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Official’s Training

Official’s Training. 2012. Day 3 Penalty Enforcement Mechanics Conflict Resolution Day 4 (Optional) Thoughts from a coach Coach Farrell, Benedictine University Videos Practical’s Stick Checks Face-offs Goalie Interference Flag Throwing Whistle Blowing Reporting. Agenda. Day 1

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Official’s Training

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  1. Official’s Training 2012

  2. Day 3 • Penalty Enforcement • Mechanics • Conflict Resolution • Day 4 (Optional) • Thoughts from a coach • Coach Farrell, Benedictine University • Videos • Practical’s • Stick Checks • Face-offs • Goalie Interference • Flag Throwing • Whistle Blowing • Reporting Agenda Day 1 Lacrosse in IL, Uniform Pregame Playing Field & Equipment Rule 3 Timing & Awareness Rule 4 Play of the Game Day 2 Learning’s from my first year Fouls, FDSW, Play-On Personal Fouls Technical Fouls

  3. Lacrosse in Illinois • Oldest sport in North America, played by Native American Tribes • 1881 Harvard vs. Princeton • 1904 Olympic sport • 1927 “The fastest game on two feet” • 1971 NCAA Championship • ~80 Schools & Co-ops in Illinois • Class A & B • Associations  GLLOA, RVOA • Assignors  Illinois Lax, RVOA

  4. Links • GLLOA.com • Laxrefs.org • Ihsla.org • E–lacrosse.com • USlacrosse.org • Laxpower.com • Galaxref.com/videos • Forums.insidelacrosse.com

  5. RULE 1 The Game, Field and Equipment

  6. The Game • Objective: Get the ball across the goal-line via shot or kick. • 10 players • 3 defense, 3 middies, 3 attack, 1 goalie • Varsity – 12 minute quarters • Underclass 10 minute quarters • The field • 110 x 60 yards • Goal • 6 ft x 6 ft

  7. The Rules • Rule Book & Case Book combined • Rule 1 - The Game, Field, and Equipment • Rule 2 - Game Personnel • Rule 3 - Time Factors • Rule 4 - Play of the game • Rule 5 - Personal and Ejection Fouls • Rule 6 - Technical Fouls • Penalty Enforcement

  8. Terms • Player Actions: • clearing, riding, clamping, raking, cutter, shot, touch, gilman • Loose ball, possession • Players: • attack, middie, long pole, goalie, In-home • Field: • box, endline, hole, crease, table, X, Goal Line Extended (GLE) • Fouls • Personal: more severe (e.g. Slash, Cross-check, Trip) • Technical: less severe (e.g. Hold, Push, Offsides, Interference) • Releasable, Non-Releasable (aka Locked or Full-Time) (More at e-lacrosse.com)

  9. Glossary of Terms (MDOC Manual) • On official • Official who is watching the ball. • Off official • Official who is watching the action away from the ball. • Lead official • Primary responsibility is the goal area (crease and goal line) and end line coverage. • Trail official • Stays behind the play, helping to keep the ball between him and the Lead official. This official would have the 4-second goalie count (if used); any clearing counts (if used) and would assist the Lead official with any offensive counts (if used). • Attack area • Defined by the 35-yard by 40-yard rectangle around the goal at the attack end of the field. Attack area is also known as the box. • Defensive area • The 35-yard by 60-yard area between the defensive clearing (some time referred to as the restraining line) and the end line. • Goal line extended (GLE) • Imaginary line running through the goal line and extending from sideline to sideline. • The alleys • The 10-yard by 35-yard strips on either side of the attack area.

  10. Glossary of Terms (cont.) • Play-on • A mechanic and call used to indicate a loose ball technical violation and some violations concerning the crease area and goalkeeper interference. • Clearing team • The team attempting to move the ball from the defensive end of the field to its offensive end. • Riding team • During a clear attempt, the team not in possession of the ball. • In-Home • A starting attack-man. If players listed in the official score book are listed as Attack, Midfield, Defense, Goalkeeper then he is the first attack-man listed. This person must serve all penalties against his team that are not assigned to a specific player or any time serving fouls called against the coach staff. • Wing Areas • Lines parallel to the sidelines, 20 yards from the center of the field and extend 10-yards on either side of the midfield line, define this space to the sideline as the wing area. • Player possession • When a player has control of the ball in his crosse so that he is able to perform any of the normal functions of control, such as carrying, cradling, passing or shooting. • Flag down • A term used by officials to indicate that there will be a time serving foul. • Midfield “X” • The location on the field where all face-offs occur.

  11. Rules 1 and 2The Game Field & EquipmentGame Personnel

  12. Officials Basic Gear

  13. Fitness • Fitness is important for officiating. • Get in shape before the season begins. • You’ll cover 2 to 3 miles in a lacrosse game. • Get a yearly physical.

