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Understanding Java Graphics with Finch Exercise

Explore JFrame, LayoutManager, and Primitive Types in Java with the Finch classroom exercise. Learn to use a graphical container effectively. Check the code in the student repository for hands-on practice.

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Understanding Java Graphics with Finch Exercise

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  1. CSE115: Introduction to Computer Science I Dr. Carl Alphonce 343 Davis Hall 645-4739 alphonce@buffalo.edu

  2. Agenda • Announcements • Cell phones / laptops off & away / Name signs out • Last time • JFrame: a graphical container • LayoutManager: strategy for presenting contents of a graphical container • Primitive types • boolean • int • Today • Finch classroom exercise

  3. Finch exercise • See the code in the cse115exercise package of the FA12-CSE115-Examples project of the student repository.

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