cure: both players start simultaneously

  15. Dakon • These winning openings are very large, (93 moves for Dakon-8) but people discovered them by hand. • For a computer this is an easy task. • We tried to emulate man-found solutions: the players tend to prefer moves that have limited effect (small laps). • Donkers, de Voogt, Uiterwijk Board Game Studies

  16. Mancala in AI • Two mancala games have a long history in AI: Kalah and Awari. • Kalah has recently been solved, Awari is expected to be solved in the next two years. • Standard game search techniques can be used, but end-game databases can be created more efficiently than in many other games. (van der Meulen, Lithidion)

  17. Awari • African 2-player game, 2 rows, 6 pits, 4 counters per pit, no stores. African style capture (2-3 counter rule), single-lap sowings. • Played at the Computer Olympiad. • Very large end-game database are being comstructred (35 stones) (Lincke, ICGA)

  18. Kalah • Modern 2-player game. 2 rows of pits, 6 pits per row, 3-6 stones per pit, 2 stores. Asian style capture, single-lap sowings. stones (Irving, Donkers, Uiterwijk, ICGA) pits

  19. Future Research • General principles of mancala games • effects of rules on complexity • heuristic evaluation • find more mathematical facts • model / investigate human play • handle special rules and uncertainty • robot play

More Related