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Introduction to C/C++ Programming

Introduction to C/C++ Programming. This lecture has major focus on programming, compilation. What is a program. A sequence of instructions that a computer can interpret and execute;

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Introduction to C/C++ Programming

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  1. Introduction to C/C++ Programming This lecture has major focus on programming, compilation

  2. What is a program • A sequence of instructions that a computer can interpret and execute; • If I tell you the way from Chib Plaza to Executive Block … I will tell sequence of instructions…. Any wrong instruction leads to a undesired result. • A program is something that runs on your computer. In case of MS Windows program is of .EXE or .COM extensions • MS Word, Power point, Excel are all computer programs

  3. Why we need programming language(s) • Writing machine language code is very difficult if not impossible • Standard manner to type instructions on computers • Why standard? << Any comments >> • If there was no such standard then everyone would have to write his/her own compiler…. Or use machine language • On problem with using machine language is the machine language expert of one machine cannot be an expert of other machine as both machines might have totally different architectures and calls • Another use is that makers of programming language often supply us with pre-built functions that help us save time (hence money  )

  4. Evolution of programming languages • The lack of portability between different computers led to the development of high-level languages—so called because they permitted a programmer to ignore many low-level details of the computer's hardware • Details of procedural, non-procedural will follow in the lectures

  5. How people used to program • Machine Language….. Damn! It was difficult • Assembly Language…. Remember ADD? • Required too much user involvement • To much to remember • Less semantic • C Language • B Language.. Bell Labs • Improved to C Language • Is a compiled language

  6. Writing C Programs • A programmer uses a text editor to create or modify files containing C code. • Code is also known as source code. • A file containing source code is called a source file. • After a C source file has been created, the programmer must invoke the C compiler before the program can be executed (run).

  7. Compiler converts human readable language to a language which is understandable by the operating system/hardware Examples of C/C++ compilers of today: Visual C++ GCC/G++ DJGPP (open source for windows like GCC) Borland C Turbo (obsolete and not recommended)

  8. 3 Stages of Compilation Stage 1: Preprocessing • Performed by a program called the preprocessor • Modifies the source code (in RAM) according to preprocessor directives (preprocessor commands) embedded in the source code • Strips comments and white space from the code • The source code as stored on disk is not modified.

  9. 3 Stages of Compilation (con’t) Stage 2: Compilation • Performed by a program called the compiler • Translates the preprocessor-modified source code into object code (machine code) • Checks for syntax errors and warnings • Saves the object code to a disk file, if instructed to do so (we will not do this). • If any compiler errors are received, no object code file will be generated. • An object code file will be generated if only warnings, not errors, are received.

  10. Object code: • It is machine language code containing various calls specific to operating system… e.g the object code written by compiler is not only hardware dependent but also operating system dependent. • So if you have linux and windows both operating systems then object file of compiled by one Operating System (OS) will not get executed on the other OS

  11. 3 Stages of Compilation (con’t) Stage 3: Linking • Combines the program object code with other object code to produce the executable file. • The other object code can come from the Run-Time Library, other libraries, or object files that you have created. • Saves the executable code to a disk file. On the Linux system, that file is called a.out. • If any linker errors are received, no executable file will be generated.

  12. Program Development Using gcc Editor Source File pgm.c Preprocessor Modified Source Code in RAM Compiler Program Object Code File pgm.o Other Object Code Files (if any) Linker Executable File a.out

  13. A Simple C Program • #include <stdio.h> //This is preprosessor directive • int main ( void ) //this tells the starting point of your program • { • cout << “Hello World” <<endl ; //print the text on monitor • return 0 ; //return to operating system • } Note: cout is an object given to you by the creators of C++. This function saves you From the complexity of writing your own function of how to display text on the computer Screen. Hence you are more productive with the actual program rather than worrying About such issues.

  14. Anatomy of a C Program • program header comment • preprocessor directives (if any) • int main ( ) • { • statement(s) • return 0 ; • }

  15. Program Header Comment • A comment is descriptive text used to help a reader of the program understand its content. • All comments must begin with the characters /* and end with the characters */ • These are called comment delimiters • The program header comment always comes first. • Look at the class web page for the required contents of our header comment.

