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Windows System Programming

Windows System Programming. Application Development for Windows XP, 2000, 2003, and Beyond. OBJECTIVES (1 of 2). Upon completion of this four-day lecture/lab course you will be able to:

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Windows System Programming

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  1. Windows System Programming Application Development for Windows XP, 2000, 2003, and Beyond

  2. OBJECTIVES (1 of 2) • Upon completion of this four-day lecture/lab course you will be able to: • Describe the Windows API, its role in Windows application development, and 64-bit migration/portability issues • Perform file I/O and directory and file management • Use structured exception handling for more reliable programs • Exploit memory management, shared memory, mapped files, and dynamic link libraries (DLLs) • Manage Windows processes • Develop safe, high performance multithreaded applications that use Windows thread synchronization capabilities

  3. OBJECTIVES (2 of 2) • Use interprocess communication with named pipes • Develop reliable, networked client/server systems • Describe performance and design issues • Describe an additional optional topic • TBD based on class interest • Be prepared for independent learning of additional topics • Use Visual C++ and Developer Studio to develop and manage applications

  4. Contents • Chapter 1 Getting Started with Win32/64 • Chapter 2-3I/O With File and Directory Processing • Chapter4Structured Exception Handling • Chapter 5Memory Management, Memory-Mapped Files, and DLLs • Chapter 6 Process Management • Chapter 7 Thread Management • Chapter 8 Thread Synchronization • Chapter 9 Synchronization and Performance • Chapter 10 Advanced Thread Synchronization

  5. Contents - Continued • Chapter 11 Interprocess Communication • Chapter 12Windows Sockets and Network Programming • Chapter 13 NT Services • Chapter 14 Asynchronous I/O • Chapter 15 Windows System Security • Chapter 16 Win64

  6. Nongoals • This course covers the System Services • The brains of Windows • System Services enable everything else • Topics NOT covered (they belong in separate courses) • Device Drivers • OS internals • Graphical User Interface (GUI) programming • COM, DCOM, and MFC • MS Developer Studio, .net (learn as you go)

  7. Course Methodology • Lecture/Lab • Lecture and discussion followed by lab • About 50-50 time mix • Labs demonstrate lecture material • Useful, realistic programs • Microsoft Visual C++ Developer’s Studio used throughout • Exercises require fixing defects, filling small missing code sections, or improving programs • Designed to enhance learning, but fit in time provided • Complete solutions are always available • More (and less) challenging variations are provided • Working in pairs or groups? Ask your instructor.

  8. Course Materials • All participants are provided with: • Text: Windows System Programming by J. M. Hart • Lab exercises with solutions • Web site with additional information, discussion, clarifications, and more

  9. Background Requirements • Required: C programming knowledge • Useful, but not required: • UNIX system programming • Or system programming experience with VMS, MVS, MacOS, Windows 3.1, etc. • Previous Windows programming experience • GUI, MFC, COM, etc. • Network programming, especially with sockets

  10. About the Instructor

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