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EEL 5771-001 Introduction to Computer Graphics

EEL 5771-001 Introduction to Computer Graphics. PPT1: Principles of Graphics Systems. PPT and video are due: no later than September 6, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will

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EEL 5771-001 Introduction to Computer Graphics

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  1. EEL 5771-001 Introduction to Computer Graphics PPT1: Principles of Graphics Systems PPT and video are due: no later than September 6, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publicly available information (text as well as graphics) as long as the sources are properly acknowledged.

  2. Team members’ contributions Member [name]: Member [name]: Member [name]: Member [name]:

  3. Display Devices Content outline: • Cathode-ray tube (CRT) architecture

  4. Display Devices Content outline: • CRT focusing • Phosphor types • How light is generated on the screen • Fluorescence, phosphorescence, persistence, flicker, refresh rate

  5. Display Devices Content outline: • Resolution (vertical/horizontal) • Pixel energy distribution function

  6. Display Devices Content outline: • Horizontal scan rate • Bandwidth • Picture storage

  7. Display Devices Content outline: • Horizontal/vertical trace • Interlacing • Picture storage for color and B&W imaged

  8. Display Devices Content outline: • Vector displays • Image storage • Refresh rates • Pros and cons

  9. Display Devices Content outline: • Color displays • Delta-delta CRTs

  10. Display Devices Content outline: • Color displays • Limit on resolution

  11. Display Devices Content outline: • Plasma panel displays • LED (light emitting diode) • Organic LED

  12. Display Devices Content outline: • Organic LED • Curved displays

  13. Display Devices Content outline: • Liquid crystal display (LCD) • Matrix addressing

  14. Display Devices Content outline: • Stereo imaging • Virtual reality (VR) devices

  15. Raster-Scan Systems Content outline: • Architecture of raster scan systems • Refresh operation from frame buffer

  16. Raster-Scan Systems Content outline: • Display processor • Hardware character generation

  17. GPU Power GPU Power Content outline: • Architecture of the GPU • Applications of the GPU

  18. Graphics Workstations Content outline: • Graphics work stations • Applications of high output graphics work stations

  19. Graphical Input Content outline: • Graphics input devices • Principles of 2D and 3D input devices

  20. Input Devices Content outline: • Graphics input devices • Keyboard • Mouse • Function dials • Joystick • Graphics tablet

  21. Input Devices Content outline: • Polhemus device • Data glove

  22. Input Devices Content outline: • Principles of 2D and 3D digitizing • Scanner types and their main uses

  23. Input Devices Content outline: • Principles of touch panels • Optical touch panel • Electric touch panels • Acoustical touch panels

  24. Input Devices Content outline: • Light pen • Voice recognizer

  25. Hard-Copy Devices Content outline: • Hard copy devices • Dot matrix printer • Laser printer • Ink-jet printer • Electrostatic printer • Thermal printer

  26. Hard-Copy Devices Content outline: • Principles of 3D printing • Types of 3D printers

  27. Graphics Software Content outline: • Overview of graphics software systems • Various coordinate systems

  28. Graphics Software Content outline: • Types of graphics functions • Control functions • I/O functions • Modeling functions • Viewing transformations • Attributes selection • Object rendering • Output primitives

  29. Sample Program Content outline: • A sample graphics program in any language (OpenGL is recommended)

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