1 / 10

Laboratory Study II October, 24 2003

This laboratory study assigns a Java programming task to calculate the distance traveled by a car on a tank of gas and convert currency amounts. It also includes examples of drawing objects using the java.awt package.

elliottroy
Télécharger la présentation

Laboratory Study II October, 24 2003

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Laboratory Study II October, 24 2003

  2. Java Programming Assignment • Write a program to calculate and output the distance traveled by a car on a tank of gas.  • The user should interactively input figures for the capacity of the tank and average rate of gas consumption per mile by the car. • Write a program to convert any amount of Turkish Liras input by the user into any chosen world currency. • Write the conversion factor for the currency of your choice as a constant. • Write a program to convert a temperature that is interactively entered by the user in degrees Fahrenheit to degrees Celsius.  • The formula for conversion is: Celsius = (Fahrenheit - 32) * (5/9).

  3. import java.awt.*; import java.applet.Applet; public class Applet1 extends Applet { public void paint(Graphics g){ //draw triangle g.drawLine(20,20,20,100); g.drawLine(20,20,100,60); g.drawLine(100,60,20,100); }//end paint }//end triangle

  4. One of the classes in the java.awt package is class Graphics.Graphics objects contain many subroutines Three of them are as follows: g.setColor(c): is called to set the color that is used for drawing. • The parameter, c is an object belonging to a class named Color, another one of the classes in the java.awt package. • About a dozen standard colors are available as static member variables in the Color class. • These standard colors include Color.black, Color.white, Color.red, Color.green, and Color.blue. • For example, if we want to draw in red, you would say "g.setColor(Color.red);". • The specified color is used for all drawing operations up until the next time setColor is called.

  5. g.drawRect(x,y,w,h) draws the outline of a rectangle. • The parameters x, y, w, and h must be integers. • This draws the outline of the rectangle whose top-left corner is x pixels from the left edge of the applet and y pixels down from the top of the applet. The width of the rectangle is w pixels, and the height is h pixels. • g.fillRect(x,y,w,h) is similar to drawRect except that it fills in the inside of the rectangle instead of just drawing an outline. • drawString(String str, int x, int y) draws the text given by the string str. • The string is drawn using the current color and font of the graphics context. x specifies the position of the left end of the string. y is the y-coordinate of the baseline of the string. The baseline is a horizontal line on which the characters rest.

  6. import java.awt.*; import java.applet.Applet; public class Applet2 extends Applet { public void paint(Graphics g) { g.drawString(“Zeynep", 25, 60); g.drawString (“Ali", 25, 85); g.drawString (“Fatma", 25, 105); g.setColor(Color.green); g.fillRect(30, 40, 100, 15); g.setColor(Color.blue); g.fillRect(30, 65, 135, 15); g.setColor(Color.yellow); g.fillRect(30, 90, 170, 15); } } Exercise on this applet changing the borders of methods

  7. import java.awt.*; import java.applet.Applet; public class Applet3 extends Applet{ public void paint(Graphics g){ //write name labels g.drawString(“Zeynep",0,50); g.drawString(“Ali",0,75); g.drawString(“Okul",0,100); g.setColor(Color.blue); //draw and label name Zeynep g.fillRect(15,25,150,20); g.drawString(“first winner",184,50); g.setColor(Color.green); //draw and label Ali g.fillRect(15,65,175,20); g.drawString(“secod winner",194,75); g.setColor(Color.red); //draw and label name Fatma g.fillRect(15,105,200,20); g.drawString(“third winner",204,100);}}

  8. Compare applets Applet2 and Applet3 • Exercise on applets Applet3 changing the borders of methods

  9. Another applet example defining and using objects import java.awt.*; import java.awt.event.*; import java.applet.*; public class Rectangle extends Applet{ public Rectangle (int x1, int y1, int x2, int y2){ this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public Rectangle() { System.out.println (“Drawing Rectangle”); x1=10; y1=10; x2=10; y2=10; } public int x1, y1, x2, y2; }

More Related