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MULTIMEDIA OVER WIRELESS BROADBAND NETWORKS

MULTIMEDIA OVER WIRELESS BROADBAND NETWORKS. BY: NEELIMA PUNJALA. Definition:. Multimedia over wireless broadband is an emerging service that integrates voice, video and data in the same service. For example songs, movies, games are considered to be different forms of multimedia.

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MULTIMEDIA OVER WIRELESS BROADBAND NETWORKS

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  1. MULTIMEDIA OVER WIRELESS BROADBAND NETWORKS BY: NEELIMA PUNJALA

  2. Definition: • Multimedia over wireless broadband is an emerging service that integrates voice, video and data in the same service. For example songs, movies, games are considered to be different forms of multimedia. • Example of a wireless handheld device supporting multimedia is a, Personal Data Assistant (PDA), it can integrate voice, video, and data in one device. A camera mobile phones is another example.

  3. Examples of multimedia

  4. Applications using multimedia: • Remote education • video-on-demand • Teleshopping • Home games • Entertainment (Movies, Songs)

  5. Multimedia examples:

  6. Transmission of real-time data over wireless broadband network indicates delivery of multimedia along traditional data traffic which is extremely dense and heavy. The system required for this kind of support must be capable of providing 1. Quality of Service (QoS) for voice and video packets. 2. Use the available bandwidth to the maximum The transmission quality of radio is easily affected by environments such as buildings, moving objects, and atmosphere, etc. Moreover, because of the mobile nature of the users, the access point of a mobile user changes continuously. All these factors in wireless networks give rise to issues such as effective bandwidth allocation, high channel bit error rate, and user handover

  7. Integrated Network (Broadband + Mobile)

  8. Methodology explaining end-to-end Transmission over wireless network: To provide efficient communication and quality of media content sent over, the system consists of three major components: 1.anyDevice 2.Center Server 3.Agent Server

  9. Network architecture Diagram:

  10. 1. anyDevice is a client-side protocol stack working on terminals and it helps terminals to communicate with servers. It is also responsible for communication control, data transmission between terminals and servers, and user profile management. 2. Center Server provides indexing and database services and is responsible for session management. It helps terminals to quickly restart data transmission3. Agent Server provides data buffering and multimedia transcoding services. The former prevents transmitters retransfer lost data during network congestion or disconnection. The latter helps heterogeneous terminals communicate with each other seamlessly and efficiently.

  11. Communication between terminals and agent Server:

  12. Performance of Wireless in comparison to others

  13. Advantages: • Dramatically lower in cost • Always on • Anytime, anywhere and in any form • Voice and multimedia • Self service, intuitive • Simpler for the end user

  14. Enhancements to the network

  15. Problems accessing Multimedia : • Limited bandwidth of wireless networks. • Limited capabilities and limited Resources of wireless terminals. • Diversity of wireless terminals. • Fluctuated Bandwidth and Blackouts of wireless connections. These are major problems for the efficient transmission of multimedia flows.

  16. To run multimedia over broadband network, several issues are to be addressed: Transmission must be real-time and maintain good quality of service for the real time traffic which is extremely dense and heavy. Storage compression and decompression must be efficient to utilize limited bandwidth efficiently. RTP is used to transmit real time data over IP and MPEG video coding is used to obtain high video quality which is accepted even when bandwidth decreases to 56kbps.

  17. Real time transmission: To transmit real time data on network, a protocol must provide end to end real time data delivery and satisfy the following constraints. 1.Regulation between server and client. 2.Capacity to solve asynchrony caused by the network 3.Capacity to synchronize between data streams. 4.Ability to give priority to one type of media over the other 5.Informs sub-layer about the type of information contained in the packets. 6.Allows multiplexing and demultiplexing different types of information along with synchronization.

  18. RTP: To ensure end to end real time data delivery we use RTP. The services provided by RTP include 1.Packet loss detection 2.Security and Content identification. 3.Sequence numbering 4.Timestamping

  19. Sequence numbers are used to order incoming packets and to detect packet losses. • Time stamping is a very important information for real time applications. A payload type identifier specifies the payload format as well as the encoding/compression schemes.

  20. RTCP: • RTCP is a second protocol of RTP which transfer the control traffic. It sends the transmitter about the quality of transmission.

  21. RTCP which provides control information to transmitter provides following services. 1.QoS monitoring and congestion control 2.Source identification. 3.inter-media synchronization 4.Control information scaling

  22. Architecture used for data compression: • The diagram explains layered architecture of MPEG terminals.

  23. 1. Compression layer processes individual audio-visual media streams.The compressed content is organized into Elementary Streams (ES).An interface is used to transmit data from one layer to the other and it is called as Elementary Stream Interface (ESI).2. A homogeneous encapsulation of ES carrying media or control information is defined by the sync layer (SL). This layer provides synchronization between streams. An interface used to establish sessions and access transport channels is called DMIF application interface (DAI)3. Delivery layer provides transparent access and delivery of content irrespective or technologies used.

  24. Issues with wireless architecture: • A wireless access point may open the internal, non-protected network up to unknown and non-trusted users who are simply within communication range. • Damages can include leaking secret information, message contamination, and node impersonation • network monitoring in wireless ad hoc networks is performed at every network node. This approach is inefficient due to network bandwidth consumption and increased computations resources that are highly limited in a WLAN. • Structural and behavioral differences between wired and wireless mobile networks make existing designs inapplicable to the wireless networks.

  25. Issues when Security is not maintained:

  26. Maintaining Security : • Security in a system can be maintained from outsiders or internal factors using Intruder Detection System (IDS). These wireless IDS can monitor and analyze user and system activities, recognize patterns of known attacks, identify abnormal network activity, and detect policy violations for WLANs. Wireless IDSgather all local wireless transmissions and generate alerts based either on predefined signatures or on anomalies in the traffic.

  27. IDS maintaining a secure system:

  28. Conclusions: • Quality of video transmitted is very high • Real time transport of data is ensured. • Asynchrony problems like jitter are removed.

  29. Questions • Necessity of using Broadband wireless networks • How security can be maintained over the network • How the available bandwidth is utilized efficiently in wireless network

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