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Implementing Learning Objects in Mechanics

This presentation by Anbo Chen and Gus Evrard at the University of Michigan discusses the implementation of learning objects in physics education, focusing on the use of Java applets to enhance understanding of mechanics concepts. It covers the advantages and challenges of using digital tools, emphasizing the importance of coherence, interaction, and visualization in learning. The authors provide examples such as 2-D projectile motion and solar system simulations, highlighting how these tools promote positive reinforcement and engage students in deeper understanding and critical thinking beyond mere gaming fun.

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Implementing Learning Objects in Mechanics

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  1. Implementing Learning Objects in Mechanics Anbo Chen Gus Evrard University of Michigan May 6th, 2010

  2. Introduction Physics Games

  3. Java Applets

  4. Applets Pros Cons Instruction Course Material Coherence • Interest • Interaction • Visualization • Positive Reinforcement

  5. Learning Objects • Instructions • Guidance • Focused learning • Activities & Questions • Thinking beyond the fun • Rewarding after accomplishments • Relating back to course materials

  6. 2-D Projectile Motion • Options • Weight • Initial/Final Location • Tilt Angle • Initial Speed • Air Resistance • Degree of Freedom • Focus • 2-D Motion • Air Resistance

  7. Example Activities

  8. Solar System • Multiple Objects • Complex Orbits • Chaotic Motion • Approximation

  9. Results • Enthusiasm • Visualized learning • Positive respond • Effectiveness

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