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Networking Routing Essentials: Configurations, Soft State, LAN Issues, IP Solutions

Learn about basic networking tasks, including addressing, congestion, and routing protocols. Dive into soft state maintenance, LAN connectivity, and IP solutions to enhance your network management skills.

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Networking Routing Essentials: Configurations, Soft State, LAN Issues, IP Solutions

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  1. Computer Networks2002/2003 Routing Johan Lukkien Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  2. Layer tasks • Basic service • addressing, data format, fragmentation, congestion, error messages • Neighbor greeting • configuration: routers find out about their environment, (other routers, end-stations) • Routing • forwarding, route computation & selection • methods, protocols • dynamic, based on metrics (e.g., delay, bandwidth, link error rate) or static • Quality of the service • Requirements: • robustness, stability • preferable: automatic configuration (e.g. assigning addresses) • Slides following: assume connection-less service Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  3. Neighbor greeting • ....(Auto-)configuration • End nodes • find adjacent routers • see difference between locally accessible nodes and those accessible through a router • find link addresses of adjacent nodes • find out own network address • Routers, in addition • find network addresses of end nodes • Note • dependent on type of connection (point-to-point, LAN) Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  4. Soft state • Typically, state information that is only temporary valid • values of variables of other processes, machines • state of environment, connections • in principle, invalidation is interference • Note: making copies violates the principle: “never copy volatile information” • however, for scalability a replication strategy of shared objects is needed • Methods to maintain consistency • send updates & ‘keep-alive’ messages • depends on modification frequency & timers • only upon interaction, request ‘I’m alive’ message • e.g. refresh a router table entry only upon message sent Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  5. Finding things: service advertisement & discovery • Use a –local– database • e.g. look it up in a phone book • Use a special location to find that database • e.g. dial the telephone directory service • giving either the nearest or all service providers • Broadcast what you’re looking for • dial a number that rings all phones and tell what you ned • Broadcast the service that you provide • dial the same number and tell what you’ve got Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  6. Issues on a LAN • E? need their layer 3 addresses • R? need to know and announce enough info (e.g., layer 3 addresses) such that packets for E1,E2 will be forwarded to the LAN • R? need to know link addresses of adjacent nodes • E? need to know the data link address of an adjacent router • E1, E2 should be able to communicate directly • E? should be able to find the best router per partner • Nodes on the same LAN do not depend on routers to communicate Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  7. IP solutions • Routers know network number and mask of each of their outgoing links (2) • manually configured • On that link you find the link address of the next hop (endnode or router) through the Address Resolution Protocol (3,5,7) • A router can send an ICMP ‘redirect’ message: “for D, use this router IP, not me” (6) • why IP and not data link address? Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  8. ARP (RFC 826) • Message as payload of LAN message • next protocol is (R)ARP (e.g. 16#806 on ethernet) • cannot leave the LAN as such • protocol: where resolution is requested for • Broadcast request, unicast reply • test: use own IP address • Upon receipt of request or reply • add association to cache • answer request, if requested target Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  9. ARP– Example • Router F1, F3 can serve as ARP proxy • advantage/disadvantage • ...or source knows if destination is off the network Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  10. Reverse ARP (RFC 903), BOOTP (RFC 951) • Find IP address corresponding to given data link address (1) • basic auto-configuration • although it needs a server that is configured with this association • Extended into BOOTP (1,4) • message in IP packet • router (“relay agents”) can forward the message • how to deal with addressing? • can specify a host/bootfile combination • vendor specific options • rather than (type, length, value) encoded fields • repaired by the special vendor-specific field 63.82.53.63 (4 bytes, hex.) .... “magic cookie” Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  11. DHCP (1,4) • Extends BOOTP • packet includes magic cookie and option 16#53  • Extra’s • dynamic address assignment • using leases • re-use of addresses • no database needed • no addresses needed for powered-off nodes Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  12. DHCP • Fields • Seconds: either to obtain priority or specifying relay delay • flags<>0: reply to broadcast address • client IP=0: server fills in your id • relay IP<>0: server responds to that address • options: routers, subnet mask, DNS servers, time servers, lease time • reuse host-name and boot-file name space: option ‘overload’ to store options there as well  • at most 256 options, half of which are free to use Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  13. DHCP