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Explore the key players ITU and IETF in internet standardization - their roles, processes, and impact on modern networking. From historic timelines to current practices, learn how standards are shaped and implemented. Dive into the world of RFCs and protocol development with this comprehensive guide.
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Standardization Henning Schulzrinne Dept. of Computer Science Columbia University Fall 2003
Time Line of the Internet • Source: Internet Society
Standards • Mandatory vs. voluntary • Allowed to use vs. likely to sell • Example: health & safety standards UL listing for electrical appliances, fire codes • Telecommunications and networking always focus of standardization • 1865: International Telegraph Union (ITU) • 1956: International Telephone and Telegraph Consultative Committee (CCITT) • Five major organizations: • ITU for lower layers, multimedia collaboration • IEEE for LAN standards (802.x) • IETF for network, transport & some applications • W3C for web-related technology (XML, SOAP) • ISO for media content (MPEG)
Who makes the rules? - ITU • ITU = ITU-T (telecom standardization) + ITU-R (radio) + development • http://www.itu.int • 14 study groups • produce Recommendations: • E: overall network operation, telephone service (E.164) • G: transmission system and media, digital systems and networks (G.711) • H: audiovisual and multimedia systems (H.323) • I: integrated services digital network (I.210); includes ATM • V: data communications over the telephone network (V.24) • X: Data networks and open system communications • Y: Global information infrastructure and internet protocol aspects
ITU • Initially, national delegations • Members: state, sector, associate • Membership fees (> 10,500 SFr) • Now, mostly industry groups doing work • Initially, mostly (international) telephone services • Now, transition from circuit-switched to packet-switched universe & lower network layers (optical) • Documents cost SFr, but can get three freebies for each email address
IETF • IETF (Internet Engineering Task Force) • see RFC 3233 (“Defining the IETF”) • Formed 1986, but earlier predecessor organizations (1979-) • RFCs date back to 1969 • Initially, largely research organizations and universities, now mostly R&D labs of equipment vendors and ISPs • International, but 2/3 United States • meetings every four months • about 300 companies participating in meetings • but Cisco, Ericsson, Lucent, Nokia, etc. send large delegations
IETF • Supposed to be engineering, i.e., translation of well-understood technology standards • make choices, ensure interoperability • reality: often not so well defined • Most development work gets done in working groups (WGs) • specific task, then dissolved (but may last 10 years…) • typically, small clusters of authors, with large peanut gallery • open mailing list discussion for specific problems • interim meetings (1-2 days) and IETF meetings (few hours) • published as Internet Drafts (I-Ds) • anybody can publish draft-somebody-my-new-protocol • also official working group documents (draft-ietf-wg-*) • versioned (e.g., draft-ietf-avt-rtp-10.txt) • automatically disappear (expire) after 6 months
IETF process • WG develops WG last call IETF last call approval (or not) by IESG publication as RFC • IESG (Internet Engineering Steering Group) consists of area directors – they vote on proposals • areas = applications, general, Internet, operations and management, routing, security, sub-IP, transport • Also, Internet Architecture Board (IAB) • provides architectural guidance • approves new working groups • process appeals
IETF activities • general (3): ipr, nomcom, problem • applications (25): crisp, geopriv, impp, ldapbis, lemonade, opes, provreg, simple, tn3270e, usefor, vpim, webdav, xmpp • internet (18) = IPv4, IPv6, DNS, DHCP: dhc, dnsext, ipoib, itrace, mip4, nemo, pana, zeroconf • oam (22) = SNMP, RADIUS, DIAMETER: aaa, v6ops, netconf, … • routing (13): forces, ospf, ssm, udlr, … • security (18): idwg, ipsec, openpgp, sasl, smime, syslog, tls, xmldsig, … • subip (5) = “layer 2.5”: ccamp, ipo, mpls, tewg • transport (26): avt (RTP), dccp, enum, ieprep, iptel, megaco, mmusic (RTSP), nsis, rohc, sip, sipping (SIP), spirits, tsvwg
