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This qualitative study explores various models for student-run software houses at universities, emphasizing live client interactions to enhance learning experiences in computing science. Different organizational models are identified, from core live client modules for all students to community services provided across disciplines. Insights from workshops encourage students to pursue hands-on involvement in real projects, fostering entrepreneurship and skill development. Through collaboration and innovative thinking, students can deepen their understanding and application of computing skills in real-world scenarios.
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Student-Run Software Houses Bruce Scharlau Computing Science University of Aberdeen b.scharlau@abdn.ac.uk @scharlau
Model one focuses on the degree There is a core live client module for all students (Durham, Lancaster, Sheffield Hallam and Aston)
Model two starts small Someone offers services to community supplied by students across discipline or university (Aberdeen, Greenwich, Plymouth and Chester)
Model three is an umbrella A commercial and entrepreneurial unit organises activities (Edge Hill, Hull, and Napier)
Model four is a commercial unit A manager liaises with live clients and organises students as staff, or as freelance developers (London Met, Southampton Solent, Kent and Sheffield)
Where to start? We studied issues at a workshop StrategicPlay with Lego Serious Play World Café
There are many paths to get started, so what are you waiting for? Bruce Scharlau b.scharlau@abdn.ac.uk @scharlau Thanks to the HEA for for funding