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Surround Story

Surround Story. Antwaun Smith. WHAT. What am I making?

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Surround Story

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  1. Surround Story AntwaunSmith

  2. WHAT • What am I making? • An isolated encasement of some sort that will allow me to create a surround sound environment. I will wire surround speakers to the encasement in a strategic spacing. I will also produce audio, most likely a story using narration, voice actors, and original sound design, where I would highlight the different spaces of surround sound that you don’t always realize with a standard stereo set up. I will add FX and utilize numerous mixing techniques to create a sonic experience.

  3. WHY • Why am I making this? • I enjoy surround sound which is usually utilized in cinema. I want to create an option for an individual to have the device in their children's room, or their ‘man cave’, or even in a childrens classroom without having to wire up the entire room with what is currently available for surround sound. Also I like the idea of having 3d sound without being constrained to headphones.

  4. Benefits • Who benefits from my project? How? • Audiences for different media who can enjoy sound that has a 3d quality to it. Also creators of all different kinds of media can take advantage of this financially or creatively, using sound to change and enhance narrative. This can add interest to e-books, or generate further interest in music and sound in general.

  5. Impact • What is the social impact? • I speculate there would be more attention and interest to sound by consumers which would therefor inspire further exploration and creativity in sound by its creators. • Who has made projects like this before? • David Frost, Micheal Bishop have won grammies for there surround sound albums.

  6. Learn • What can I learn from them? • By David Frost being recognized at this level for in this specific category lets me know their is very important work to be done in this field. I don't hear many people talk about sound in space but its a part of our daily life and if more people have the hardware to experience sound this way in the form of entertainment, the further I'm sure creators of media that involve sound will explore its possibilities.

  7. FEEDBACK/SUGGESTIONS?

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