  14. Pre-GameCommunication with Partner • By telephone or e-mail: • Confirm the time and location of the game & meeting • Confirm consistent uniform: long pants or shorts; long- or short-sleeved shirt. • At the meeting site: • Review new rules and the rule exceptions for this game. • Agree on “how” to call the game. • Discuss any pertinent information (e.g., field, teams, coaches, weather). • Review field mechanics. • On the field: • Enter the field as a team. • Be fully prepared and in the appropriate uniform. • Show respect for all coaches, players and spectators.

  15. Pre-GamePreparation with Table • Table personnel: • The home team must provide the official timer, official scorekeeper and a horn. • Identify who will perform each role. • Do they have experience? • Check clock: • Is it operational? • Will the scoreboard clock be used or is time kept at the table? • Does the timer know how to operate it? • Review: • Start and stop on whistle. • Length of quarters • End-of-period and last 2 minutes procedure.

  16. Pre-GamePreparation with Table (cont) • Penalty Clock: • Explain your communications with them. • Go over the 2 conditions of release. • Cover release procedures. • Horn: • When is a horn allowed for substitution? • What if a horn is requested at an improper time? • Timer/scorer instructions • Signals (numbers, NR, technical) • Issues: double horn at dead ball • If there is a problem: • Note who has the ball, where the ball is, and what the problem is. • Sound a double horn at the next dead ball. • The officials will come to the table to sort out the problem.

  17. Pre-Game • Vouchers • Field inspection • markings, nets, cones • Coach Certification • Both officials meet with the coaches 15 minutes before game time. • Ask “Is there anything we need to know”? • Ask “Are all of your players legally equipped by rule?” • Ask “Does the Goalie know what to do if his equipment breaks?” • Ask for numbers of captains and In-home • Might wish to ask if coach has a speaking captain preference.

  18. Pre-Game • 30 minutes before game • Both officials enter field together • 20 minutes before game • Walk the field • No players behind nets if others shooting • 15 minutes before game • Both officials meet with both coaches • Meet with Home team first • Ask “Are all of your players legally equipped by rule?” • Does the Goalie know what to do if his equipment breaks? • Get numbers of captains and In-home • 10 minutes before game • Coin Toss – No whistles until face-off • 9 minutes before game • Talk with table personnel • Go to far side midfield and do stick and equipment checks. • 3 minutes before game • Check the goal nets for holes • Balls (4) on end-line or a ball-boy (with equipment)

  19. Score Card Team Colors Captains In-Home & AP Number of Player Scoring By Quarter Cumulative Score Time Outs

  20. The Playing Field

  21. The Playing Field Zones Defensive area, Zone 3, Zone 4 Box (40 x 35), Alleys (10 yards), Table area (6 yards back), penalty area, Coach’s area, Substitution area (10 yards) • The field • 110 x 53 1/3 to 60 yards • Sidelines, • Endlines • Face-off • Wing line, • Restraining lines • Goals • 6 ft x 6 ft opening, • Crease (9 ft radius), • Goal-line

  22. The Playing Field

  23. Zones of the Field DEFENSIVE ZONE ZONE 3 ZONE 4 C

  24. Required Equipment Rib Pads are Suggested BUT Optional Helmet with face maskMouth GuardShoulder padsArm/elbow padsGlovesLacrosse stickShoes NOHockey HelmetsNO Tinted Eyeshields

  25. Additional Equipment Required for Goalies Throat Guard Chest Protector Goalie Stick 40” to 72” Goalies are NOT required to wear shoulder pads or arm pads

  26. The Crosse Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throat Overall length:40” to 42” (short) or52” to 72” (long) 40” to 72” (Goalie) Max 4 long poles permitted on the field at one time

  27. The Crosse (cont)

  28. Equipment • Equipment Inspection • Each team, four times per game • Stick checks must be done at midfield • Or by Coach request • Don’t inspect Goalie • Player Loses Equipment • Illegal to play without all equipment • Stop play if in scrimmage area, immediately if Goalie • No more than four long crosses in the game • More likely when a team is a man down

  29. RULE 3 Time Factors

  30. Timing • Timing • 12 minute quarters (10 for underclass) • 2 minutes between periods (use your timer) • Last 2 minutes - Team ahead keeps it in • Running clock with 12 goal differential in 2nd half • Only stops for time-outs or injuries • Normal clock if gets under 12 • Timeouts • 2 Timeouts per half, 2 minutes long (use your timer) • Coaches remain in coaching area • When calling team is ready, RFP in 20 seconds (use your timer) • Official’s timeout

  31. Overtime • Overview • Played at all levels • 4 minute “sudden victory” overtime • Teams get 1 time-out per overtime period. • Unexpired penalties carry over to overtime. • If still tied - continue with 2 minute intermission & change ends. • Procedures • As soon as time expires in a tie ...grab captains before they get to the bench. • Coin Flip • Explain that we play 4 minute periods until a goal is scored. • Toss coin (visitors call) ... winner selects choice of goal to defend. • AP carries over from game • Start 2 minute timer, set game clock to 4 minutes • Face-off • Unless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end.