RFCs • Originally, “Request for Comment” • now, mostly standards documents that are well settled • published RFCs never change • always ASCII (plain text), sometimes PostScript • anybody can submit RFC, but may be delayed by review (“end run avoidance”) • see April 1 RFCs (RFC 1149, 3251, 3252) • accessible at http://www.ietf.org/rfc/ and http://www.rfc-editor.org/
IETF process issues • Can take several years to publish a standard • see draft-ietf-problem-issue-statement • Relies on authors and editors to keep moving • often, busy people with “day jobs” spurts three times a year • Lots of opportunities for small groups to delay things • Original idea of RFC standards-track progression: • Proposed Standard (PS) = kind of works • Draft Standard (DS) = solid, interoperability tested (2 interoperable implementations for each feature), but not necessarily widely used • Standard (S) = well tested, widely deployed
IETF process issues • Reality: very few protocols progress beyond PS • and some widely-used protocols are only I-Ds • In addition: Informational, Best Current Practice (BCP), Experimental, Historic • Early IETF: simple protocols, stand-alone • TCP, HTTP, DNS, BGP, … • Now: systems of protocols, with security, management, configuration and scaling • lots of dependencies wait for others to do their job
Other Internet standards organizations • ISOC (Internet Society) • legal umbrella for IETF, development work • IANA (Internet Assigned Numbers Authority) • assigns protocol constants • NANOG (North American Network Operators Group) (http://www.nanog.org) • operational issues • holds nice workshop with measurement and “real world” papers • RIPE, ARIN, APNIC • regional IP address registries dole out chunks of address space to ISPs • routing table management
ICANN • Internet Corporation for Assigned Names and Numbers • manages IP address space (at top level) • DNS top-level domains (TLD) • ccTLD: country codes (.us, .uk, …) • gTLDs (.com, .edu, .gov, .int, .mil, .net, and .org) • uTLD (unsponsored): .biz, .info, .name, and .pro • sTLD (sponsored): .aero, .coop, and .museum • actual domains handled by registrars
Modern Internet architecture & technology Advanced Internet Services Dept. of Computer Science Columbia University Henning Schulzrinne Fall 2003
Internet applications • Variations on three themes • distinguish protocol vs. application behavior • Messaging • datagram model no direct confirmation of final receipt • email (optional confirmation now) and IM • emphasis on interoperation (SMS, pagers, …) • delays measured in minutes • Retrieval & query (request/response) • “client-server” • ftp, HTTP • RPC (Sun RPC, DCE, DCOM, Corba, XML-RPC, SOAP) • emphasis on fast & reliable transmission • delays measured in seconds
Internet applications, cont’d • Continuous media • generation rate ~ delivery rate ~ rendering rate • audio, video, measurements, control • Internet telephony • Multimedia conferencing • related: streaming media slightly longer timescales for rate matching • video-on-demand • emphasis is on timely and low-loss delivery real-time • delays measured in milliseconds • focus of this course
Internet protocols • Protocols support these applications: • data delivery • HTTP, ftp data part, SMTP, IMAP, POP, NFS, SMB, RTP • identifier mapping (id id, id data) • ARP, DNS, LDAP • configuration (= specialized version of identifier data) • DHCP, ACAP, SLP, NETCONF, SNMP • control and setup • RTSP, SIP, ftp control, RSVP, SNMP, BGP and routing protocols • May be integrated into one protocol or general service function (“middleware”?)
Standardization • Really two facets of standardization: • public, interoperable description of protocol, but possibly many (Tanenbaum) • reduction to 1-3 common technologies • LAN: Arcnet, tokenring, ATM, FDDI, DQDB, … Ethernet • WAN: IP, X.25, OSI IP • Have reached phase 2 in most cases, with RPC (SOAP) and presentation layer (XML) most recent 'conversions'
Technologies at ~30 years • Other technologies at similar maturity level: • air planes: 1903 – 1938 (Stratoliner) • cars: 1876 – 1908 (Model T) • analog telephones: 1876 – 1915 (transcontinental telephone) • railroad: 1800s -- ?
