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Latest AI Research in RTS Games

Latest AI Research in RTS Games. Omar Khaled Enayet – July 2009. Index. Why is AI Development Slow in RTS-Games. AI Areas needing more research. Adaptation Planning. Case-Based Planning. PDDL. Learning. Dynamic Scripting. Reinforcement Learning. Hierarchal Reinforcement Learning.

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Latest AI Research in RTS Games

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  1. Latest AI Research in RTS Games Omar Khaled Enayet – July 2009

  2. Index • Why is AI Development Slow in RTS-Games. • AI Areas needing more research. • Adaptation • Planning. • Case-Based Planning. • PDDL. • Learning. • Dynamic Scripting. • Reinforcement Learning. • Hierarchal Reinforcement Learning. • Monte-Carlo Method. • Temporal Difference Learning. • Q-learning. • Evolution Algorithms. • Hybrid CBR-RL. • Opponent Modeling.

  3. Introduction • Planning is beginning to appear in commercial games such as DemiGod and Latest Total War Game. • Learning has limited success so far.

  4. Case Based Planning • CBR + planning

  5. PDDL • See Slides

  6. Machine Learning • See Wikipedia

  7. Reinforcement Learning • See Tutorial • In 2008 Eric Kok’s thesis : Monte Carlo and Dynamic Scripting

  8. Monte-Carlo Method

  9. Temporal Difference Learning

  10. Q-Learning

  11. Hybrid CBR-RL

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