example • Can have server on different net Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  14. ICMP Router Discovery (RFC 1256) (4) • Routers advertise every 7-10 minutes • valid for 30 min. default • to broadcast address or unicast to configured address • Clients send sollicitations • destination: see above Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  15. IPX solutions • Node number is link local address • Broadcast request for network number (1,3,5,7) • no reply: 0 • Broadcast request for best router to given destination network (4,6) • replying router is indeed alive Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  16. Routing protocols • Generally: robust, stable, simple, .... • Provide routers with information – issues: • convergence, settling time after change • “count-to-infinity” problem • lazy, reactive • existence of (temporary) loops • long- or short-lived • hierarchy • Calculate routes (routing algorithm) – issues: • optimality • delay per packet, network use • adaptive • deal with special conditions • congestion, mobility • support multiple paths Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  17. The Optimality Principle • A subnet. • A sink tree for router B. • Optimal paths to a certain point form a tree (or acyclic graph) • Each router B needs to be able to determine NextB(x): the next step on the path to from B to x Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  18. Determine the tables • Using a distributed algorithm • distributed shortest path • similar to distributed spanning tree but now for each node as root • basis for “Distance Vector Routing” • Using a local, sequential algorithm • based on information obtained directly from the point of change • e.g. locally, the shortest path algorithm of Dijkstra • basis for “Link State Routing” Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  19. Dijkstra’s algorithm – sketch • Note: the dot denotes infinity Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  20. Distance Vector Routing • A subnet • Input from A, I, H, K, and the new routing table for J Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  21. “Counting to infinity” • Good news spreads rapidly • Bad news spreads slowly • since the distance to a destination D through a neighbor cannot differ very much from your own Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  22. Link State Routing • Each router does the following (repeatedly): • discover neighbors, particularly, learn their network addresses • using one of the neighbor discovery methods discussed before • measure cost to each neighbor • e.g. by exchanging a series of packets • construct a packet containing this • send this packet to all other routers • using what route information? chicken / egg • what if re-ordered? or delayed? • compute locally the shortest path to every other router when this information is received Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  23. Distributing the Link State Packets • Typically, flooding • routers recognize packets passed earlier • sequence number • thus avoiding the exponential packet explosion • first receivers start changes already while changes are being reported • sequence numbers wrap around or might be corrupted • add an additional age field that is decremented once a second – packets won’t be too long in the system • but, need additional robustness in order to deal with effect of packet forgeing • acknowledgements Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  24. Building Link State Packets • A subnet • The link state packets for this subnet Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  25. Hierarchical Routing Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  26. Routing for Mobile Hosts Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  27. Routing for Mobile Hosts Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  28. The IP way • Internet is made up of autonomous systems (AS) • routing within an AS: interior gateway protocol • originally, RIP – routing information protocol • distance vector, derived from Bellman-Ford • first link state protocol was not robust enough • Open Shortest Path First: (OSPF) since ‘90 • routing between AS’s: exterior gateway protocol • Border Routing Protocol Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  29. OSPF • Resources assumed to be freely usable since within AS • Requirements • Open, known to everyone • Support several metrics • Dynamic adaptation • note: stability is important here • Use multiple paths – load balancing • Hierarchy • Safeguard against forged routing info • Tunneling support Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  30. Represent network as a graph • Essentially three types of connection • point-to-point • LAN (broadcast link) • multi-access without broadcast Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  31. AS’s, backbones, and areas • AS divided into numbered areas • One area(0) is called the backbone area • All areas connected to the backbone • inter-area routes go through backbone • Each router runs the link-state algorithm for each area it is part of • flooding between adjacent routers • on a LAN: designated router Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  32. Message • IP packets 5-66 Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

  33. BGP • Between managerial (political?) domains • not my problem.... • rule-based • Distance vector • but keeps track of paths • which are matched against the rules • and solve the counting to infinity Johan J. Lukkien, j.j.lukkien@tue.nl TU/e Computer Science, System Architecture and Networking

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