1 / 15

Ghost in the Shell 1995, dir. Oshii Mamoru

Ghost in the Shell 1995, dir. Oshii Mamoru. The Ghost in the Shell Franchise. Shirow Masamune's Ghost in the Shell manga (mahn-gah), first published 1989. Two anime films, Ghost in the Shell (1995) and Ghost in the Shell 2: Innocence (2004);

elke
Télécharger la présentation

Ghost in the Shell 1995, dir. Oshii Mamoru

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Ghost in the Shell 1995, dir. Oshii Mamoru

  2. The Ghost in the Shell Franchise • Shirow Masamune's Ghost in the Shell manga (mahn-gah), first published 1989. • Two anime films, Ghost in the Shell (1995) and Ghost in the Shell 2: Innocence (2004); • Also, re-mastered Ghost in the Shell 2.0 in Blu-Ray (2009) • Manga sequels, Ghost in the Shell 2: Man-Machine Interface (2002); & Ghost in the Shell 1.5: Human-Error Processor (2003).

  3. The Ghost in the Shell Franchise • Two anime tv series, Ghost in the Shell: Stand Alone Complex & Ghost in the Shell: S.A.C. 2nd GIG, & film based on the tv series: Ghost in the Shell: S.A.C. Solid State Society; w/ 3D version out soon. • Video games for PlayStation, PS2, and PS Portable. Action figures, etc. • Dreamworks is working on a 3-D live action version of the original manga. • The Wachowski brothers have noted on the influence of the first Ghost in the Shell film on The Matrix.

  4. Ghost in the Shell • Different from big Hollywood sci-fi films. Different how?

  5. Ghost in the Shell: Gender? • Compare to gender portrayals in Hwd Sci-Fi: • Male cyborg bodies of RoboCop, T2, Iron Man, etc. • or even Neo in The Matrix. • But let’s compare:

  6. Hollywood: “Hard” Male Bodies

  7. Ghost in the Shell: Gender? • Hollywood Male Action Figures: • Ego Ideal: Identification w/ idealized, powerful male figures (superheroes). • In Hwd, Body/Self boundaries reinforced, or literally armored. • In Ghost, powerful female body (before Lara Croft) of Major Kusanagi Motoko, but also a certain vulnerability.

  8. Ghost in the Shell: Bodies & Ghosts • Kusanagi’s female body is shown to us again and again), but also a cyborg: • Her body is technological, manufactured, not the product of human reproduction. • (What are we to make, then, of her reference to “that time of the month”? Sexuality, reproduction?). • Bodies treated in Ghost as “puppets” or “dolls,” to be manipulated, used. • Yet, Ghosts (souls?) do not seem immune to manipulation either. Ghost hacking, memories rewritten . . .

  9. Kusanagi (& Puppet Master): Simulated, technological life; but more than simply “agent” or tool of humans. Not under control of human "creators." But no longer seen as monstrous, a threat to humanity. Suggestion of technological evolution: Ghost in the Shell: Sympathetic Cyborgs

  10. Evolutionary "tree" on wall during tank battle. Cf. evolution of humans in Akira, other anime films. This evolution is cast as moving beyond (human?), transcending present world/reality (the Net as new world). Similar sense of evolution/ transcendence in The Matrix. But different result? Ghost in the Shell: Evolution

  11. Becoming One . . . With the Net • Both Kusanagi & Neo become something more than what they were. Limitless possibilities suggested. • At end of Ghost, "And where shall I go now? The net is vast and limitless." • (Similarly: Neo speaks of a "world without borders.”) • Kusanagi: merges with other technological being: male/female (sexual?) union (wedding chant), death (of body?), and rebirth. • "Reborn" in child's body. • Rebirth = transcending human?

  12. The human self and its borders • In Ghost, though, rebirth or transcendence seems different than in Hollywood films, including Matrix. • It is the self that is seen as "limiting": desire to move out of individual body, merge with other.

  13. Beyond the Human Self? • Kusanagi's merger with Puppet-Master is described as overcoming the limitations of "me," of the self. • Of the human?

  14. Diversity and the Self • Merger, rather than mere copying, adds "diversity.” • Kusanagi discussed importance of "diversity" of her team earlier. • "diversity" = term applied to biological populations, not individuals. • Becoming “more than” an individual (but retaining “me”?) • A multiple/diverse identity? A connected or networked identity? • A very different sense of connection/network, than with the Borg. • In contrast, Neo's rebirth/transcendence of the limits of the individual self seems to result in an even more powerful Self (the One). Superhuman?

  15. Seeing Beyond "Reality" • I Corinthians, 11-12: When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things. For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known. • Cf. Plato's Allegory of the Cave (an obvious source for The Matrix), where prisoners see only shadows which they take for reality. Plato calls these shadow-images "simulacra" or simulations. • In each, the appearance (simulation?) of reality is deceptive or partial. A greater knowledge or truth is presumed to exist beyond what we perceive.

More Related