  16. Preprocessor Directives • Lines that begin with a # in column 1 are called preprocessor directives (commands). • Example: the #include <stdio.h> directive causes the preprocessor to include a copy of the standard input/output header file stdio.h at this point in the code. • This header file was included because it contains information about the printf ( ) function that is used in this program.

  17. stdio.h • When we write our programs, there are libraries of functions to help us so that we do not have to write the same code over and over. • Some of the functions are very complex and long. Not having to write them ourselves make it easier and faster to write programs. • Using the functions will also make it easier to learn to program!

  18. int main ( void ) • Every program must have a function called main. This is where program execution begins. • main() is placed in the source code file as the first function for readability. • The reserved word “int” indicates that main() returns an integer value. • The parentheses following the reserved word “main” indicate that it is a function. • The reserved word “void” means nothing is there.

  19. The Function Body • A left brace (curly bracket) -- { -- begins the body of every function. A corresponding right brace -- } -- ends the function body. • The style is to place these braces on separate lines in column 1 and to indent the entire function body 3 to 5 spaces.

  20. Cout << “Hello, World!” <<endl ; • This line is a C++ statement. • It is a call to an object with a single argument (parameter), • Even though a string may contain many characters, the string itself should be thought of as a single quantity. • Notice that this line ends with a semicolon. All statementsin C/C++ end with a semicolon.

  21. return 0 ; • Because function main() returns an integer value, there must be a statement that indicates what this value is. • The statement return 0 ; indicates that main() returns a value of zero to the operating system. • A value of 0 indicates that the program successfully terminated execution. • Do not worry about this concept now. Just remember to use the statement.

  22. Another C Program /***************************************** ** File: proj1.c ** Author: Joe Student ** Date: 9/15/01 ** SSN: 123-45-6789 ** Section: 0304 ** E-mail: jstudent22@umbc.edu ** ** This program prompts the user for two integer values then displays ** their product. ** ***********************************************/

  23. Another C Program (con’t) #include <stdio.h> int main( void ) { int value1, value2, product ; printf(“Enter two integer values: “) ; scanf(“%d%d”, &value1, &value2) ; product = value1 * value2 ; printf(“Product = %d\n”, product) ; return 0 ; }

  24. Good Programming Practices • C programming standards and indentation styles are available on the 104 course homepage. • You are expected to conform to these standards for all programming projects in this class and in CMSC 201. (This will be part of your grade for each project!) • The program just shown conforms to these standards, but is uncommented (later). • Subsequent lectures will include more “Good Programming Practices” slides.

  25. Tokens • The smallest element in the C language is the token. • It may be a single character or a sequence of characters to form a single item.

  26. Tokens are: • Tokens can be: • Numeric constants • Character constants • String constants • Keywords • Names (identifiers) • Punctuation • Operators

  27. Numeric Constants • Numeric constants are an uninterrupted sequence of digits (and may contain a period). They never contain a comma. • Examples: • 123 • 98.6 • 1000000

  28. Character Constants • Singular! • One character defined character set. • Surrounded on the single quotation mark. • Examples: • ‘A’ • ‘a’ • ‘$’ • ‘4’

  29. String Constants • A sequence characters surrounded by double quotation marks. • Considered a single item. • Examples: • “UMBC” • “I like ice cream.” • “123” • “CAR” • “car”

  30. Keywords • Sometimes called reserved words. • Are defined as a part of the C language. • Can not be used for anything else! • Examples: • int • while • for

  31. Names • Sometimes called identifiers. • Can be of anything length, but on the first 31 are significant (too long is as bad as too short). • Are case sensitive: • abc is different from ABC • Must begin with a letter and the rest can be letters, digits, and underscores. • Must follow the standards for this course!

  32. Punctuation • Semicolons, colons, commas, apostrophes, quotation marks, braces, brackets, and parentheses. • ; : , ‘ “ [ ] { } ( )

  33. Operators • There are operators for: • assignments • mathematical operations • relational operations • Boolean operations • bitwise operations • shifting values • calling functions • subscripting • obtaining the size of an object • obtaining the address of an object • referencing an object through its address • choosing between alternate subexpressions

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