210 likes | 329 Vues
Join Henrik Söder, a scientist residing in the sewer, as he uses his laboratory and innovative inventions to investigate the city's water-borne diseases. Experience the 1850s' great stink through detailed concept art and modeling, incorporating various textures and lighting techniques. Discover the challenges faced in digital compositing as Henrik strives to solve the mysteries lurking beneath the city.
E N D
The SewerMilestone 3 Delivery Henrik Söder
Story • The great stink under the 1850s • A scientist that lives in the sewer • A laboratory • A fire place that works as a engine by the gases for his invetions • Try to prove that the desises are from the citys water
Modeling Whatwas my modelinggoal? Alot of details Bump and Displacement for some of the details
Texturing • Diffrent kind of maps. • Bumpmaps. • Displacmentmaps. • Specularmaps. • Transparencymaps. • ReflectionMaps
Texturing DisplacmentTile
Lighting/Rendering Mentalray with RaytracedShadows Maya Software Hardware Render
Lighting/Rendering • WhyMentalray? - GI. • Reflections. • Caustics. • MentalRayShaders.
Lighting/Rendering • MentalrayShaders. • Dielectric material, Mega_Tk, L-glass. • Dielectric material photon. • Mib_light_spot.
Lighting/Rendering L-glass
Lighting/Rendering Maya Software (Paint effects)
Lighting/Rendering Hardware Render (Sprites)
Lighting/Rendering • Rendering in Passes/Layers • Occlusion pass • LuminanceDepth • Glow pass • Lightfog pass • Smoke pass
Digital Compositing Color correct. BleachBypass Masks Dof
Digital Compositing • Problems duringcompositing. • Occlusionshadows under transparencyobjects.
Digital Compositing - Occlusion over gloweffects.
Analysis and Conclusion Problems and solutions? Have I reached my goals?