1 / 16

Gardening Simulation

Inspired by the White House Garden. Gardening Simulation. Created by: Sherry Burrill & Laura Hurlbirt OLIT 533 Computer Simulations Dr. Dennis Lester The University of New Mexico. Simulation Design: Project Description. Instructional Needs 3-4 Grade Students, Ages 8-10

eunice
Télécharger la présentation

Gardening Simulation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Inspired by the White House Garden Gardening Simulation Created by: Sherry Burrill & Laura Hurlbirt OLIT 533 Computer Simulations Dr. Dennis Lester The University of New Mexico

  2. Simulation Design: Project Description • Instructional Needs • 3-4 Grade Students, Ages 8-10 • Content Knowledge & Process Skills • Learner Attributes • Born in the “Tech Era” • Instructional Objectives • Science and Math Academic State Standards • Instructional Strategies • Discovery Learning & Inductive Reasoning • Simulation Attributes • Intuitive & Computer Based

  3. Simulation Design: Underlying Model 1. Learner Role • Learn about creating a vegetable garden • Develop reasoning skills by making logical decisions to successfully grow vegetables • Directly interact by clicking on choices to either water, plant, fertilize or pull weeds • By manipulating a microworld • Through a virtual 3-D garden

  4. Simulation Design: Underlying Model 2. Content Delivery • Linear sequence • User follows a simple if-then model • Faster than real time model • Ensures age-appropriate learning • Meets the need of users with short attention spans • Speeds up plant growth so students can acquire gardening knowledge in a shorter amount of time

  5. Simulation Design: Underlying Model 3. Procedures Practice growing lettuce and carrots • By looking at predicted weather forecasts, and • By looking at soil moisture levels • To learn when to water • By observing the condition of the plant • To look up problems in the Gardening Book • To learn how often to fertilize • To learn how much to water • To learn how weeds affect plants • Through trial and error • Crops will die if improperly tended to or neglected • Crops will live if properly tended to and cared for

  6. Simulation Design: Underlying Model 4. Logical Simulation Model • Iterative Simulation Model • Examine results with pictures and graphs • Adjust variables such as: • Crop type: carrots or lettuce • Weeding activity • Watering activity • Fertilizing activity • If-Then Scenarios • If my leaves begin to wither, should I add water or fertilizer? • If carrots grow differently than lettuce, how much water and sunlight does each one need?

  7. Simulation Design: Underlying Model 5. Fidelity • Age appropriate instructions through words and pictures • Learning objectives and assessments based upon state standards • Print-outs that can be utilized in traditional classroom settings • Measured amounts of water and fertilizer, random weather that could impact growing a garden • Adjusting real time to show plant growth

  8. Simulation Design: Scenario & Interface 1. Scenario- Type • Goal Based- Simulation Outcomes • Crop Quantity • Crop Quality • Variable Data • Goal Based- Cognitive Outcomes • Develop a hypothesis • Design and perform experiments • Analyze data

  9. Simulation Design: Scenario & Interface 2. Scenario- Mission • Simulation • Plant and raise the maximum number of healthy plants • Activities • Look up and learn about in Gardening Book • Plant seeds, water the plants, fertilize the plants, weed the garden • Check the weather forecast, check the soil moisture content • Assess the harvest, review and analyze results of experiments • Learner role • Manipulate variables or not • Observe results • Discover relationships between variables • Understand these relationships

  10. Simulation Design: Scenario & Interface 3. Scenario- Mission Focus • Learner Control • Simulation results are directly affected by learner inputs. • Design • Learner will select variables and apply them at will. • Discovery • Experiments are provided for with two rows available to plant, water, or fertilize. • Learner manipulates variables and sees results. • Explanation • Results will be displayed numerically, pictorially, and graphically • Allows user to recognize data in multiple forms

  11. Simulation Design: Scenario & Interface 4. Scenario- Operations • Learner Activities • Plant crop, water crop, fertilize crop, weed crop, and harvest crop • Access to a gardening book for reference • View data reports of results of inputs • Simulation • Capture data for number of applications of each variable • Adjust visuals based on cycle and variable effects

  12. Simulation Design: Scenario & Interface 5. Scenario- Database Examples

  13. Simulation Design: Scenario & Interface 1. Interfaces- Directions & Instructions • Garden Book • Easily accessible at all times • Provides information about gardening • Tutorial Guidebook • Easily accessible at all times • Provides instructions on how to complete simulation • Interpreting Charts • Easily accessible at all times • Provides information about analyzing data

  14. Simulation Design: Scenario & Interface 2. Interfaces- Opening • Student Objectives • Grow the maximum number of healthy vegetables • Develop hypothesis • Design and perform experiments • Analyze data • Simulation Tutorial • How-to Guidebook for simulation completion • Begin Simulation • Students click ‘BEGIN’ only when ready

  15. Simulation Design: Scenario & Interface 3. Interfaces- Controls • Learner Activities • Plant crop, water crop, fertilize crop, weed crop, and harvest crop • Access to a gardening book for reference • View data reports of results of inputs • Simulation • Capture data for number of applications of each variable • Adjust visuals based on cycle and variable effects

  16. Simulation Design: Support Features • Learner Directions • Tutorial Guidebook • Gardening Book • Instructor Directions • Instructor Guidebook • Technical Support • Technical Support Chart • Desired Learning Outcomes • Student Objectives • Evaluation and Feedback Tools • Interpreting Charts

More Related