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  1. verse iUniverse: Creating a Collaborative Information Universe for Indiana University Katy Börner Assistant Professor of Information Science SLIS, IUB

  2. Collaborative 3D Virtual Worlds • Provide access to multi-modal data (text, images, sound, video, 3-D objects) anywhere and at any time. • Support distributed collaboration of people with different skills and expertise spread out in space and time zones. • Improve information navigation, access, management, and learning by exploiting spatial memory. • Represent users by sophisticated self-representations called avatars that wave, dance, and share space. • Facilitate natural, multi-perceptual human-human and human-computer interaction.

  3. Each Fall, the User Interface Design Class at SLIS, IUB

  4. … Uses Active Worlds Technology and …

  5. … Offers a “Design Deal” to Interested Faculty …

  6. Just send us a project specification that contains: • Title of the project. • Name of main contact person. • Description of learning content & objectives in lay terms (what skills physical or cognitive are required). • Explanation of why 3D is required/advantageous. • A vision of how the 3D world should look like and a short story of what visitors will experience. • A list of all material (text, images, 3D objects, audio files) that can be used to design the environment. • Number of users that will potentially use this environment in the next 2 years. And we may build this virtual environment for you!

  7. Fall 2000 Projects: • Natural Disaster Area • Science House • Quest Atlantis - Educational theme park for the Boys & Girls Club in BL • Virtual Collaboration Area • Art Cafe

  8. Come Visit the iUniverse! Download the free Eduverse 3-D browser from Install it by double clicking the eduverse.exe file, launch the browser, and visit us in the world ‘iUni’. More information is available at

  9. Development of iUni

  10. iUni Today

  11. Go ! … Sightseeing Tour …

  12. Let’s have a look at the different Learning Environments …

  13. Natural Disaster Area • Designer: Maggie Swan • Collaborator: Bill Harwood, School of Education, IUB • Intended User Group: Youths at Boys & Girls Club in BL. (Coordinated with Quest Atlantis) • Purpose: Users will learn about natural disasters and the different levels of damage they can do by interacting with various types of buildings/ structures in a realistic setting.

  14. Sights & Highlights • 4 different types of realistic structures: • Skyscrapers • Wood cabin • Metal shelter • Brick house:

  15. Sights & Highlights • Images, sounds, video of tornadoes in action

  16. Science House • Designer: Kent Holaday • Collaborator: Bill Harwood, School of Education, IUB • Intended User Group: General Public, Science Students, and Science Educators • Purpose: 3D Virtual Science Dictionary

  17. Sights & Highlights • Objects linked to web pages or virtual worlds describing science of how object works. • Computer in Office links to UCBCOB world ‘Virtual Computer’. • AC unit in back of Science House links to web page describing air conditioning.

  18. Quest Atlantis:Educational Theme Parks for Kids • Designers: Hakan Tuzun & Mark Dial • Collaborator: Sasha Barab, School of Education, IUB • Intended User Group: Children, Ages 6-14 at the Bloomington Boys & Girls Club • Purpose: Provide a collaborative 3-D learning environment. A place where children can view their earned Power Points in Quest Atlantis.

  19. Sights & Highlights Quest Atlantis Entrance Web page & Virtual tour links Teleports to other Learning Environments Quest Atlantis Courtyard

  20. Art Cafe • Designers: Gertrud Peters, Sy-Miaw Lin, & Lilly Lu • Collaborator: Lilly Lu • Intended User Group: those who are interested in art appreciation • Purpose: • Sharpen viewers' sensibility & perception to artworks. • Build viewers' visual vocabulary & their visual concepts. • Enhance viewers' understanding & appreciation about works. • Assist viewers in organizing & verbalizing their aesthetic experience.

  21. Sights & Highlights • The Garden Area of Art Coffee

  22. Sights & Highlights Sights & Highlights • Café House

  23. Virtual Collaboration • Designers: Randy Fisher & Tim Bowman • Collaborator: Allan Dennis, Kelley School of Business, IUB • Intended User Group: Business Professionals • Purpose: Virtual meeting space for business persons that could incorporate streaming video, streaming audio, and the 3D environment offered through EduVerse. This meeting space would allow people around the world to go online and conduct a business meeting, keep meeting minutes through real-time chat, while "building" diagrams or flowcharts in a 3D environment.

  24. Sights & Highlights At the Sign-In Booth, users will be able to view events, examine previous minutes from other meetings, sign-in, and see who is in the world currently by clicking on the main screen and viewing the Webpage. The Social Lounge area is designed to facilitate interaction among users when there is no speaker or during a meeting break. Soft, party noise can be heard in the background and couches and tables are used to set an informal atmosphere.

  25. Sights & Highlights Cont. The Speaking/Building Area is designed to facilitate meetings from anywhere in the world. Here, a user can park their avatar and watch the big screen for real-time streaming video of the person heading the meeting and listen to streaming audio piped through the audio speakers while inside the speaker/building area. The Speaking/Building Area on Level 2 is also designed to facilitate meetings from anywhere in the world.

  26. Go ! … Learning Environments …

  27. IU’s Worlds in AWs EduVerse iScape - Information Landscape (Katy Börner, SLIS, IUB) a shared virtual desktop world dedicated to the analysis, the visual display, and the collaborative exploration and management of information. iUni – Collaborative Information Universe for IU (Katy Börner, SLIS, IUB ) iPalace/iGarden(Katy Börner, SLIS, IUB ) are ‘twin worlds’ used to design and evaluate a shared resource of online documents for faculty and students at the School of Library and Information Science (SLIS) at Indiana University (IU). QuestA (Sasha Barab, School of Education, IUB) Indiana University will design, enact, and evaluate a community-based after school program, Quest Atlantis, which will attract and engage children aged 9-14 (and mentors) in intellectually stimulating tasks that promote a better understanding of science, mathematics and technology (SMT).

  28. IU’s Worlds in AWs EduVerse ArtCafe (Lilly Lu, School of Education, Center for Research on Learning and Technology) A relaxing environment for viewers to look at selected high quality photographic and computer generated artworks. With the provided art guidelines and the voting activity, users easily share their aesthetic responses with friends they meet in this cyberspace. In addition, users can virtually meet actual artists and have a real-time conversation in our special exhibition areas. CLIC - Collaborative Learning in Cyberspace (Li-Fen Lu School of Education, Art Education) A virtual learning environment for K-12 students. Every summer, 15 teachers in Indiana from different subject areas will decide on a theme, design a curriculum, develop instructional activities, and display learning resources in a 2D and 3D virtual environment using the Active Worlds technology. The potential users are not only these 15 teachers' students, but also anyone in anywhere when they log into this CLIC world.

  29. Conclusions • Collaborative 3-D worlds have high potential for educational, social support network, and e-commerce applications. • You are invited to exploit the L578 “Design Deal” to check-out this technology for your teaching & research needs.

  30. Outlook • Workshop “Using 3-D technology to develop inovative approaches to education” When: June 13th, 2001, 1:30pm-4:30pm Where: Room M088, IMU, IUB Who: Faculty interested to exploit 3-D desktop worlds for teaching or research and staff willing to support these technologies. • Fall 2001: L578 “User Interface Design - Collaborative Information Spaces” course on will be taught again.

  31. Acknowledgements iUni is supported by Indiana University's High Performance Network Applications Program (2000/2001). I would like to thank Mandee Tatum and Lucrezia Borgia, Active Worlds for their advise, Rick McMullen for his technical support, and Brian Horvitz and students taking the User Interface Design class in Fall 2000 for filling iUni with content and life.