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Explore how a 3D Animation program empowered nontraditional students, showcasing their designs and achievements. Success achieved through innovative workshops and collaborative learning. Future recommendations include maintaining a game design website and expanding workshop materials for sustainable impact beyond the grant year.
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Carl D. Perkins Vocational and Technical Education Act of 1998Nontraditional Annual Report3D Animation ProgrammingA Day With Alice Central Community College September 15, 2007
Activities of the Advisory Committee • Advisory Committee was apprised of grant • Members were sent information regarding Day with Alice event (brochure)
Target Area Priorities • 11th and 12th grade girls • Mailed brochures to 16 area high schools • Mailed posters to each Business Education teacher and counselors • E-mail sent to each business teacher • Career awareness -- programming • Developed workshop materials for Alice
Target Area Priorities • Socialization of girls • Girls invited to bring a partner • Utilized pair programming • De-mystify technology • 3D Animation software package used (Alice) • Real-world problem solving • Girls own designs identified through brainstorming
Marketing Materials These materials were mailed to 17 area high school counselors and business education teachers Brochure Poster
Grant Activities Completed • Brochure created and mailed • Poster created and mailed • All 3 campuses IT faculty facilitated • A 3D Programming Day with Alice workshop was held January 26, 2007 • Program materials were developed for the workshop • A website was developed on game design
Success Achieved • 36 - 11th or 12th grade girls attended • Girls were programmers • Girls collaborated in pairs • Girls shared ideas • Girls showed others their work Lakeview High School students with Sponsor, Jan Went
Comments • The overall comments were great! • “I liked creating my own virtual world” • “I liked presenting our creations because we worked hard” • “I loved that you could have fun and get your work done” • “By actively using software made me think about a career I could pursue” • “I liked being able to be creative”
Game Design Website This website will be hosted at www.cccneb.edu Under the Information Technology Program area in Fall of 2007
Recommendation for the Future • Maintain informational game design website • 3D files will be loaded on traveling kiosk • INFO 118 Programming with Alice • Workshop materials were re-used in Cybercamp for Girls and Cybercamp for Teachers held in June 2007
Evaluation Nontraditional Data Form (Cont.) • Check all services provided to participants: • Career Assessment Guidance/Counseling • Career Planning/Other Classes/Training • Other (please provide description of service [s])
Evaluation Nontraditional Data Form (Cont.) Number of participants completing the nontraditional training/career area 36 List nontraditional training/career area (s) of completers: Computer programming___
Target Area Priorities Use the following questions to guide the narrative: • What activities were completed? • What results were achieved from these activities for nontraditional students? • If you responded to the grant Priority Points listed below, describe the success achieved. • Provide documentation of the data used to validate the need addressed by the proposal. • Strategies are developed to ensure success and retention of nontraditional special populations in CTE programs, • Create or enhance the use of distance learning for nontraditional careers to include, on-line, web-based learning, etc., • Provide documentation of a plan for sustaining the project beyond the grant year.