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EEL 5771-001 Introduction to Computer Graphics. PPT1: Principles of Graphics Systems. PPT and video are due: no later than September 6, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will
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EEL 5771-001 Introduction to Computer Graphics PPT1: Principles of Graphics Systems PPT and video are due: no later than September 6, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publicly available information (text as well as graphics) as long as the sources are properly acknowledged.
Team members’ contributions Member [name]: Member [name]: Member [name]: Member [name]:
Display Devices Content outline: • Cathode-ray tube (CRT) architecture
Display Devices Content outline: • CRT focusing • Phosphor types • How light is generated on the screen • Fluorescence, phosphorescence, persistence, flicker, refresh rate
Display Devices Content outline: • Resolution (vertical/horizontal) • Pixel energy distribution function
Display Devices Content outline: • Horizontal scan rate • Bandwidth • Picture storage
Display Devices Content outline: • Horizontal/vertical trace • Interlacing • Picture storage for color and B&W imaged
Display Devices Content outline: • Vector displays • Image storage • Refresh rates • Pros and cons
Display Devices Content outline: • Color displays • Delta-delta CRTs
Display Devices Content outline: • Color displays • Limit on resolution
Display Devices Content outline: • Plasma panel displays • LED (light emitting diode) • Organic LED
Display Devices Content outline: • Organic LED • Curved displays
Display Devices Content outline: • Liquid crystal display (LCD) • Matrix addressing
Display Devices Content outline: • Stereo imaging • Virtual reality (VR) devices
Raster-Scan Systems Content outline: • Architecture of raster scan systems • Refresh operation from frame buffer
Raster-Scan Systems Content outline: • Display processor • Hardware character generation
GPU Power GPU Power Content outline: • Architecture of the GPU • Applications of the GPU
Graphics Workstations Content outline: • Graphics work stations • Applications of high output graphics work stations
Graphical Input Content outline: • Graphics input devices • Principles of 2D and 3D input devices
Input Devices Content outline: • Graphics input devices • Keyboard • Mouse • Function dials • Joystick • Graphics tablet
Input Devices Content outline: • Polhemus device • Data glove
Input Devices Content outline: • Principles of 2D and 3D digitizing • Scanner types and their main uses
Input Devices Content outline: • Principles of touch panels • Optical touch panel • Electric touch panels • Acoustical touch panels
Input Devices Content outline: • Light pen • Voice recognizer
Hard-Copy Devices Content outline: • Hard copy devices • Dot matrix printer • Laser printer • Ink-jet printer • Electrostatic printer • Thermal printer
Hard-Copy Devices Content outline: • Principles of 3D printing • Types of 3D printers
Graphics Software Content outline: • Overview of graphics software systems • Various coordinate systems
Graphics Software Content outline: • Types of graphics functions • Control functions • I/O functions • Modeling functions • Viewing transformations • Attributes selection • Object rendering • Output primitives
Sample Program Content outline: • A sample graphics program in any language (OpenGL is recommended)