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Accessible and Inclusive ICT Call2

Challenge 7. Accessible and Inclusive ICT Call2. European Commission, DG Information Society and Media ICT for Inclusion Unit (H3). NCP meeting 23 May 2007. e-Inclusion. ICT to overcome exclusion ICT as a factor of exclusion (ICT = information and communication technologies)

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Accessible and Inclusive ICT Call2

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  1. Challenge 7 Accessible and Inclusive ICTCall2 European Commission, DG Information Society and Media ICT for Inclusion Unit (H3) NCP meeting 23 May 2007

  2. e-Inclusion • ICT to overcome exclusion • ICT as a factor of exclusion (ICT = information and communication technologies) • Several EXCLUSION FACTORS • Age • Competences - skills, knowledge, attitude • Geographic location (e.g. urban / rural) • Culture, income, other socio-economic factors • Disability • Gender • … • Accessibility of ICT / e-Accessibility

  3. How can ICT help? • e-Accessibility • Making ICT services accessible for all • Assistive Technology • Technology to overcome functional limitations • Web 2.0: The Social Web • Use of the new Web technologies to recreate social links

  4. Objective 3.7.2.1:Call 2 Accessible and Inclusive ICT Key Areas A - Deeply embedding accessibility in mainstream ICT. B - Methods and tools for computer simulation of user interaction and validation frameworks. C - Assistive solutions based on non invasive Brain computer interaction. Demonstration of accessible solutions in real life using context. Enable new market opportunities. Facilitate seamless interaction between accessible mainstream ICT and assistive solutions. Facilitate development and production of accessible ICT. Better understanding of ethical issues , market requirements barriers and cost benefit aspects. Target Outcomes E - Supporting Measures Assistive technology constituencies coordination International cooperation Expected Impacts D - Preparatory Actions ICT based Communication and shared environments for social inclusion of marginalized young people RTD capacity on ICT solutions for social inclusion.

  5. (A) - Embedding Accessibility in Mainstream ICT • Target users: people with disabilities • Objectives: embed accessibility support within mainstream ICT-based products and services • Key research issues: • Open accessibility architectures • Standards for a seamless integration of assistive solutions • User interfaces and content representation for people with special needs • Expected outcome: • Develop/demonstrate solutions in a realistic user context • Essential Elements: • Realistic User context • Strong industrial participation • Integrated Projects only

  6. (B) - Computer simulation of the user interaction • Target users: ICT-based product/service developers of accessible products and services • Objectives: Verification and optimisation of accessibility features • Key research issues: • Simulation of user interaction • Computer-based validation frameworks • Expected outcome: • Tested methods and tools • RTD roadmap • Contribution to common European implementation platform • Essential Elements: • One Integrated Project plus possible STREPS

  7. (C) - Brain Computer Interaction – “BCI”Targeted applications Prosthesis/orthesis control Rehabilitaion Computer accessibility

  8. BCI and e-inclusion • Target: people with disabilities • Objectives: augment individual performancein areas such as • Access to ICT resources • Control of artificial limbs • Rehabilitation and training • Research issues: integration of • Non-invasive Sensor technology • Self-adaptive systems • Assistive technologies • Expected outcome: • Effective BCI based systems usable outside the laboratory • Common implementation platforms, RTD roadmaps • One Integrated Project plus possible STREPS

  9. BCI - What do we expect? • Strong consortium • Multi-disciplinary • Critical mass of European research • Industrial participation • Solution oriented • Expected results • RTD roadmaps • Common implementation platforms • Dissemination and outreach actvities

  10. (D) - Inclusion of marginalised young people • ICT alone cannot solve the problem of marginalisation of young people • But some technologies could facilitate integration: • Web 2.0 • Gaming technology • Media enhanced learning

  11. Preparatory Action – ICT for Social Inclusion of young people • Target: Marginalised young people • Objectives: facilitate social inclusion • Research issues: Integration of • Innovative communication • Shared creative environments • Expected outcome: • Contribution to future research agenda • Limited number of small scale demonstrators

  12. Social Inclusion of young peopleKey ingredients of a good project • Exploratory research • Involvement of organisations with proven experience in working with marginalised young people • Small, targeted STREPs • Clearly identified target groups • Technology in support of a well-defined approach

  13. (E) - Supporting Measures e-Accessibility • ERA Coordination of national programmes and activities Assistive Technologies • Coordination of constituencies, future research agendas • International Cooperation (North America, Asia), market requirements/barriers, cost/benefit analysis

  14. Funding Schemes and Budgets * amounts to be confirmed after the Commission decision on the 2008 budget proposal

  15. Further Information • Web Resources • http://cordis.europa.eu/fp7/ict/programme/challenge7_en.html • http://europa.eu.int/information_society/einclusion • Key Contacts • Accessible and Inclusive ICT • Embedding Accessibility • Computer Simulation • Non-invasive Brain Computer Interaction • Social Inclusion of Young People • General Contacts Unit ICT for Inclusion (H3) European Commission - Information Society and Media DG Office: BU31 04/50 B-1049 Brussels Email: einclusion(a)ec.europa.eu Tel: +32 2 295 02 65 Fax: +32 2 295 13 00 } Francois.junique(a)ec.europa.eu } Joseph.bremer(a)ec.europa.eu

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