  32. General Awareness • Be aware of: • Team history • Rivalry • Playoff situation • Team strengths • Team styles • Try to keep in mind: • Game time • Penalty situation • Team in possession • Number of timeouts • Alternate possession

  33. General Awareness (cont.) • Keep an eye on • Clock not starting/stopping correctly • Make sure correct time is on the clock before the quarter starts • Not releasing on penalties correctly • Correct use of horn • “Home-field clock advantage” • Number of players on the field, number of long poles • Timeouts • Mentally track number remaining. • Summon teams back when calling team is ready or timer goes off. • Be aware of the “trick timeout”. • Coaches stay in coaching box. • Know timeout situations

  34. Injuries • Stop play when appropriate: error on the side of caution • Use the trainer or call 911 • Don’t touch or move the player • Do not try to rush the player off the field • Concussed or Unconscious players • Tell the Coach to “take a look at him” • Note number and game time of players with concussion-like symptoms or behaviors. • Must leave the game and not return until cleared by an appropriate health-care professional. • Report unconscious players and major injuries to the assigning authority after the game

  35. Lightning • Stop the contest at the first sign of lightning or thunder or if the lightning detection system activates (Thorguard) • Clear the field and record all info related to the game • Penalty situation • Possession and ball location • Score, clock time, period, and time-out situation. • Wait for the all clear signal from the lightning detection system or 30 minutes after the last thunder or lightning. Keep resetting the clock. • Resume game from point of stoppage unless administration makes other arrangements. • There are no rules stating the game is “complete” or “official” after a certain point.

  36. RULE 4 Play of the Game

  37. Coin TossMechanics • Ten minutes before the scheduled start time, referee moves to the corner of the home team’s attack area and calls for captains, Umpire does the same with the visiting team. • Each official introduces himself to his captains and waits at the corner of the offensive box for the other official to be ready. • Ask the speaking captains if they know what selection they will make if they win or lose the coin toss. • Do not use your whistle. • At the center, the home team faces the table area and the visiting captains face away. The officials face each other and stand to the sides of both teams’ captains. • Speaking captains stand next to the referee. • Ask for the call, repeat the call, toss the coin, and catch it (do not flip onto back of hand). • Ask winning captain his choice - Goal or Alternating Possession (AP) • Position captains & signal to benches

  38. Coin Toss (cont)

  39. The Line-UpMechanics • Call the teams onto the field. Do not use your whistle. • Teams should be 5 yards apart, left shoulder facing the goal they will defend. • Check that goalie is on end closest to the goal he will be guarding and that the In-home is on the field and at the opposite end. • Offer a short talk and have goalies cross. • The In-home must be on the field at the start of the game.

  40. The Line Up (cont.) Line Up 5 yards apart Left shoulder towards goal defending Goalie at end closest to goal, In-home at other end

  41. The Line-Up

  42. Face-offMechanics

  43. Face-offMechanics • Make sure the box and clock is right, know if a penalty can expire during faceoff, count the players. • Visually check that face-off players have: • Hands around the shaft. • All fingers touching the ground. • Gloves not touching the head of the stick. • Sticks parallel to center line. • Heads of sticks vertical. • Ball centered. • Body to left of crosse. • Everything out of the cylinder. • Strings not touching the ball. • Sticks and gloves up to but not touching the 4-inch-wide center line. • “Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle”

  44. Face-offMechanics • Face-off Official • Watch for movement, pinning, kicking, withholding • Ends when possession or ball crosses restraining line (Verbal “play”) • Wind & verbal “Possession – Blue”. All players are released. • If violation, signal, verbally award ball, point & quickly restart at Center X • Wing official • Secondary check of face-off crosses • Watch for wing line violation • No contact until within 5 yards of ball • Watch for restraining line violation Yell “Possession Color!” and wind arm when either team gains possession.

  45. Face-offMechanics • The face-off ends and players are released from the restraining line on: • Player Possession (say “Possession” & wind), • The ball going out of bounds, • The ball crossing the defensive-area line, (say “Play” & wind) • A time-serving penalty

  46. Face-offMechanics

  47. Face-off

  48. Face-off

  49. Face-off exceptions • There is no face-off if • Extra-man situations with possession • A play-on indicates possession • Flag down situation (creating an extra-man) • If the flag down creates an even situation, there is a faceoff • Dead ball foul between periods • Simultaneous fouls • Illegal procedure after “set” as part of face-off

  50. Man-Down Face-offs • Before the Face-off • Make sure penalty box is right • Count the field • If penalty could expire during face-off, tell table & coaches player can return when: • Penalty expires AND possession is called • Communicate number of “hot” player • Must stay onsides

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