Observations on progress • 1960s: military professional consumer • now, often reversed • Oscillate: convergence divergence • continued convergence clearly at physical layer • niches larger support separate networks • Communications technologies rarely disappear (as long as operational cost is low): • exceptions: • telex, telegram, semaphores fax, email • X.25 + OSI, X.400 IP, SMTP • analog cell phones
History of networking • History of networking = non-network applications migrate • postal & intracompany mail, fax email, IM • broadcast: TV, radio • interactive voice/video communication VoIP • information access web, P2P • disk access iSCSI, Fiberchannel-over-IP
Network evolution • Only three modes, now thoroughly explored: • packet/cell-based • message-based (application data units) • session-based (circuits) • Replace specialized networks • left to do: embedded systems • need cost(CPU + network) < $10 • cars • industrial (manufacturing) control • commercial buildings (lighting, HVAC, security; now LONworks) • remote controls, light switches • keys replaced by biometrics
New applications • New bandwidth-intensive applications • Reality-based networking • (security) cameras • Distributed games often require only low-bandwidth control information • current game traffic ~ VoIP • Computation vs. storage vs. communications • communications cost has decreased less rapidly than storage costs
Transition of networking • Maturity cost dominates • can get any number of bits anywhere, but at considerable cost and complexity • casually usable bit density still very low • Specialized commodity • OPEX (= people) dominates • installed and run by 'amateurs' • need low complexity, high reliability
Security challenges • DOS, security attacks permissions-based communications • only allow modest rates without asking • effectively, back to circuit-switched • Higher-level security services more application-layer access via gateways, proxies, … • User identity • problem is not availability, but rather over-abundance
Scaling • Scaling is only backbone problem • Depends on network evolution: • continuing addition of AS to flat space deep trouble • additional hierarchy
Quality of Service (QoS) • QoS is meaningless to users • care about service availability reliability • as more and more value depends on network services, can't afford random downtimes
Internet architecture documents (readings) • http://www.ietf.org/rfc/rfcXXXX.txt • RFC 1287 • RFC 2101 • RFC 2775 • RFC 3234
The Internet Protocol Hourglass(Deering) email WWW phone... SMTP HTTP RTP... TCP UDP… IP ethernet PPP… CSMA async sonet... copper fiber radio...
Why the hourglass architecture? • Why an internet layer? • make a bigger network • global addressing • virtualize network to isolate end-to-endprotocols from network details/changes • Why a single internet protocol? • maximize interoperability • minimize number of service interfaces • Why a narrow internet protocol? • assumes least common network functionalityto maximize number of usable networks Deering, 1998
Putting on Weight email WWW phone... SMTP HTTP RTP... TCP UDP… IP + mcast + QoS +... ethernet PPP… CSMA async sonet... copper fiber radio... • requires more functionality from underlying networks
Mid-Life Crisis email WWW phone... SMTP HTTP RTP... TCP UDP… IP4 IP6 ethernet PPP… CSMA async sonet... copper fiber radio... • doubles number of service interfaces • requires changes above & below • major interoper-ability issues
Layer splitting • Traditionally, L2 (link), L3 (network = IP), L4 (transport = TCP), L7 (applications) • Layer 2: Ethernet PPPoE (DSL) • Layer 2.5: MPLS, L2TP • Layer 3: tunneling (e.g., GPRS) • Layer 4: UDP + RTP • Layer 7: HTTP + real application
Layer violations • Layers offer abstraction avoid “Internet closed for renovation” • Cost of information hiding • Cost of duplication of information when nothing changes • fundamental design choice of Internet = difference between circuit and datagram-oriented networks • Assumption: packets are large and getting larger • wrong for games and audio • Cost prohibitive on wireless networks • will see: 10 bytes of payloads, 40 bytes of packet header • header compression compress into state index on one link
Internet acquires presentation layer • All learn about OSI 7-layer model • OSI: ASN.1 as common rendering of application data structures • used in LDAP and SNMP (and H.323) • Internet never really had presentation layer • approximations: common encoding (TLV, RFC 822 styles) • Now, XML as the design choice by default
Internet acquires session layer • Originally, meant for data sessions • Example (not explicit): ftp control connection • Now, separate data delivery from session setup • address and application configuration • deal with mobility • will see as RTSP, SIP and H.323