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TEAM OMG

TEAM OMG. Huang yixuan Lim khoon seng Lin junyong Loh jue luo Yang yating. Agenda. Project Overview Introduction Project Specifications Our Focus Demo Architecture Justification Technical Complexity Project Quality User Test Code Quality Test Cases Bug Metric.

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TEAM OMG

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  1. TEAM OMG Huang yixuan Lim khoonseng Lin junyong Lohjueluo Yang yating

  2. Agenda • Project Overview • Introduction • Project Specifications • Our Focus • Demo • Architecture • Justification • Technical Complexity • Project Quality • User Test • Code Quality • Test Cases • Bug Metric • Project Management • Schedule • Use Cases • Schedule Highlights • Project Progress • Iteration Summary • Risk • Learning Outcome

  3. Project Overview

  4. Introduction • Client & Sponsor • Professor Pamela Lim • Provide project requirements and resources • Supervisor • Professor Richard Davis • Weekly meeting to check our progress and quality of work • Liaison • Kent Hoie • Middleman between the team and Professor Pamela

  5. Project • Create an educational application to enhance the classroom learning experience • Current curriculum does not ensure that students learn what is being taught in class • Doubts would snowball and affect students adversely • Built around the concept of ‘practice makes perfect’ • Expected to hit the mass market and provide quality education to the third world countries

  6. SchoolPad Project • Mobile Education Application and Web Portal • Education Application for Primary School students • Begin with Mathematics subject • Exercises and tests available • Solutions and Learning videos are provided • Main users are students, teachers and parents • Developed on Lenovo A1 Tablet (Android)

  7. Project Specifications • Web application capable of: • Administrator • CRUD – accounts • CRUD – contents • Teachers • CRUD – contents • Parents • View statistics, progress and profile of children • Android application capable of: • View Personal Details • View Overall Progress • View Announcement • Hall of Fame (proposed by us, complete if time permits) • Do Test • Do Pre-test • Do Exercise • Stream Video

  8. Our Focus • Usability of the Native Application • Usability for children is a relatively unexplored field, thus there are no proper benchmarks in the market • Ensure that all children aged between 7-12 are able to use our application intuitively • Conduct mini Usability Tests at the end of every iteration to collect interim feedback

  9. Khoon Seng • Database design • Generalization vs. Performance • Cater for possible future expansion • Statistics • May implement data warehousing if time permits

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